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The fighter image I wish 5e would embrace

Started by danbuter, March 15, 2012, 10:07:13 PM

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danbuter

http://sordnbord.blogspot.com/2012/03/knight.html

An actual warrior in heavy plate with a sallet, shield, and warhammer. Damn near impossible to kill unless you are similarly armed and armored (or using magic).
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TheShadow

I think this is doable in any edition of DnD or pretty much any fantasy game ever. Worst comes to worst, write on your character sheet "has heavy plate with a sallet, shield, and warhammer"!
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B.T.

Quote from: The_Shadow;521789I think this is doable in any edition of DnD or pretty much any fantasy game ever. Worst comes to worst, write on your character sheet "has heavy plate with a sallet, shield, and warhammer"!
Important bit:
QuoteDamn near impossible to kill unless you are similarly armed and armored (or using magic).
All 4e characters are "damn near impossible to kill" by virtue of low monster damage, lots of hit points, healing surges, minor action healing, and so forth, and they are all generally effective against any heavily-armored character because we wouldn't want anyone to feel ineffective for the four hours that a fight takes.  In 3e, on the other hand, the fighter's AC will not protect you and you're going down to a save-or-lose in the first two rounds.

2e was better in this regard.  Still a shitty system with pluses being minuses, but better because AC was fairly well-contained.
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jibbajibba

Not the most convienient outfit for wondering round a dungeon though eh?

Or for going shopping in a market, or sleeping round a campfire.

Also I want all warrior options to be viable from a half naked barbarian to an elf in a chain mail shirt and a bow to a leather clad mongol to a lithe swashbuckler.

Some will be hard to hit, some will be easy to hit but hard to hurt and some will be fast and hit you before you can hit them and some will stand a long way away and shoot you with arrows all should be valid.
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Bedrockbrendan

I agree with jibba. When i made my first 4E character (a fighter) i remember being very dissapointed because i felt like they gave me two basic fighter imagesto select from (depending on the powers i selected). For me it was the way they handled the fighter that turned me off to the edition.

danbuter

Ok, I'd at least like some of the artwork to reflect this look. The ONLY time D&D acknowledged heavy plate was in the Birthright setting, art-wise.
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Exploderwizard

Quote from: danbuter;521831Ok, I'd at least like some of the artwork to reflect this look. The ONLY time D&D acknowledged heavy plate was in the Birthright setting, art-wise.

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These two images immediately spring to mind.
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Philotomy Jurament

I think of "default D&D" arms and armor as being roughly like European armor from the 14th century.  Lots of men-at-arms in mail with plates (i.e., plate mail), but not really what we think of as full plate armor.  Longbowmen.  Longswords.  Pole arms.  Et cetera.

EDIT:  Pretty much like this, actually.
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Benoist

Quote from: Philotomy Jurament;521860I think of "default D&D" arms and armor as being roughly like European armor from the 14th century.  Lots of men-at-arms in mail with plates (i.e., plate mail), but not really what we think of as full plate armor.  Longbowmen.  Longswords.  Pole arms.  Et cetera.

EDIT:  Pretty much like this, actually.

This. I wish there was a return to that particular feel, actually.

Exploderwizard

What I miss most about newer D&D art is the sheer variety. I liked the traditional fighters in armor, the loincloth barbarians, the cheesecake chicks, the character and humor in Jim Holloway's scenes, the otherworldy quality of the Erol Otis pieces. The silly, the serious, the sane, and the insane all came together to illustrate so much of what D&D is about.

The 3E era was largely just variations of dungeonpunk. A sprinkling is ok but as baseline for everything yuck.

There have been some good pieces for 4E. The silly oversized weapons need to go. More and more of the images for the game seem to be computer rendered rather than hand drawn of late perhaps thats why so many of them leave me cold even though they may be technically well done.

There is no substitute for warmth and character.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

two_fishes

What I really hope is that the next edition is full of stuff that I like, but has nothing I dislike. I like 4e, but there are things in it that I don't like perfectly. Those things need to go.

Acta Est Fabula

For me, the fighter is less tied to armor, and more tied to weapons.  He (or she) might be clad only in padded armor with bits of boiled leather.  Or a mail hauberk.  Or full plate mail.  He has the ability to wear it, but what makes him a fighter is his ability to fight with weapons at a level unmatched by other classes.

The footsoldier
Pikeman
Cavalier
Barbarian
Duelist
Archer

All fighters of a different flavor
 

Rincewind1

As odd it might sound, using armour is more then just wearing it. An experienced warrior knows how to fight in such a manner, that he exposes himself in such ways, get the potential blows to strike in the best guarded places.

And of course, also, the experienced warriors will know where the breaches in armour are.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Tetsubo

Quote from: Rincewind1;521890As odd it might sound, using armour is more then just wearing it. An experienced warrior knows how to fight in such a manner, that he exposes himself in such ways, get the potential blows to strike in the best guarded places.

And of course, also, the experienced warriors will know where the breaches in armour are.

To me this sounds like armour should have a varying level of protection. Against the untrained folks, it is better. But against trained warriors it is less effective. This this is reflected in the 3.P BAB in my opinion.