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Is some Arneson-love really Gygax-hate?

Started by RPGPundit, January 23, 2011, 11:20:42 AM

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crkrueger

Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

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finarvyn

I enjoy the 1974 D&D rules quite a lot. I met both Dave and Gary (seperately) a couple of times and exchanged posts with them on message boards. Both seemed to be quite nice gentlemen and really enjoyed discussing gaming.

While I suppose Arneson-love could represent Gygax-hate, for me I liked both men and appreciate what they gave to us as a hobby.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Benoist

Bottom line is that some will find that kind of GMing fun for a variety of reasons (because it's immersive, because what you say you do is directly applied to the game's reality, etc), while others won't find it fun because it lacks structure, relies on DM's direct interpretation (fiat) etc.

I don't mind this sort of thing, if it's a teaching moment, not a constant occurrence. In other words, this happens to me once, I adapt, and then I'm trying to have fun with it. If I feel like I'm just being screwed for the DM's enjoyment over and over again, then this just becomes plain bad DMing. I quit the table and move on.

finarvyn

Quote from: The_Shadow;435071Sure, no sense nursing old grievances about Gygax vs Arneson. But I'll admit to a curiosity about their legal settlement and so on. I'd just like from a historical POV to uncover the truth.
I suspect that the truth isn't as cool as one might think.

Dave had a concept, Gary wrote most of the rules, each contributed parts to a whole. Much of the settlement probably occured because Gary was part-owner of the company and Dave owned nothing, but they shared certain rights to the product. Once D&D split into AD&D and BD&D they had to agree how much of each was "owned" by each and what profits (if any) went which way. Then they agreed not to speak of it again. I'll bet there aren't any hidden surprises we can't easily guess.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

thedungeondelver

Quote from: ColonelHardisson;435066I agree, but the way it was implemented in the example was asshattery, because the players would have no way of knowing that's how the game was being played. I hate "gotcha!" bullshit like that. That's not a matter of being old school, it's a matter of trying to be "clever" when in fact one is being a douchebag. Maybe the player could have jumped across the table and said "here's how I save myself, by breaking the DM's nose!"

I know of both of the people concerned and I gotta tell you it's a funny (and sick) mental image.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

RPGPundit

Quote from: finarvyn;435137I suspect that the truth isn't as cool as one might think.

Dave had a concept, Gary wrote most of the rules, each contributed parts to a whole. Much of the settlement probably occured because Gary was part-owner of the company and Dave owned nothing, but they shared certain rights to the product. Once D&D split into AD&D and BD&D they had to agree how much of each was "owned" by each and what profits (if any) went which way. Then they agreed not to speak of it again. I'll bet there aren't any hidden surprises we can't easily guess.

That's because you haven't considered how they divided the "Trap collection".  It was, surprisingly the most contentious of all.  Some would have thought that the huge colletion of gonzo high-tech items would be the contentious one, but no, Arneson got to keep all of those.  In exchange, Gary got all the Harlots.

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Insufficient Metal

Quote from: ColonelHardisson;435066I agree, but the way it was implemented in the example was asshattery, because the players would have no way of knowing that's how the game was being played. I hate "gotcha!" bullshit like that. That's not a matter of being old school, it's a matter of trying to be "clever" when in fact one is being a douchebag. Maybe the player could have jumped across the table and said "here's how I save myself, by breaking the DM's nose!"

"You thought I said 'you encounter a white dwarf'? I mean WIGHT dwarf! You done level drained, bitch!"

If I recall correctly, this was actually an example in an old Dragon magazine.