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Poll for Runequesters

Started by crkrueger, January 20, 2011, 11:46:52 PM

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ggroy

Quote from: Sigmund;434158I went ahead and bought the pdf of MRQII's A&E and I really don't see what all the fuss is about. It looks like a perfectly usable book to me, and between it and the errata I DLed it doesn't look anywhere near as horrible as I had thought based on what I've read. The Alchemy rules alone are worth it IMO and I'm fairly sure I'm gonna go ahead and order the print before it's gone. I think I'm going to be gving the necro book a look too... if it's no more "botched up" than A&E I believe I'll find it perfectly usable.

I just tucked in the errata pages (with the corrected tables) into the appropriate pages in my copy of MRQ2 A&E, with numerous post-it notes outlining the rest of the errata in the appropriate spots.

Sigmund

Quote from: The Butcher;434074I've picked up MRQII and I am very eager to give it a try, but right now I'm focusing on my Day After Ragnarök (Savage Worlds) campaign.

I'm only vaguely familiar with Glorantha, and I would love to play in a game set in either the Second or (preferrably) the Third Age.

If I run MRQII, I just might end up creating my own setting, taking cues from Glorantha as well as other settings (White Wolf's old Scarred Lands setting for D&D 3.0e jumps to mind), aiming for the combination of gritty sword-and-sorcery and mythic fantasy that Runequest seems to be all about.

I'm seriously considering picking up the Glorantha books, if only for inspiration (Cults of Glorantha might be particularly helpful as a compilation of cults I might relabel and modify for a setting of my own).

I picked up Guilds, Factions & Cults and it is perfectly usable with MRQII and contains invaluable info on creating cults and other organizations IMO. Really great stuff, highly recommend it.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

ggroy

Quote from: Sigmund;434170I picked up Guilds, Factions & Cults and it is perfectly usable with MRQII and contains invaluable info on creating cults and other organizations IMO. Really great stuff, highly recommend it.

From skimming the "Guilds, Factions & Cults" book at a gaming store, the metagame section caught my attention.

I thought it would be amusing to do a random generated metagame of organizations (or empires), either at each other's throats or attempting to ally and/or colluding with one another at destroying or taking over a third (or fourth) organization.  (All the while the player characters are going about their own business).

Sigmund

Quote from: ggroy;434175From skimming the "Guilds, Factions & Cults" book at a gaming store, the metagame section caught my attention.

I thought it would be amusing to do a random generated metagame of organizations (or empires), either at each other's throats or attempting to ally and/or colluding with one another at destroying or taking over a third (or fourth) organization.  (All the while the player characters are going about their own business).

I'm finding it invaluable for adapting Birthright's various types of holdings as well as the bloodline stuff into MRQII's system.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

crkrueger

Quote from: Sigmund;434184I'm finding it invaluable for adapting Birthright's various types of holdings as well as the bloodline stuff into MRQII's system.

Sigmund have you picked up Empires?  That would help with Birthright too.  Also, Empires has a section on how to run characters in a major battle, which would also help with Vikings, unless you have enough players to man a longship.  :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

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Sigmund

Quote from: CRKrueger;434221Sigmund have you picked up Empires?  That would help with Birthright too.  Also, Empires has a section on how to run characters in a major battle, which would also help with Vikings, unless you have enough players to man a longship.  :D

Yep, have Empires and Monster Col.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Pseudoephedrine

I'm super-slowly writing up the Church of the Hidden God for Moragne. The plan is that upon completion, it'll be a modular monotheistic religion with multiple sects & heresies that only needs a bit of reworking (mainly changing the myths) to plug into your own, non-Moragnian games.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

arminius

Don't have an active game right now. I'd gladly play in a Glorantha-based game using any RQ, but when I consider running RQ, it's for non-Glorantha stuff. MRII looks interesting but I've put off buying it because I don't think I'd use the combat maneuvers. I already have Chaosium RQ II & AH RQ III, and if anything I'd move toward simplifying combat in the direction of Chaosium's Elric!

What really interests me is "packages"/"archetypes"/"lifepaths" that can be used to create characters from different cultures. RQ III has some of this; MRQ II looks like it might have some improvements but it hasn't been enough to get me to pull out the wallet yet.

Darran

Quote from: Benoist;434119Oh my GOD yes. It's the single biggest turn off to the setting for me.

