This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Setting what if?

Started by danbuter, February 27, 2011, 08:12:19 PM

Previous topic - Next topic

jibbajibba

Quote from: Simlasa;443414I agree that 'dungeons' can be every bit as varied/sophisticated as cities or wilderness settings... but one reason I often think less of them is because the people playing them/creating them don't exert those potentials... and leave them as combat-oriented game shows.
A well designed dungeon with the right group can be a glorious thing though.

I agree with this. You could have a dungeon that did something different. I tried to create a gormenghast like dungeon complex for a game where there were factions at war in the dungeon as well as lots of politics (it turned out to be too ambitious for where it came in the campaign which was a multiverse quest which each plane riffing off another fantasy trope, this one being The Dungeon but others being Faerie, The Three Musketeers, Lanhkmar, etc).
However most often there is none of that the dungeon becomes a structure that breaks immersion. How can there be a bunch of trolls in this room when the entrance is trapped and no one has been down here for 40 years... etc etc .
The tradditional Dungeon only works if you treat D&D as a boardgame with fancy pieces and I think that is why you find people grow out of it because as you develop as a role player you want to explore the wider world and you want it to make sense.
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

Cole

Quote from: jibbajibba;443523However most often there is none of that the dungeon becomes a structure that breaks immersion. How can there be a bunch of trolls in this room when the entrance is trapped and no one has been down here for 40 years... etc etc .
The tradditional Dungeon only works if you treat D&D as a boardgame with fancy pieces and I think that is why you find people grow out of it because as you develop as a role player you want to explore the wider world and you want it to make sense.

The wilderness and city can break immersion just as easily if they are done in a half-assed way, which I have certainly seen. Obviously I'd rather play in a well-done wilderness or a well-done city than The Woild's Woist DungeonTM.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

GameDaddy

Quote from: ggroy;442936http://en.wikipedia.org/wiki/Many_worlds_interpretation

(It's still a controversial interpretation of quantum theory).

It's only controversial for the retards that fail to grasp the finer nuances.
Quantum theory is incomplete at best, however that doesn't automatically invalidate all of the premises or conclusions.

The cat in the box is dead.

The cat in the box is alive.

You only get to find out for sure, when you open the box.

Given an infinite number of timelines in a universe of the infinite, at least one timeline will have the cat being alive when the box is opened, and one will definitely have the cat being dead... Being infinite, there will be a bunch of other interesting results as well including, the cat is mostly alive... The cat is mostly dead. It's not a cat, it's a dog, and so forth... Being infinite, every probability is true in at least one instance, and some probabilities are infinitely true.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

GameDaddy

Quote from: Aos;443395I like dungeons, when they are done right. Taking a note from Earthdawn, I think it's really key to have a believable reason for the dungeon to exist.

My thoughts almost exactly... Dungeons should have at one time in it's history some purpose... It's even better when the true purpose is a secret, especially from the original inhabitants.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

danbuter

Earthdawn dungeons are pretty damn awesome. I'd love to see the idea of Horrors imported into the D&D mainstream.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

hanszurcher

Quote from: GameDaddy;443550...

The cat in the box is dead.

The cat in the box is alive.

You only get to find out for sure, when you open the box.

...

I thought the state of Schrödinger's cat is exactly alive and dead until you open the box and the cat is observed to be either alive or dead?
Hans
May the forces of evil become confused on the way to your house. ~George Carlin

Aos

#66
Quote from: Phillip;443403Presumably, you mean as 'believable' as the reasons for the monsters, magicians and superheroes populating the surface world.
.

Of course, they are all part of the same thing as far as I'm concerned.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Cole

Quote from: Aos;443637Of course, they are all part of the same thing as far as I'm concerned.

I do think it's reasonable though, in one game, to have some places make familiar rational sense, some places make only a kind of symbolist sense, and some places to be twisted and only follow their own ideosyncratic "sense" that may be very difficult for an outsider to accept or relate to.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Aos

#68
Quote from: Cole;443641I do think it's reasonable though, in one game, to have some places make familiar rational sense, some places make only a kind of symbolist sense, and some places to be twisted and only follow their own ideosyncratic "sense" that may be very difficult for an outsider to accept or relate to.

Sure, I just like coming up with reasons that work for me as to why the dinosaur and the cowboy live down the hall from one another. And even when I go the symbolic route, say, I usually have a in game rational for why things are the way they are. For example the dungeon is built over the body of dead god and the reality of the place is altered by his dissipating spirit.  

Here is an example of what I mean...

The combined cavern/room complex beneath the Tower of the Changer was constructed in stages. During the waning epoch of the Minotaur Empire, a disgraced imperial aristocrat and his retinue came to the Crumbled Mountains looking to create a new summer labyrinth far from the intrigues at court. Unfortunately, the aristocrat in question, a min whose name has long since been forgotten by history, had in his employ a shae sorcerer, who, not long after the completion of the complex, manifested an unexpected desire for power, coupled with a previously unexpressed talent for necromancy and a rather excessive amount of bloodlust. Anyway, good times ensued, which ultimately resulted in an empty complex- empty of the living, that is.

The next to come were a group of reptarch farmers from Ssaur who were trying to create a utopian colony. Although they installed many grow-vats and laid the foundations for a bitchen’ subterranean ecosystem, they were eventually, after a years long battle driven out or destroyed by the undead. The undead, however, were decreased in number by this conflict, and since that time, as a result, several attempts have been made to re-inhabit the complex; a few groups, as well as many animals (eager to access the food that grows within) have made some headway, but no one controls the space.

There are four basic varieties of Architecture- natural, reptarch, minotaur and lich; although, some other groups and individuals have made modifications as well. Minotaurs like to decorate, so there are a lot of minotaur busts, murals, busts bas-reliefs. Minotaurs also like to bathe, so there are lots of baths, some of which were converted into vats or something else by the reptarchs. Furthermore, the reptarchs planted a lot of food fungus and algae on the walls, they also seeded pools with plankton, algae, fish and other stuff. They constructed mostly with metal and plastic, their machines are everywhere. Strangely, enough they were also fond of murals.


That's from here, btw.

Anyway, recently, I replaced "reptarchs" with  lizardmen.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Cole

Quote from: Aos;443644Sure, I just like coming up with reasons that work for me as to why the dinosaur and the cowboy live down the hall from one another. And even when I go the symbolic route, say, I usually have a in game rational for why things are the way they are. For example the dungeon is built over the body of dead god and the reality of the place is altered by his dissipating spirit.  

Good stuff.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

ggroy

#70
Quote from: GameDaddy;443550It's only controversial for the retards that fail to grasp the finer nuances.

Also every retard knows:

"I think I can safely say that nobody understands quantum mechanics".

(From page 129 of "The Character of Physical Law" by Richard Feynman).

:rolleyes:

Aos

I don't; that's for sure.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

hanszurcher

Everything I know about quantum mechanics I learned from watching John Carpenter's The Prince of Darkness.:)
Hans
May the forces of evil become confused on the way to your house. ~George Carlin

RPGPundit

The thing that always sets me off about posts like the OP here is that all too often they seem to stink of a kind of "wish fulfillment fantasy" reflecting the fact that those interested really hate D&D as it turned out and wish they could have made it somehow either not exist, or have been "proper" by being more intellectual, artistic, no halflings, whatever the fuck it is they don't like about it.

RPGpundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

danbuter

Pundit,
It was just a what-if. You're the one who's taking this way too seriously. I just wanted to have a fun thread. Don't you have any friends who just BS about things like this?
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map