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Gothic Fantasy: What Do YOU Want to See?

Started by misterguignol, February 23, 2012, 08:20:58 PM

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Benoist

Quote from: RPGPundit;517374No, I was thinking of Wuthering Heights, and of the general stereotypes some people have of the gothic horror genre; and the general way pretentious Swine want to alter every genre to fit their absurd notions.

RPGPundit

Oh OK.

Rincewind1

Quote from: RPGPundit;517373And Lovecraft's stories have way more solving the problem with guns/fighting than people generally believe, but that doesn't stop the CoC swine from insisting that putting a single point in "pistols" is somehow a cardinal sin against the game "genre".

But if you present your sourcebook in toolkit format leaving it up to the GM to set the kind of campaign he wants, I have no quarrel with you.

RPGPundit

Except that it actually almost never works against the powerful creatures of Mythos. At best, it stalls them. Even in the most triumphant for humanity story, Dunwich Horror, they had to use Ibn - Ghazi powder and Necronomicon to stop the Spawn of Yog - Sototh
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Bedrockbrendan

Quote from: Rincewind1;517386Except that it actually almost never works against the powerful creatures of Mythos. At best, it stalls them. Even in the most triumphant for humanity story, Dunwich Horror, they had to use Ibn - Ghazi powder and Necronomicon to stop the Spawn of Yog - Sototh

Yeah but it stops your average cultist dead in his tracks.

I think what pundit is saying is there is nothing wrong with making an effective monster hunter or investigator in CoC. Of all the CoC games i have run, the pc that remains most memorable was a gun wielding Catholic priest.

Rincewind1

Quote from: BedrockBrendan;517389Yeah but it stops your average cultist dead in his tracks.

I think what pundit is saying is there is nothing wrong with making an effective monster hunter or investigator in CoC. Of all the CoC games i have run, the pc that remains most memorable was a gun wielding Catholic priest.

Ah, fair enough. I will admit that cultists are generally rather rare in my CoC games. In fact, I don't think I ran a single game where they were a prominent foe. There was one with zombie - like creatures that came from the like, but shotgun worked just fine on them - until too many of them arrived.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Daddy Warpig

#79
Here's a different approach to the whole "Dark Secret causes the unnatural" theme. It's taken from Torg's Orrorsh Sourcebook.

Some acts are defined as Wicked. When characters perform such an act, they gain Corruption. This Corruption causes spiritual deformities (which characters with True Sight can see) and can eventually turn the person into one of the Horrors of Orrorsh.

(I gather this is not unlike Ravenloft Powers checks, though I've never read much Ravenloft.)

Rather than beginning with a Dark Secret, the actions of the characters can become such. If they choose to violate the "laws of morality", they become the monsters they fight. And many of the monsters they fight, were once people like themselves.

That seems aptly Gothic.
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Benoist

This is indeed very similar to the Ravenloft Power Checks, DW.

Bedrockbrendan

Quote from: Benoist;517525This is indeed very similar to the Ravenloft Power Checks, DW.

It is, but Ororsh is pretty awesome too.

Rincewind1

Quote from: Daddy Warpig;517524Here's a different approach to the whole "Dark Secret causes the unnatural" theme. It's taken from Torg's Orrorsh Sourcebook.

Some acts are defined as Wicked. When characters perform such an act, they gain Corruption. This Corruption causes spiritual deformities (which characters with True Sight can see) and can eventually turn the person into one of the Horrors of Orrorsh.

(I gather this is not unlike Ravenloft Powers checks, though I've never read much Ravenloft.)

Rather than beginning with a Dark Secret, the actions of the characters can become such. If they choose to violate the "laws of morality", they become the monsters they fight. And many of the monsters they fight, were once people like themselves.

That seems aptly Gothic.

I thought that'd be the part of Body Horrors and Curses table.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

jibbajibba

Quote from: RPGPundit;517373And Lovecraft's stories have way more solving the problem with guns/fighting than people generally believe, but that doesn't stop the CoC swine from insisting that putting a single point in "pistols" is somehow a cardinal sin against the game "genre".

But if you present your sourcebook in toolkit format leaving it up to the GM to set the kind of campaign he wants, I have no quarrel with you.

RPGPundit

Well in my experience guns rarely work agianst the stuff I have met in CoC.

I have no qualms with people haveing whatever skills are relevant to their character. I expect a baseball player to have 70% in 'bat' I expect a cop to have 60% in pistol. What annoys me I have to admit is the guy playing a librarian who has 75% in Brawl, 80% in Pistol, 90% in Spot Hidden and 20% in Library Use ........

In one otherwise excellent CoC game we travelled to Dreamlands, the Keeper had planned it to be the focus of the campaign, but very quickly it lost the essence that made it CoC. We were a Reporter, an actor, a Historian, a gentleman of private income and his butler and very quickly we turned into a cliched D&D party and lost sight of the thing that made CoC such a different game.

One of the best sessions of CoC we ran and I was not involved in it at all as it was the Historian visiting and old house on his own. Involved the PC running and hiding from a load of zombies. It involved him trying to fight them off with household implements, stabbing them with his fountain pen and so on. A great session and it got to the horror that you wouldn't have had if it had been a bunch of students that just happened to all be trained Commandos and were all armed to the teeth.

So I have played plenty of tough CoC charactewrs I guess the question would be if you have every played CoC characters who have no combat skills.
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Aos

I'm reading The Monk right now. Ambrosio seems like a stand up guy.
You are posting in a troll thread.

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misterguignol

Quote from: Aos;517947I'm reading The Monk right now. Ambrosio seems like a stand up guy.

Actually, he's about as morally consistent as any given D&D character.

Aos

Quote from: misterguignol;517948Actually, he's about as morally consistent as any given D&D character.

Yeah, he's already fucked over Agnes and more or less forgiven himself for it within a couple three pages. Now I assume he's going to find out Rosario is a chick and give herm a proper shagging.
You are posting in a troll thread.

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misterguignol

Quote from: Aos;517956Yeah, he's already fucked over Agnes and more or less forgiven himself for it within a couple three pages. Now I assume he's going to find out Rosario is a chick and give herm a proper shagging.

In D&D terms we call that house rule "getting XP for carousing."

Rincewind1

Quote from: misterguignol;517963In D&D terms we call that house rule "getting XP for carousing."

The best form of xp.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Nazgul

I'd put in a section on how to handle insanity. Don't just tell your players "You're crazy now".

Do it by sending them notes about what they see or whispered conversations about what they overheard. Make it seem like they've stumbled upon hidden knowledge, not that they've lost their marbles.

Stay away from the other pcs at first. Only working back to them later. So as to prolong the ruse. Have a few pieces of information be useful (the paranoid mind picking up on a few things) have the rest of it be inconclusive.

But don't just pass notes to the insane individual, do it for everyone. Then no one will know who is crazy and who isn't just by the notes. "Is this something I saw, or am I insane?"
Abyssal Maw:

I mean jesus. It's a DUNGEON. You're supposed to walk in there like you own the place, busting down doors and pushing over sarcophagi lids and stuff. If anyone dares step up, you set off fireballs.