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Music for RPGs set in Roman Times

Started by Lawbag, April 24, 2011, 02:42:43 PM

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Pseudoephedrine

Quote from: BedrockBrendan;454688The thing is I like world music (and I like Gregorian Chant--which I believe is Monophony rather than polyphany). This stuff sounded like the music from Hy-Brasil in Erik the Viking.

Ugh. Might just've been crappy stuff.
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3rik

#46
Quote from: GameDaddy;454838In this case, it happens to be your cultural bias that is both defining and interfering with the reconstructed "ancient" music. (...)
It is lamentable that modern music has ruined your ear, if not, ...your willingness to hear.(..)
Could also just be that my personal taste in music is incompatible with this reconstructed "ancient" music. I also happen to not enjoy opera and the majority of classical music. I do enjoy some non-western and traditional types of music but not all.
Also, I take into account my players' enjoyment of the music I use in my games ;). Games are still primarily meant to be a fun pass-time.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

GameDaddy

#47
Quote from: HombreLoboDomesticado;454868Games are still primarily meant to be a fun pastime.

Indeed. I could comprehend gamers defining original music, or reconstructions of original music, as badwrongfun or not fun  if it, say for example, encouraged the players to commit violent acts, or otherwise engage themselves in present day fits of crime, and depravity and so on.

I find it both amusing and entertaining however, when the ancient music is defined as incompatible with personal taste, or just simply crappy.

Yes, we have lots of modern instruments, we have electric guitars, and synthesizers capable of making just about any sound imaginable. Yes, as a culture we have a better comprehensive understanding of music. Whether we'll be able to keep this over time though, is highly debatable.

I have to admit, I'm also a bit confused about the part where we as gamers only choose to recreate and add just the parts of history that our players would prefer, as opposed to what actually was, because what was, appears to have lesser qualities than what is now.

Don't we have Disney to do that for us?

One of the reasons Original D&D has remained attractive to me over the years is due to the fact players have to randomly roll up characters. The original Judges Guild variant went so far as to even have the players roll up their alignment.

The concept originally was for the players to step into the places or roles of these fictional characters to take on the fantastic and extraordinary with a set of attributes, skills, and abilities, complete with some of the disadvantages as well.

A Fighter, possessing a Strength of 5 for example, would very quickly have to find an entirely new method of fighting, in the face of a horde of Orcs. Going straight in and standing toe-to-toe with the other fighters was a less than ideal fighting option, so movement, ranged attacks, improvised weapons, and unique weapons, are all very much some new options the weak fighter would need to consider or he/she would die.

Chosen stats, and choosing every facet of character development which has become the norm in roleplaying, severely curtails the development of these new options. It (the rules themselves) limits and focuses the players creativity, not just the GM's.  

So too, by omitting actual relevant detail, especially when it comes to historical settings. As a GM, shouldn't you be the one setting aside your personal preferences so that your players may gain a deeper understanding of his/her character, and the environment that character is in?
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soltakss

Quote from: GameDaddy;454838In this case, it happens to be your cultural bias that is both defining and interfering with the reconstructed "ancient" music.

and

Quote from: GameDaddy;454838It is lamentable that modern music has ruined your ear, if not, ...your willingness to hear.

While not directed at my original comment, this does make some assumptions.

I have listened to a fair amount of non-modern music and a lot that doesn't use the polyphonic system. Some isn't to my taste, but I have enjoyed a lot of what I heard. Reconstructions of ancient music, however, haven't really appealed to me. Perhaps the reconstructions I have listened to haven't been the best. I don't think that my ear has been ruined by modern music - I can listen to a lot of traditional music that has an odd sound to me, but which I like.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

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3rik

Quote from: soltakss;454914(...)While not directed at my original comment, this does make some assumptions.

I have listened to a fair amount of non-modern music and a lot that doesn't use the polyphonic system. Some isn't to my taste, but I have enjoyed a lot of what I heard. Reconstructions of ancient music, however, haven't really appealed to me. Perhaps the reconstructions I have listened to haven't been the best. I don't think that my ear has been ruined by modern music - I can listen to a lot of traditional music that has an odd sound to me, but which I like.
I was trying to state more or less the same when I said they were incompatible with my personal taste. I listened to it... and didn't like it. That's all.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

RPGPundit

As already said, there's a lot of supposition involved in this sort of thing, and here you may as well just put on whatever you think sounds apropos.

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