This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

WEG Star Wars vs. the new (open?)D6 system

Started by joewolz, July 09, 2011, 08:04:31 PM

Previous topic - Next topic

joewolz

As has been mentioned on my podcast, my group wants to play Star Wars.  We've decided on the old WEG books, but I want to get a head start on reading while I await my book from Amazon.  

How different is WEG's Star Wars' system from the new D6 system?  Is combat the same?  Are they similar enough that one can understand old SW books with knowledge of new D6?  We are using SW 2nd ed., revised.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

KrakaJak

Ummm....I don't know, I never played the original Star Wars stuff. I've heard the systems are pretty much the same though. Considering the D6 ruleset is free, it can't hurt:D
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

pawsplay

D6 Space is basically 2e Revised, plus advantages/disadvantages. Since it allows you to budget for special equipment, and because its implementation of a "Metaphysics" attribute is better than Star Wars's "buying Force skills" mechanic, my recommendation is usually to use D6 Space as the core rules. Add aliens and Force powers to taste.

Soylent Green

If I were to run Star Wars now, I'd probably just pick up the WEG 1st edition and jump right in. Sure the rules have a few bugs, but in a sense Star Wars is  very much about not sweating over the details.

However if I really wanted to do it right then I would certainly look both at D6 Space and MiniSix for inspiration as they both contain good stuff you might be able to use.
New! Cyberblues City - like cyberpunk, only more mellow. Free, fully illustrated roleplaying game based on the Fudge system
Bounty Hunters of the Atomic Wastelands, a post-apocalyptic western game based on Fate. It\'s simple, it\'s free and it\'s in colour!

Dr Rotwang!

Very, very similar -- in fact, they're pretty well interchangeable.  I  like the following Optional Damage Bonus from D6 Space p.74:


   The combat skill roll is supposed to reflect the accuracy of an attack.
Therefore, gamemasters may reward high rolls for players' characters
and significant gamemaster characters with a bonus to damage. Subtract
the difficulty of the successful attack from the skill total and divide
this number by 5, rounding up. Add this damage bonus to the damage
total before comparing it to the resistance total.  
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Settembrini

There is actually a way meaner & leaner version in the old Rules of Engagement Supplement:
You can transfer dice from your blaster skill directly to the damage dice. Ultra-neat, obvious, but neat. Can also be limited in ten thousand sensible ways.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Novastar

I seem to remember that the Damage system is different, along with Scaling between SWd6 and d6 Space.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Ghost Whistler

So, what's the latest word on the d6 system?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

pawsplay

Quote from: Novastar;467608I seem to remember that the Damage system is different, along with Scaling between SWd6 and d6 Space.

The scaling is similar to SW 2eR, but breaks it down even further, to create a smooth scaling. Technically, you could make Wookiees a scale +1 race if you want, although the suggestion is to group things into functional categories. Of course, that's how SW was done in the first place. I don't have my books, but I think SW uses personal, vechicle, starship, and capital ship as basic scales.

D6 Space ups the damage scale slightly, which is an improvement, 4D is actually not enough damage for a blaster to wound someone reliably, especially if someone is wearing even light armor.

Grimace

The West End Games D6 Star Wars has several differences between it and the 3 D6 Core books that are now under OpenD6 OGL.  

The scale system in Star Wars 2nd edition Revised and Expanded uses bonus dice for the scales of Character, Speeder, Walker, Starfighter, Capital, and Death Star.  The scale system in the D6 core books (D6 Space, D6 Adventure, D6 Fantasy) use a static modifier number and no distinct "levels" of scale.  The modifiers, as mentioned, can range anywhere from +1 up to +50 or more.  And the scales can go smaller than human as well.  So if you used D6 Space to run your game you'd have to come up with scale values for everything larger than Character scale in Star Wars.

Character points are slightly different.  In the 3 core books, when you use them to augment your dice they all act as "Wild Dice" so they can increase on the roll of a 6.

Skills are different slightly, but if you use D6 Space they'll be close enough to work.  Attributes are pretty much identical.  

There are minor differences in the mechanics or character generation, but nothing so diverse as to not be easily recognized by someone that knows the D6 system from Star Wars.  As pawsplay mentioned there are differences in Metaphysics (what, in Star Wars, is the Force) that seem to make it flow a little easier.  So it's minor differences like that.  Nothing so much that a Star Wars player won't understand the OpenD6 system (what is from the 3 core books) or that someone that knows OpenD6 wouldn't be able understand Star Wars 2nd edition R&E.  


As far as your question, Ghost Whistler, I could probably answer it if I knew what the "last word" you had heard was.  I released material under OpenD6 (Magic and Miracles) and I'm working on more.  Antipaladin Games, the makers of Mini Six, have released their material under OpenD6.  Blue Max Studios has released space material under OpenD6.  Other publishers are working on material.  If you have any questions regarding it I will do my best to answer your questions.  I cannot guarantee that I know all of the answers, but I'm a little better versed than most.

selfdeleteduser00001

#10
Simple.

Star Wars 2e is very very similar to D6 Space. D6 Space is a variant of D6, and D6 Fantasy and D6 Adventure are slightly different, as maybe other OpenD6 variants.

If you want to run Star Wars D6, buy, find, track down old copies of Star Wars 2e.. it'll run straight from the rulebook and you'll never have to convert or change anything.

Star Wars 1e is different and IMHO not quite as good.

All WEG supplements, adventures etc. will run find with 2e.

You can probably buy/find old copies of Star Wars 2e for less than new version of D6.

If you then read D6 Space and fancy porting a rule or two into your Star Wars game then you can.. but note, time spent converting and porting is time NOT spent gaming and reading that week's adventure!
:-|

joewolz

Quote from: tzunder;467826You can probably buy/find old copies of Star Wars 2e for less than new version of D6

Actually, the new D6 is free on PDF.  I wanted to get a hold of some rules while I await my 2e revised book.  The group is getting 2e revised.

Thank you all for the responses, it's been very helpful!
-JFC Wolz
Co-host of 2 Gms, 1 Mic

baran_i_kanu

While we're at it:
Go to Thiago "Gry Sarth" Aranha's site and look at the pdf's under Fanbooks.

http://krapz.free.fr/

Aliens
Creatures
Droids
Equipment
Starships
Vehicles
Weapons
Force Powers
and others

Even a template collection and other very useful items in the Game Aides section.
 
These Pdf's and a base set of D6 rules should be more than enough to get started on a Star Wars D6 game and the extra info will add to those using existing Star Wars rulebooks.

And they're interesting reading.
Dave B.
 
http://theosrlibrary.blogspot.com/

I have neuropathy in my hands so my typing can get frustratingly sloppy. Bear with me.

pawsplay

Quote from: tzunder;467826If you want to run Star Wars D6, buy, find, track down old copies of Star Wars 2e.. it'll run straight from the rulebook and you'll never have to convert or change anything.

Correction: Go buy a copy of 2e Revised. Only buy a copy of 2e if you're chasing it with whiskey and 'ludes.

RPGPundit

D20 Star Wars kicks both their asses.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.