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The fighter image I wish 5e would embrace

Started by danbuter, March 15, 2012, 10:07:13 PM

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greylond

Looks like a 10th Level(or higher) HackMaster Fighter or Knight to me... ;)

Rincewind1

The problem is that this is actually late 15 - early 16th century (Milanese if I am not mistaken). Part of why those armours look like this, is the development of gunpowder and pole weaponry, causing raise of effectiveness of infantry.

So not really the period that DnD, at least 1e, going by the rules, supports too well, IMO.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Bedrockbrendan

Quote from: Rincewind1;522094The problem is that this is actually late 15 - early 16th century (Milanese if I am not mistaken). Part of why those armours look like this, is the development of gunpowder and pole weaponry, causing raise of effectiveness of infantry.

So not really the period that DnD, at least 1e, going by the rules, supports too well, IMO.

For a game like D&D, being a bit anachronistic doesn't bother me much. At the same time, having gunpowder available in the setting has never been much of an issue for me either.

Rincewind1

Quote from: BedrockBrendan;522154For a game like D&D, being a bit anachronistic doesn't bother me much. At the same time, having gunpowder available in the setting has never been much of an issue for me either.

I don't say it's bad - it's just that I don't think DnD ever tackled gunpowder weaponry well.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Bedrockbrendan

Quote from: Rincewind1;522162I don't say it's bad - it's just that I don't think DnD ever tackled gunpowder weaponry well.

I cant say their gunpowder rules made much of an impression on me one way or the other. I recall an exploding d10 but cant recall which edition it was for. Mighty fortress had some interesting options i believe. The one time their gunpowder rules impressed me was in Masque of the Red Death. But that rules system had other issues and it was designed more for revolvers and rifles than stuff like the blunderbus.

LordVreeg

Quote from: Rincewind1;522094The problem is that this is actually late 15 - early 16th century (Milanese if I am not mistaken). Part of why those armours look like this, is the development of gunpowder and pole weaponry, causing raise of effectiveness of infantry.

So not really the period that DnD, at least 1e, going by the rules, supports too well, IMO.

And please, even if the game does not include firearms, one might expect the inclusion of certain pyrotechnical magics to create the same armor developments as the black powder?
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I didn't appreciate it enough at the time, but looking back, I really liked how Jim Holloway represented characters.  It was a lot more realistic.
 

Benoist

Quote from: RPGPundit;522040I'd rather it was this:



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Philotomy Jurament

In D&D terms, I'd call that Field Plate (AC2, or AC1 if a shield is employed).  My games don't usually feature Field Plate or Full Plate; Plate Mail is typically the most advanced form of armor in my campaigns.
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Rincewind1

#40
Quote from: LordVreeg;522183And please, even if the game does not include firearms, one might expect the inclusion of certain pyrotechnical magics to create the same armor developments as the black powder?

Sure, but...last time I checked, DnD armour helped nothing against fireball ;p. Not to mention - at the same time, development of firearms, forced the full plate to be dropped, as it's easier to just try to dodge/little point in wearing armour, since bullets/fireballs will just pass through it anyway. At some point the armour developed against early firearms, crossbows and polearms, but at some point it also started to be forsaken.

Quote from: Philotomy Jurament;522239In D&D terms, I'd call that Field  Plate (AC2, or AC1 if a shield is employed).  My games don't usually  feature Field Plate or Full Plate; Plate Mail is typically the most  advanced form of armor in my campaigns.

That's pretty much classic full plate, tbh. The only armour tougher would be jousting armour.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Philotomy Jurament

Quote from: LordVreeg;522183And please, even if the game does not include firearms, one might expect the inclusion of certain pyrotechnical magics to create the same armor developments as the black powder?
That would depend on how common such magic is on the battlefield.  In my games, for example, battlefield magic isn't terribly common.  Also even when magic is present on the battlefield, consider the effect of armor vs. magic missile, or fireball, or lightning bolt, or sleep.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

Benoist

It'd be uncommon amongst mundane, non-magical armors to me, and thereby relatively rare for NPCs to wear unless they're specifically fighters of some skill or experience. Of course, for PCs, if you start paying attention to the NOISE a guy in field plate does while walking in a dark dungeon full of mortal enemies able to hear from a distance, the field plate might not be the optimal gear for a delving fighter...

Philotomy Jurament

Quote from: Rincewind1;522241That's pretty much classic full plate, tbh.
Could be; I don't recall the exact game distinction between field plate and full plate without looking it up.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

Planet Algol

I guess it's too much to hope for a well integrated Weapon vs. Armor Type system in 5e...
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.