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How Broken Is Deathwatch?

Started by Ghost Whistler, April 18, 2011, 03:28:04 AM

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Ghost Whistler

The original 40k (rogue trader) was also a skirmish game where the average 'army' was the size of a DW kill team. Of course, increase the point requirements, reduce the point costs, profit!

A medieval travelling B5 really interests me. The command crew (the pc's) can still quest while they will have a contingent of 'castle officials' (sherriffs, advisers, accountants, and militia) to run the ship in the absence of the Lord Captain, just as Camelot functions in the absence of Arthur.

In fact you could have a scenario where a ship is run by a brother to the lord Captain, a King John figure that runs the ship with an iron fist squeezing the crew's taxes and working them like dogs, while his brother, the true Lord Captain, is off on some Xeno Crusade somewhere.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Blackhand

I think we're far enough past the original Rogue Trader that any post that starts out hearkening back to it is immediately to be discounted.

Especially if a certain amount of ignorance is expressed during that post.

I actually have the original Rogue Trader, and it's more about Space Marines than Rogue Traders.  Also, such an army is still much bigger than a Kill Team.
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Simlasa

#212
Quote from: Blackhand;453419I think we're far enough past the original Rogue Trader that any post that starts out hearkening back to it is immediately to be discounted.

Especially if a certain amount of ignorance is expressed during that post.
I'm pretty sure you've got me stifled Blackhand, but if you are still getting my signal... go fuck yourself.

Rogue Trader set up a wild and wacky setting that was open to all sorts of potential, different kinds of games, various points of interest. Canon Queen's might like to discount all that has gone before GW's marketing-driven purges... but I don't see why someone setting up their own game shouldn't pick and choose from ALL the available material.

Bloody Stupid Johnson

Quote from: Ghost Whistler;453331Then it occurred to me that you aren't a RT aboard a big spaceship; you are the liege lord of a travelling citadel in space - a fief ship - like a mercantile Camelot (though perhaps less noble :D) parading through the warp. As such the crew aren't just spacebound seamen, they include their families and the relevant support infrastructure.

With so much space in one of those ships, anything that gets on board would have lots of places to go. It'd be great for having something like Alien with genestealers.

Pseudoephedrine

When I ran RT, I tried to play up the feudal elements and it was fun. They had to deal with the machinations of Baron Purzhinsky, who was one of the RT PC's more important but unscrupulous vassals. He was a magnate of the lower decks and had a lot of influence on ship security and its profitability, so even after it turned out he was dealing archaeotech nano-WMDs to one side of a planetary civil war, they couldn't just space him. It was a lot of fun. The other cool sideplot involved changing the dominant sect of the church on board, replacing them with a set of monks more closely allied to the captain's desires than the bishop who normally ran things (who was a NPC stick in the mud).
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Ghost Whistler

Quote from: Bloody Stupid Johnson;453436With so much space in one of those ships, anything that gets on board would have lots of places to go. It'd be great for having something like Alien with genestealers.
and one of the first ideas i had was a rt finding a space hulk filled with treasures - and genestealers. Only the rules didn't give me genestealers to work with.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Blackhand

Just started a new game the other day.

The GM started us out NOT in possession of the ship.

Apparently the entire campaign is going to be run as if the ship is a huge dungeon/city as we fight to the bridge to claim the ancient birthright of the rogue trader (myself).

Really psyched, and it looks to be a ton of fun.

BTW, I can hear you Sim.  I'll be choosing where I put my dick, however.
Blackhand 2.0 - New and improved version!

Pseudoephedrine

Quote from: Blackhand;453615Just started a new game the other day.

The GM started us out NOT in possession of the ship.

Apparently the entire campaign is going to be run as if the ship is a huge dungeon/city as we fight to the bridge to claim the ancient birthright of the rogue trader (myself).

Really psyched, and it looks to be a ton of fun.

Yeah, sounds like a good idea for a campaign.

In our DH game, we move between planets in the Rylanth system aboard a Rogue Trader, and there's a lot of fun rooting out heresy in the underdecks as we go.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Ghost Whistler

I found a cheap copy of Rites of Battle on Amazon (and delivered well, too).

Why do the chapter creation rules include parent chapters that don't exist in the game (ie this or the core book)? What on earth is the point of that? Are they in any other book?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Blackhand

Quote from: Ghost Whistler;453984I found a cheap copy of Rites of Battle on Amazon (and delivered well, too).

Why do the chapter creation rules include parent chapters that don't exist in the game (ie this or the core book)? What on earth is the point of that? Are they in any other book?

How incredibly indicative.  

There's not a single chapter in that book that was introduced in that book.

So I guess the answer to your questions are:
  • There aren't any chapters in the book that don't exist in the game.
  • The point would be so you have several examples of successor chapters in Death Watch.
  • Yes, they are all mentioned in many books scattered all over creation.

It's fundamentally clear how many people on this board have "their fingers on the pulse of the game", as so many like to put it.
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Ian Warner

So many of the best Chapters have been excomunicated, purged, decimated or destroyed.

Crimson Fists are down to about 200 strong.

Sons of Malice were excomunicated for eating the Inquisitor sent to quiz them about ritual canibalism. They are now at war with both Chaos and the Imperium.

The Relictors suffered badly during the 13th Black Crusade. I mean Logan Grimnar didn't mind so much when they told him to go fuck himself but Coteaz trumped up charges of heresy and they are now on the run with only about 200 left at most.

The Flame Falcons literally spontaneously combusted and are now ghosts or burning zombies or something.  

13th Company are also on the run from Coteaz though it expected that their regular brothers are helping them hide or that they just went back into the eye of terror.

I have a feeling that as GW plonked Tau Space on the borders of Ultramar the Ultramarines and those successors still loyal to their little domain will be walked over in the next Marine rewrite. Blood Ravens will take over as the iconic Marines.
Directing Editor of Kittiwake Classics

Ghost Whistler

Quote from: Blackhand;453990How incredibly indicative.  

There's not a single chapter in that book that was introduced in that book.

So I guess the answer to your questions are:
  • There aren't any chapters in the book that don't exist in the game.
  • The point would be so you have several examples of successor chapters in Death Watch.
  • Yes, they are all mentioned in many books scattered all over creation.

It's fundamentally clear how many people on this board have "their fingers on the pulse of the game", as so many like to put it.

The book explicitly states there are chapters on the list that aren't in the book. What are you talking about? They aren't in the core book either.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Pseudoephedrine

Quote from: Ghost Whistler;453984I found a cheap copy of Rites of Battle on Amazon (and delivered well, too).

Why do the chapter creation rules include parent chapters that don't exist in the game (ie this or the core book)? What on earth is the point of that? Are they in any other book?

From what I've heard, the plan is for them to be put out in future supplements as GW clears FFG to do so. In most cases, the remaining chapters are ones that either haven't been updated recently or dealt with in much detail for an extended period of time.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Quote from: Ian Warner;454008I have a feeling that as GW plonked Tau Space on the borders of Ultramar the Ultramarines and those successors still loyal to their little domain will be walked over in the next Marine rewrite. Blood Ravens will take over as the iconic Marines.

The successors maybe, but Matt Ward has a notorious hard-on for the Smurfs. They've only grown more powerful and influential in the fluff over time.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Blackhand

#224
Quote from: Ghost Whistler;454011The book explicitly states there are chapters on the list that aren't in the book. What are you talking about? They aren't in the core book either.

This is complete gibberish.

I really tried looking up what you were talking about.  Best I can figure is the part on Successor Chapters on page 52.  It explains everything there.
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