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Sunshine

Started by silva, March 04, 2011, 08:23:57 PM

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Seanchai

Quote from: Thanlis;444057Keep the setting, use a different system. It's really one of those games where the system is purely the result of the designers needing something to run their cool world in. Run it in, I don't know, use Reign but turn the company rules into band rules.

Personally, I think that would defeat the purpose of playing Starchildren.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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silva

Quote from: Spinachcat;443908I am interested in hearing more about this setting.
The author development forums is this one. The author is Malcolm, a really nice fella whose other games include A|State, Cold City and Hot War, and he seems open to suggestions and critic.

 
Quote.. I get the 70s dystopia idea, but I'm not understanding how it would be cyberpunk in a world were there was no cyber or its equivalent.
To be honest, I also dont know. But the author said he got inspiration for the setting from the art of Alex Varanese. Maybe that helps to visualise the concept ?

Cole

#17
Quote from: silva;444074But the author said he got inspiration for the setting from the art of Alex Varanese. Maybe that helps to visualise the concept ?

That's very philip k. dick as my head sees it...
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Aos

I totally want a wood grained mobile.
You are posting in a troll thread.

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silva


Aos

Quote from: silva;444083http://behance.vo.llnwd.net/profiles2/118838/projects/545221/6483696b170f05e40f770ef3427bee26.png


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Yeah, that's totally awesome.
BTW, if anyone wants to take a quick trip to 1977, I suggest giving Close Encounters a screening.
You are posting in a troll thread.

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Ghost Whistler

Quote from: silva;444074The author development forums is this one. The author is Malcolm, a really nice fella whose other games include A|State, Cold City and Hot War, and he seems open to suggestions and critic.

 
To be honest, I also dont know. But the author said he got inspiration for the setting from the art of Alex Varanese. Maybe that helps to visualise the concept ?

Cool artwork.

But is that enough to give an rpg setting substance?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Thanlis

Oh, it's that Malcolm! Well, now I'm interested.