I LOVE Glorantha. I really, really don't like the way everything about it is taken apart by canon lawyers. It's an RPG setting. It's meant to be played, not read. You fill in the blanks at the game table, and nobody should rub his nose in your face and yell you're doing it wrong.


I would have to agree.
The biggest bugbear I have about Glorantha now is the whole 'One True Way' that gets constantly pushed.
Darran Sims
Con-Quest 2013 - http://www.con-quest.co.uk
Get Ready for Con-Quest! Saturday May the 4th \'be with you\' 2013
"A lack of planning on your part does not constitute an Emergency on my part"

Akrasia

Quote from: Pete Nash;434131Good to hear. I'm (currently) scheduled to write an Ancient Greece source book at the end of this year, in case you're interested.

Vikings is great.  My only complaint is that there isn't a 'sample adventure' included.

I'll definitely check out Ancient Greece when it's released.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Akrasia

I would love to run MRQII someday.  Alas, it's probably too 'rules heavy' for my current group (Call of Cthulhu is about their limit).  

I'd be happy to be a player in a campaign that used any version of RuneQuest -- in a non-Glorantha setting or in Glorantha.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

IceBlinkLuck

I voted MRQII non-Glorantha setting mostly because that's just the current writing project I'm working on. I'm putting together a fantasy Arabia setting to run after I'm done with the game I'm running now.

Like a lot of people in this thread, I'm not really interested in 2nd age Glorantha. If I was to go back to running Glorantha I would probably fall back to Avalon Hill's rule set. As much as I like MRQII there are a couple of things that still feel wrong to me. This is probably just because I've not run MRQII yet and I'm still used to thinking in the previous mindset, but I miss the stat vs stat resistance check mechanic and I also have some minor dislikes in how MRQII handles the different kinds of magic. It might be possible for me to meld the two approaches together, but I haven't really thought too much about it.

As far as the ducks go, it never really bothered me. I actually played a duck character for a bit and it was fun. But Glorantha does have quite a bit of weirdness in it and I can see how that would turn people off. I mean, elves are a species of plant, dwarves are basically sentient rocks, trolls are a player race, and in addition to ducks there are Aardvarks (called Morocanths) and Baboons which are playable species. It definitely isn't the normal fantasy setting.

And yeah, canon vs non-canon can be pretty obnoxious. I run into this sometimes because I like Tekumel which also has a huge canon following and oddly enough so does old World of Darkness. I've run into a few people who want to quote canon to me at the table, my usual response is "I paid for this game so it is now my game. If I want to turn the Red Moon Goddess out on the street as a common whore and bring back the old Solar Cult, that's my business at my table. You are free to go to another game anytime." Obviously that's hyperbole. I like her right where she is, but the point is still valid.

M. A. R. Barker has a similar quote in one of the Tekumel sourcebooks. Something along the lines of "Here's my Tekumel, now make it your Tekumel." Too lazy to look it up.
"No one move a muscle as the dead come home." --Shriekback

Colin Chapman

MRQ2 + Clockwork & Chivalry for me, but I've also grabbed Vikings (excellent), Wraith Recon (surprisingly good), and will use it to run Freeport at some point. I do own the big gold BRP as well. Zero interest in the various Eternal Champion series or Glorantha's 2nd Age.

Colin
 

Loz

What particularly encourages me is the setting scope people now have for MRQII. To date you have:

Glorantha Second Age
Elric
Clockwork and Chivalry
Vikings
Wraith Recon

and very soon there will be:

Age of Treason
Hawkmoon

And maybe something I come up with independently. There are also plans for further historicals. However, that's five, in-print, very different settings, and a further two very different settings in the pipeline. I'm also really pleased to see lots of discussion around converting settings like Birthright and Eberron to MRQ - and all the homebrews that are being powered by the rules. There really is a lot of choice, a lot of personal conversions and a lot of personal creativity that are making the most of the rules.

That's what Pete and I wanted to see happen with MRQII. Glorantha might be the default 'house' setting for Mongoose, but its not the only one and I think that the rules are sufficiently geared to allowing all kinds of settings to arise with, I hope, minimal effort for GMs.

:)
The Design Mechanism: Publishers of Mythras
//www.thedesignmechanism.com

ggroy

I picked up the 2009 "Guilds, Factions & Cults" MRQ1 book yesterday evening.  (The gaming store placed all the MRQ1 books in the bargain bin).

From a first read, not a lot of overlap with the MRQ2 Empires book.

Will have to read it more closely.