This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

WFRP - I Like the Doomstones Campaign

Started by One Horse Town, April 28, 2011, 09:05:36 PM

Previous topic - Next topic

misterguignol

I had a pretty fun time playing it in th 90s.  It seemed like a sort of weird, madcap way to end our WFRP game on.

Cole

ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

One Horse Town

Quote from: Cole;454305What is the deal with it?

Some WFRP purists think it's too "d&d" for WFRP.

The PCs find themselves in a hunt for 4 powerful magic items, they fight lots and lots of baddies - if run by the book, they then die horribly, even if victorious.

I admit, i don't really subscribe to the die horribly part unless they fuck up big-time, and the PCs didn't when i ran it - but they had a fraught time and also a blast.

I might even be persuaded to run parts 2 + 3 as a PbP (condensed for online play).

Cole

Quote from: One Horse Town;454313Some WFRP purists think it's too "d&d" for WFRP.

What do you mean by "too D&D?"

Quote from: One Horse Town;454313The PCs find themselves in a hunt for 4 powerful magic items, they fight lots and lots of baddies - if run by the book, they then die horribly, even if victorious.

I admit, i don't really subscribe to the die horribly part unless they fuck up big-time, and the PCs didn't when i ran it - but they had a fraught time and also a blast.

Is it hard to rework it so the horrible-death-at-the-end is not so certain, or does that require major rewriting of what comes before?
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

One Horse Town

Quote from: Cole;454318What do you mean by "too D&D?"

Too much fighting, not enough investigation work.

QuoteIs it hard to rework it so the horrible-death-at-the-end is not so certain, or does that require major rewriting of what comes before?

Not really, it has ideas for other endings and follow-on adventures.

RPGPundit

I quite liked it too, though not as much as Paths of the Damned, another one the WFRP-Swine claimed was "not in the true spirit" of the game.  Though of course, these guys aren't even holding up Enemy Within as their litmus test for "true spirit", instead they're holding up some imaginary version of Enemy Within where PCs never ever engage in combat and you're not actually expected to triumph against the bad guys.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Simlasa

I thought Doomstones was one of the ones originally written for AD&D but then converted to WFRP by Flame.
Not that that bothers me, but I thought that was where it's D&D rep got started.
I've also heard it's a bit dungeon-bashy.

Ian Warner

To me it sounds like it's perfectly in the WFRP spirit.

Yes it's a bit D&D but in a kind of mocking way that says "if proper adventurers in a proper fantasy world really had an adventure like this they would die horribly so fuck you Gygax"
Directing Editor of Kittiwake Classics

Ramrod

I always roll my eyes when I see or hear someone claiming WFRP is "Call of Cthulhu in a fantasy Europe!" Fuck you, WFRP has always been about kicking ass and getting your ass kicked in return.

I also liked Doomstones btw.
Just when I thought I was out...they pull me back in.

Running: Dark Heresy
Playing: Nope
Planning: more stuff for Dark Heresy/Alternity Mass Effect thingy

kryyst

I'd love to drop kick whoever came up with the idea that WFRP was all about investigation and stuff.   Yes those things are part of what WFRP is, much as they should be part of what any good RPG is.  But to suggest they eclipse combat.  

Did anyone maybe miss the whole section of the book about how to kill things, followed not to far after on a section about killing things with magic, followed up a little bit later with an entire section devoted to things you should be killing?
AccidentalSurvivors.com : The blood will put out the fire.

Cole

Quote from: kryyst;454398Did anyone maybe miss the whole section of the book about how to kill things, followed not to far after on a section about killing things with magic, followed up a little bit later with an entire section devoted to things you should be killing?

Or that all three editions prominently feature a punk rock berserker dwarf on the front?
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

kryyst

Quote from: Cole;454404Or that all three editions prominently feature a punk rock berserker dwarf on the front?

Far to obvious, I think most people missed that or some how mistook it as just some crazy artists interpretation.
AccidentalSurvivors.com : The blood will put out the fire.

misterguignol

Quote from: kryyst;454398I'd love to drop kick whoever came up with the idea that WFRP was all about investigation and stuff.   Yes those things are part of what WFRP is, much as they should be part of what any good RPG is.  But to suggest they eclipse combat.  

Did anyone maybe miss the whole section of the book about how to kill things, followed not to far after on a section about killing things with magic, followed up a little bit later with an entire section devoted to things you should be killing?

...or that it was derived from a fucking WARGAME.

Melan

Quote from: Simlasa;454370I thought Doomstones was one of the ones originally written for AD&D but then converted to WFRP by Flame.
Not that that bothers me, but I thought that was where it's D&D rep got started.
I've also heard it's a bit dungeon-bashy.
That's correct. In the late 1990s, the WFRP mailing list hated it.

As Pundit has written, a lot of evident knowledge about WFRP is a post-TEW addition. The original rulebook not only had the cover, it had long, long, long sections on Fimir and various other strange monsters and such. The 1983 Warhammer game, which as a wargame had some guidelines for using the rules for roleplaying, also has this aspect - although it also has an entirely random career chart with entries ranging from "slave" to "chimney sweep" all the way up to high aristocracy, and a skill list (also totally random) including "transvestite" as an entry.

At its beginnings, Warhammer was a strange, strange game with a strong punk stamp. John Blanche's period art is very illuminating to look at in this respect.
Now with a Zine!
ⓘ This post is disputed by official sources