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WEG Star Wars vs. the new (open?)D6 system

Started by joewolz, July 09, 2011, 08:04:31 PM

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joewolz

Quote from: RPGPundit;468158D20 Star Wars kicks both their asses.

RPGPundit

Unless you like more options for characters and combat that's actually fun.
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pawsplay

Quote from: RPGPundit;468158D20 Star Wars kicks both their asses.

RPGPundit

d20 RCR > Saga > OCR

SW D6 1e >  SW D6 2e

SW D6 2eR > SW D6 2e

Beyond that, the comparisons become a lot more subjective, even situational. I don't categorically agree with you. I agree that Star Wars Saga Edition does kick Star Wars (D6) 2e's ass.

Grimace

That's funny, because saga edition Star Wars is the closest D20 has got to the D6 version of the game.  D20 players are saying how great and fantastic it is, but it's closer to D6 than it is to D20 from 3.5(RCR).  Plus, if it was so fantastic, why wasn't there enough support for it to keep WOTC publishing it?

Situational indeed.

Aglondir

Quote from: Grimace;468180Plus, if it was so fantastic, why wasn't there enough support for it to keep WOTC publishing it?
16 books is impressive for a license which has been done twice before.

pawsplay

Quote from: Grimace;468180That's funny, because saga edition Star Wars is the closest D20 has got to the D6 version of the game.  D20 players are saying how great and fantastic it is, but it's closer to D6 than it is to D20 from 3.5(RCR).  Plus, if it was so fantastic, why wasn't there enough support for it to keep WOTC publishing it?

Situational indeed.

Probably because, I'm just going to say it, it's not a very good game. It has a good core, and lots of nifty ideas, but the whole thing is just a mess. I'm pretty sure it shed customers with every new book as the game took an increasingly bizarre turn. At about the point the NPC book was inventing a Sith Talent to be able to take Jedi lightsaber forms, despite the developers insisting the Talents were supposed to represent a mastery of a Jedi form and not all the intricasies of the actual form, you knew the development was off the rails. In the KOTOR sourcebook, when they opened up full attack + move, you knew the game had made itself crazy.

Stormtroopers had too many hit points. They refused to publish a Saga alien anthology. They stomped all over EU canon. They included the incredibly stupid IG-88 backtory.

So lots of people love the game. There is a lot to love. But not enough people loved it to keep selling books. The original WEG license never grew stale; that line ended when WEG itself went belly up due to bad money management (apparently, Star Wars was subsidizing several other less successful products and a failing shoe factory). The product did okay, is the thing. The people who consider it the best Star Wars game ever are decidedly in the minority.

Novastar

Or, just maybe, WotC decided it could make more money off IP they owned (i.e. Gamma World), than off a licensed IP they not only had to get approvals for, but also pay a hefty sum for.

And game bloat is a design philosophy at WotC.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Aglondir

Quote from: pawsplay;468222Probably because, I'm just going to say it, it's not a very good game. It has a good core, and lots of nifty ideas, but the whole thing is just a mess. I'm pretty sure it shed customers with every new book as the game took an increasingly bizarre turn. At about the point the NPC book was inventing a Sith Talent to be able to take Jedi lightsaber forms, despite the developers insisting the Talents were supposed to represent a mastery of a Jedi form and not all the intricasies of the actual form, you knew the development was off the rails. In the KOTOR sourcebook, when they opened up full attack + move, you knew the game had made itself crazy.

Stormtroopers had too many hit points. They refused to publish a Saga alien anthology. They stomped all over EU canon. They included the incredibly stupid IG-88 backtory.

So lots of people love the game. There is a lot to love. But not enough people loved it to keep selling books. The original WEG license never grew stale; that line ended when WEG itself went belly up due to bad money management (apparently, Star Wars was subsidizing several other less successful products and a failing shoe factory). The product did okay, is the thing. The people who consider it the best Star Wars game ever are decidedly in the minority.
Which game do you mean by "it"?

pawsplay

Quote from: Blue Seraph;468525Which game do you mean by "it"?

Saga Edition.

pawsplay

Quote from: Novastar;468287Or, just maybe, WotC decided it could make more money off IP they owned (i.e. Gamma World), than off a licensed IP they not only had to get approvals for, but also pay a hefty sum for.

They might decide that. I, personally, might consider selling body parts to have an RPG license for Star Wars. Done right, it's like printing money.

Novastar

I doubt the approval process is nearly as free, as it was in '87.

In '87, even Droids and Ewok Adventures were off the air, and Lucas likely thought he was mostly done with the IP.

Compared to today, where he's actively mining it (Clone Wars, toys, video games, etc).

Lucas Licensing also has a reputation of making sure their product is #1; if you're buying it to sell it, it needs to be your #1 concern, and it needs to be the #1 seller in it's market.

And if the largest RPG publisher decides it's more profitable to make Collectible Mini's or drop the license, than pay to make more RPG books, that might be an indication to pause in your evaluation that " it's like printing money".

(Though, to be fair, I think you could be right. Star Wars would make an excellent introduction to RPG's, done right.)
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.