This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Best Palladium RPG?

Started by RPGPundit, May 30, 2011, 01:41:43 AM

Previous topic - Next topic

The Butcher

#15
Much as I love Ninjas & Superspies, I'll go with Rifts.

I don't think any other RPG out there, past or present, can match the Rifts Earth setting in sheer gonzo kitchen-sink awesomeness.

Ninjas & Superspies is a game which gets very little love, though, for the gem that it is.

everloss

TMNT was the first Palladium game I ever played, and Robotech was the first RPG I ever bought/collected.

Rifts was my standard game for nigh on a decade.

The most world-building and detailed campaign setting I've ever created was for Heroes Unlimited.

But I will have to go with Ninja's & Superspies/Mystic China. N&S is just... fucking cool. Mystic China had awesome ideas (like the playable Demon character that LOST power as he goes up in levels)

I think a new edition of N&S (just cleaning up the book: editing, layout, putting in an index) would sell like hotcakes.
Like everyone else, I have a blog
rpgpunk

flyingmice

Hands down, TMNTaOS!!!!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

IceBlinkLuck

Beyond the Supernatural 1 ed. followed closely by the Mechanoids. BTS is an interesting middle ground between the relatively weak investigators of CoC and the superpowered monsters of White Wolf. I like Mechanoids because it was my first Palladium game and I had a blast running it.
"No one move a muscle as the dead come home." --Shriekback

David Johansen

Mechanoid Invasion Book III, clean, clear, straight forward, and the plot centers around a gigantic psychic hate bomb.  Actually it's better for having less Mechanoids really.  It's not so much, hi you're first level so here's a wing of Wasps bearing down on you.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Blackhand

Quote from: Settembrini;461248RIFTS is inseperable from Heroes Unlimited and TMNT. As I found out, only in conjunction do they cover all necessary rules. TMNT has Timelords and TIme Machine Construction Rules as well as a neat Time-Travel concept, and HU has Robot and Vehicle Construction rules.

If RIFTS is understood as encompassing HU, BTS and TMNT (which is actually a HU supplement as is Ninjas & Superspies)...then I say: RIFTS.

This.
Blackhand 2.0 - New and improved version!

Cranewings

Beyond the Supernasty is my favorite one, out of personal interest.

The one I LOVE to run the most and possibly the game I've gotten the most good GMing out of is Nightbane. All four source books were great. Its like everything I liked about Palladium and WW put into one setting.

I should say, I've never run or played Palladium without using N&S. That's the core rules as far as I'm concerned.

greylond

Advanced Recon!

Oh and TMNT!

RPGPundit

Well, I'm going fight against the current here and vote for Robotech, myself.  There's something about your first loves...

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Blackhand

Hmm...maybe you're onto something.

Has there been a lot of the younger guys getting into Palladium?  When's the last time you saw a guy playing a Palladium game who isn't 25+?

How much of the current market do you think they get?  Or is it mostly older gents who reminisce about early rpgs on web forums?
Blackhand 2.0 - New and improved version!

Novastar

Quote from: Blackhand;461405Hmm...maybe you're onto something.

Has there been a lot of the younger guys getting into Palladium?  When's the last time you saw a guy playing a Palladium game who isn't 25+?

How much of the current market do you think they get?  Or is it mostly older gents who reminisce about early rpgs on web forums?
From my entirely non-empirical Convention experience, it's about 1/3 die-hards, 1/3 lapsed gamers, and 1/3 new gamers willing to try it out.

Of the lapsed gamers, the majority "played the hell" out of the system, before moving onto other systems or just away from RPGing altogether for several years/decades...
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Spinachcat

My Palladium con-game experience has been primarily lapsed PB gamers and noobs. Outside the Palladium Open House, I've met only a handful of current PB players at California cons, usually other GMs.

The reaction among lapsed gamers has been mixed. While they enjoy the con event, some say the system keeps them from getting back into PB games as they've moved on to whatever. The others however get charged up having forgotten how much fun PB stuff can be when you handwaive past the system.

The noobs have been mostly teens / young adults and I've had my best luck with them. After a session, they are the most likely to go buy a Palladium game from the dealer's room.

If PB could clean up the system AND back a new edition with real advertising and outreach, they could do well with the under 25 crowd.

Pete

TMNT, from the setting materials to the production values, was my favorite; however, I've always had the most fun making characters for Heroes Unlimited -- 2e or revised, I can't remember. I enjoyed Robotech a lot, but the fact that you can't, by the rules, one-shot kill a Zentradi pod brings it down a couple of notches. I'm small and petty that way....
 

arminius

I don't have much experience with Palladium, never played any of the games. I do own Palladium 1e (i.e. Fantasy 1e) and Recon/Advanced Recon. I'd say, on reading, both are inspired and make me want to play.

I bought the Robotech book when it came out, since I was a RT fan, and I have to say it didn't do anything for me, either in terms of capturing the tactical dogfights or the sci-fi-soap-opera aspect.

stu2000

TMNT is the best for one-book accessibility. It's an incredibly well put-togethr game. Rifts is great. I love Beyond the Supernatural. But Ninjas and Superspies is my favorite. And, I think, the second most accessible.

I've never gone any length of time, though, without mixing and matching. My longest campaign was Ninjas and Superspies with Beyond the Supernatural and Nightspawn all happening, as well. It was crazy cool.
Employment Counselor: So what do you like to do outside of work?
Oblivious Gamer: I like to play games: wargames, role-playing games.
EC: My cousin killed himself because of role-playing games.
OG: Jesus, what was he playing? Rifts?
--Fear the Boot