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So I recieved Tunnels and Trolls..

Started by Daedalus, February 11, 2011, 12:26:11 PM

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Silverlion

Quote from: Daedalus;442922Just an update, still working on the rules but I am finding the rule book at some points difficult to read (like reading an instruction booklet) and not as well explained as they could be.

But I haven't given up on T&T

Yeah, I can understand that. I found it crisp and easy to understand, but I'm having a hard time with the "Indie" spun Smallville RPG.
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Peregrin

Quote from: Daedalus;442922Just an update, still working on the rules but I am finding the rule book at some points difficult to read (like reading an instruction booklet) and not as well explained as they could be.

But I haven't given up on T&T

It's a little vague in places, but not so bad as OD&D.  

But I may be a bit biased, since I've spent my leisure time in the past several months dissecting OD&D from the LBBs, Chainmail, and forum posters, and in comparison T&T is like crystal.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

TheShadow

Quote from: Daedalus;442922Just an update, still working on the rules but I am finding the rule book at some points difficult to read (like reading an instruction booklet) and not as well explained as they could be.


Are you starting with 5e? It's much more clearly written than 7e.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

LordVreeg

Quote from: The_Shadow;442988Are you starting with 5e? It's much more clearly written than 7e.

Yeah. rarely has there been a system that people can play while barely looking at the rulebooks.

I remember adding engineers and priests to my old T&T games
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Phillip

Quote from: The_Shadow;442988Are you starting with 5e? It's much more clearly written than 7e.
It also has some notably different rules. 7th is also significantly different from 7.5, I gather, at least in terms of character improvement.

Vin's T&T Trollbridge is a fine place to ask questions.

If you tell us which version of the rule book you have, and what puzzles you, we here may be able to help as well.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Daedalus

I am currently reading 7.5 but I might look at my copy of 5.5 to see if it will clear things up.

Daedalus

Quote from: Phillip;442998It also has some notably different rules. 7th is also significantly different from 7.5, I gather, at least in terms of character improvement.

Vin's T&T Trollbridge is a fine place to ask questions.

If you tell us which version of the rule book you have, and what puzzles you, we here may be able to help as well.

I will probably check that out.  I must say though that as I read through the book I am becoming less and less a fan of the system

RPGPundit

You should have gone with FtA! instead!

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Spinachcat

T&T plays better than it reads, but like OD&D you need a strong GM to turn the simple rules and system into a great adventure.

I'd focus first on 5e.  Test it out with some players and see what you think.

The biggest issue with T&T is being descriptive with combat...otherwise it can easily fall into a battle of numbers.  Actually, worse so than D&D.

BUT...if you go for it with the Saving Throws for stunts and make sure the numbers fuel big bold descriptions, T&T can be super fast, brutal and tremendous fun.

Quote from: LordVreeg;442995I remember adding engineers and priests to my old T&T games

Tell us about them!

Daedalus

Quote from: Spinachcat;443192T&T plays better than it reads, but like OD&D you need a strong GM to turn the simple rules and system into a great adventure.

I'd focus first on 5e.  Test it out with some players and see what you think.

The biggest issue with T&T is being descriptive with combat...otherwise it can easily fall into a battle of numbers.  Actually, worse so than D&D.

BUT...if you go for it with the Saving Throws for stunts and make sure the numbers fuel big bold descriptions, T&T can be super fast, brutal and tremendous fun.

Well I am going to try and chip away at learning the system.  But if it doesnt get any better then I will probably be forced to give up, sell of T&T and try something else

Silverlion

Quote from: Daedalus;443359Well I am going to try and chip away at learning the system.  But if it doesnt get any better then I will probably be forced to give up, sell of T&T and try something else

What are you having trouble with?
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

TheShadow

Quote from: Daedalus;443359Well I am going to try and chip away at learning the system.  But if it doesnt get any better then I will probably be forced to give up, sell of T&T and try something else

I'm wondering why you're struggling so much...from your posts, your command of English seems fine (not being snarky here). 5e is well-edited and written, and relatively concise. 7e needs some serious editing, but for an experienced role-player it should be fairly easy to parse.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

Daedalus

I just wanted to follow up with you guys.  I have decided (Tunnels and Trolls had nothing to do with this) to give up on this hobby because it's just not fun anymore so I am selling my stuff and moving on to working on other projects and playing MMORPGS to get my game fix.

I appreciate the assistance both you Silverlion and others have given me.

David Johansen

Sorry to hear that, still, mmporgs give immediate gratification while rpgs give opportunity to craft something of your own.  They are very differnt beasts at heart and if you can get what you need from an mmporg more power too you.  There are days when I think we rpg gamers are like Fry's dog in Futurama, sitting on the corner for the rest of our lives waiting for our day.
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Peregrin

Oh.  Sorry to hear, man.

Then again, you just gotta do what makes you happy.  If RPGs aren't fun anymore for you, then there's no reason to keep playing them.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."