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One-Hex-at-a-Time: the RPG Site's Hinterlands

Started by Joey2k, December 05, 2006, 02:12:39 PM

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_kent_

estar,

Your map-making skills are outstanding.

Is there any chance you could post a link to an image with just the hexes with the numbers?

estar

Quote from: _kent_;517537estar,

Your map-making skills are outstanding.

Is there any chance you could post a link to an image with just the hexes with the numbers?

Thanks

A blank hex map with numbers?

Also for the general audience, does anybody have that doc that complied all the entries. I would like to update map with the stuff I didn't have before.

_kent_

Quote from: estar;517853A blank hex map with numbers?
Yes, I can add hexes as a layer to existing maps but I don't have anything with numbers too.

Benoist

Has the map of the Hinterlands been updated since the last round starting on page 8?

Benoist

Renamed the thread to "One-Hex-at-a-time: the RPG Site's Hinterlands" for clarity's sake, as requested several pages ago. If the setting's name changes again, I'll fix it later.

Aos

Quote from: Benoist;517981Renamed the thread to "One-Hex-at-a-time: the RPG Site's Hinterlands" for clarity's sake, as requested several pages ago. If the setting's name changes again, I'll fix it later.

That's a stupid fucking name, whose idea was that?
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Benoist

Quote from: Aos;517985That's a stupid fucking name, whose idea was that?

Some jackhole upthread. You should stalk him and beat the crap out of him.

Aos

You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

_kent_

*bump*

Quote from: estar;517853A blank hex map with numbers?

Yes. Can you post one?

danbuter

#99
Hex 2120 - Orc Tribes and Elven Ruins

A number of orc tribes have gathered in this valley, which is full of lush vegetation and numerous animals. They hunt for food and fight each other. If strangers enter the area, they will be attacked if they appear weak or hired to fight the other orc tribes if they look like they are experienced adventurers.

An ancient elven ruin is also located deep within the forests. It is avoided by the orcs, as banshees inhabit it. Ancient elven artifacts may still be hidden within.
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IceBlinkLuck

Wow, would love to kick in some entries to the map. I think I've steered clear of previously selected spaces, so here goes.

The Old Imperial Road
Branching north from the Redfeather Troll Road and running along the river which borders the Thousand Tarns is The Old Imperial Road. Residents of Bushelberry are unsure why it's called that, or even what ancient empire it refers to, but that is how its always been called in these parts. The road is wide and well built. Even though it hasn't been maintained as it was in the old days it is still the preferred route north and past the Broken Mountains. Along the side of the road, irregularly spaced, are statues of long dead rulers. Usually shown seated and bearing a naked sword across their knees. Most of these statues have been defaced by rain, wind, time and the occasional vandal, however on some of them can be seen the inscription 'My works prevail' written in an ancient human tongue on the statue's base. The Old Imperial Road runs north through a pass in the Broken Mountain's foothills between hexes 1923 and 2022. The valley is called Axfell Vale and is the site of a small fortified coaching inn called Axfell Hall. The road continues north and around the Broken Mountains, leading to the fortified town of Five Dials.

Axfell Hall (hex 1923)
Axfell Hall is a fortified coaching inn on the Old Imperial Road which travels north through the Hinterlands. The inn is run by Hrugir Axfell, his wife Urthill and their three children Bragda, Hrost and Vortrax. The Axfell's are dwarves who came as part of an expedition to mine the Broken Mountains. Hrugir, however suffered a crippling injury during the intial exploration and has now given up his dreams of striking it rich. However his family does make a comfortable living serving the travelers who move along the road. Hrugir and Urthill are prepared to defend their homestead/business to the death and have done an excellent job of fortifying it. Bragda and Hrost have also been trained to fight in case of an attack, Vortrax is still considered too young. The food at Axfell Hall is hot and filling, but could never be accused of being exotic or elaborate. However, the dark ales of the inn are famous through the region. Urthill is rightly famous as a master brewmistress and she is passing this skill on to her daughter Bragda.

Five Dials (hex 1920)
Five Dials is a town which has grown up on the Old Imperial Road which brings trade from the far north to the Hinterlands. Five Dials draws its name from a massive clock tower in the town center. The tower has 4 clock faces, one on each of its sides and on the flat roof is a sundial, accessible from the main gear chamber, used for setting the other clocks. Five Dials has a small garrison which defends it from the rare raid from the nearby orcs in Hex 2120. Five Dials sees a fair bit of traffic from merchant caravans and wanderers and for this reason is able to support three inns, The Card Player, The Gorgon and Stunger's. Of the three The Card Player is the poshest. It draws it's name from its placard which resembles the Magician card from the Tarot. A man stands behind a table and has dealt out four cards onto the table: the ace of wands, the ace of cups, the ace of swords and the ace of coins. The Card Player has an excellent selection of wines and often excellent food. The Gorgon takes its name from a grotesque stone gargoyle head which is built into the wall over the fireplace mantle in the common room. The statue was looted from the ruins of the old keep that Five Dials is built on top of. The Gorgon has excellent and large stables and is a favored for the caravan trade. Stunger's if mostly for the locals and is run by a man who is referred to as Stunger. The locals will look confused if they are asked if that is his first or last name and will reply that he's always just been called Stunger. It offers coarse wine, good ales and beers and cheap food served in large portions. Stunger, a human, looks to be old, but it's hard to pin down exactly how old he is. He is also an excellent source for local gossip if a person can win him over.

Five Dials was built over an old fortification from some ancient kingdom, probably the one which built the Old Imperial Road, and as the new town grew the inhabitants looted the old masonry from the ruin and used it to build their own houses. For this reason there are often strange bits of architecture to be seen around town such as bits of statuary sticking out of a store's walls, ancient friezes inside a peasant's cottage, or bits of stained glass shoved into new window frames. The only piece of the ancient fortress left untouched is the clock tower. There is a rumor that somewhere in the town is an entrance to a set of subterranean chambers left over from the old fortress and that there could be great treasures hidden there. Most people discount the story, though, saying that if they did exist they would have long collapsed as the old fortress was being taken apart.
"No one move a muscle as the dead come home." --Shriekback

_kent_

*bump*

Quote from: estar;517853A blank hex map with numbers?

Yes. Can you post one?

estar

Here is a link with a jpeg of a 17" by 22" hex map at 300 dpi.

http://www.batintheattic.com/downloads/Campaign_Map.zip

That is 53 Hex Columns by 34 hex rows. Judges Guild size.

_kent_

Excellent. It looks great. Very generous of you.

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