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[Ptolus/AD&D] OOC Thread #1

Started by Benoist, November 19, 2010, 07:07:21 PM

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Imperator

Quote from: Benoist;421297OK I hadn't seen Cole's post! Edited my post accordingly. Actually, rolling high on initiative is the best - it basically determines when your opponents act in the round. So you act in Segment 4, and the monsters act in Segment 5.
I'm afraid I don't understand this. How is initiative being calculated? Maybe I'm dense.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Drohem

Yeah, I was just razzing Cole for beating me to the punch by less than a minute.  :)

Benoist

Quote from: Imperator;421298I'm afraid I don't understand this. How is initiative being calculated? Maybe I'm dense.
Look at OSRIC p. 120-121.

Basically, in this particular situation, there is no surprise roll. Both sides are aware of the presence of each other. Then, you basically declare general actions and spells. Then you roll for initiative: each side rolls a six-sider. Your result basically indicates when your opponent is acting during the round. So the higher your roll, the later in the round your opponents act, the better it is for your side.

You see?

Imperator

Quote from: Benoist;421308Look at OSRIC p. 120-121.

Basically, in this particular situation, there is no surprise roll. Both sides are aware of the presence of each other. Then, you basically declare general actions and spells. Then you roll for initiative: each side rolls a six-sider. Your result basically indicates when your opponent is acting during the round. So the higher your roll, the later in the round your opponents act, the better it is for your side.

You see?

Gotcha
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Sigmund

Feeling left out :( Trying not to read too much to preserve the surprise, while still keeping track of when Tudd might get into some action is tricky :)
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Benoist

Quote from: Sigmund;421314Feeling left out :( Trying not to read too much to preserve the surprise, while still keeping track of when Tudd might get into some action is tricky :)
Hopefully someone will think of sending the basket with some warning side, or will warn you some other way, and you guys can devise a way to get there fast. Thinking of you (Tudd) and Nimten, in particular, since Smeads/lilaxe is busy right now.

Imperator

Quote from: Benoist;421321Hopefully someone will think of sending the basket with some warning side, or will warn you some other way, and you guys can devise a way to get there fast. Thinking of you (Tudd) and Nimten, in particular, since Smeads/lilaxe is busy right now.
What about shouting to the top of our lungs up to the tunnel? :D
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Benoist

Natural 20: I'm basically assuming you do max damage on your weapon die on a natural 20. This is the simplest houserule concerning critical hits. Speeds things up tremendously.

Benoist

Quote from: Imperator;421381What about shouting to the top of our lungs up to the tunnel? :D
For instance.

Cole

Quote from: Drohem;421380Only if you have specially made bow.  (cf. OSRIC 2.0 page 29, note under missile table.)

Thanks! Good to know.
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Drohem

Quote from: Cole;421387Thanks! Good to know.

Hehehe... I guess we know where your spending your first paycheck, LOL!  

(And Rissthil will be standing at the counter besides you ;))

Not trying to step on your toes, Bennie.  Just trying to be helpful, but it seems that I'm minute behind you guys today in posting! :D

Benoist

Perfectly cool with me, Mike! It's not a one man show! :)

Drohem

Now, Nimten and Tudd have to shout, "Death from Above!" as they repel down into the fight. :p:)

Imperator

Quote from: Benoist;421384For instance.
Consider it done in the next round. I'm yelling like I am Bruce Dickinson singing Run to the Hills.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Benoist

LOL This is so awesome.

I'm wondering about flaming oil though. I'm not finding clear indications about their damage. Personally, I would rule it as an initial 1d4+1 fire damage in a 5 foot radius burst from the point of impact (10 foot diameter), plus 1d4 possible damage to creatures covered in oil for each consecutive round, the flame lasting for 1d4 rounds.

What do you guys think?