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How To Be A Lousy GM

Started by Blazing Donkey, November 24, 2011, 04:18:34 AM

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Pseudoephedrine

You guys probably weren't optimising yourselves. We had the opposite problem - it was too easy to blow someone to shit. Combat became reduced to initiative, with whoever got the first shot off at least disabling, and normally killing, the enemy.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Blazing Donkey

Quote from: PaladinCA;493111You have to get fives and sixes to count as a success. Ones are pooled for potential glitches. A glitch happens when the entire roll fails and half or more of the dice are ones.

I hate the Shadowrun mechanics. They are very cumbersome.

QuoteI'm a fan of systems that you roll to hit. If you hit you do damage. I don't mind having a dodge OR a resist damage factor in the mechanics, but having both..... BLAH!

In Rifts, you can roll to dodge or parry, but if you get hit you take damage.
----BLAZING Donkey----[/FONT]

Running: Rifts - http://www.therpgsite.com/showthread.php?t=21367

RPGPundit

That description of Shadowrun does sound like shitty mechanics, but I don't see how it makes GMs worse.

In fact, the mark of a GOOD GM is that he can run a game that's basically shitty and make it good.

RPGPundit
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PaladinCA

Quote from: RPGPundit;493302That description of Shadowrun does sound like shitty mechanics, but I don't see how it makes GMs worse.

In fact, the mark of a GOOD GM is that he can run a game that's basically shitty and make it good.

RPGPundit

Shadowrun 4e might be irredeemable. :D

Serious Paul

I run 4e-and I agree with a lot of the criticism of it's system, and even some of the setting. But that doesn't mean all of us running SR4 are crappy GM's. :)

Blazing Donkey

Quote from: RPGPundit;493302That description of Shadowrun does sound like shitty mechanics, but I don't see how it makes GMs worse.

In fact, the mark of a GOOD GM is that he can run a game that's basically shitty and make it good.

That's true, however, when I run Shadowrun, I keep the game setting as it is and import combat mechanics from a entirely different RPG.
----BLAZING Donkey----[/FONT]

Running: Rifts - http://www.therpgsite.com/showthread.php?t=21367

S'mon

Quote from: Blazing Donkey;491477But you get one of these people and they want to show you a bunch of crap on their computer first, rant on about something irrelevent (eg. their neighbor), or show you newest book they got and tell you why it's better than sex.Thus, you spend anywhere from 20-60 minutes on non-game related stuff before anybody even pulls out their character.

Endlessly frustrating.

20-30 minutes is pretty normal settling in time, IME.  15 minutes at a pinch.

Machinegun Blue

I have seen Shadowrun 4e turn a normally good GM into a crappy GM.

RPGPundit

I don't buy that. Games don't make already good GMs crappy.  Of course, certain games can fail to make newb GMs any good. 3e and 4e for example, create generations of GMs that are too dependent on rules and are incapable of understanding emulation.
Much as, to a much lesser extent, WoD games created a generation of GMs who believed their main job was to "craft a story" and that it was perfectly ok to force the players into the roles of passive witnesses of that story.

RPGPundit
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Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
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NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Bedrockbrendan

Quote from: RPGPundit;493583I don't buy that. Games don't make already good GMs crappy.  Of course, certain games can fail to make newb GMs any good. 3e and 4e for example, create generations of GMs that are too dependent on rules and are incapable of understanding emulation.
Much as, to a much lesser extent, WoD games created a generation of GMs who believed their main job was to "craft a story" and that it was perfectly ok to force the players into the roles of passive witnesses of that story.

RPGPundit

And even in then a lot of that has more to do with the way the system is framed by the writers and the GM advice in the book than the actual mechanics of the game. When we played Vampire in the 90s the sessions were very free form (more non-linear and open than most of my D&D campaigns at the time). While I enjoyed 3E, I found the DMG had a lot of advice that ran counter to my preferences and experience.