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So I almost bought Gamma World...

Started by Tommy Brownell, October 31, 2010, 02:48:35 PM

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Benoist

Well, dude, I have no problem with the size of the font, I think the binding is fine, I can't say much about the index yet, and indeed, some people might like the color scheme and art, like me. So yeah, I'm not saying you don't have have the right to feel the way you do, but it's subjective from where I'm standing. Which is completely fine by me.

:)

Seanchai

Quote from: Halfjack;412991What hasn't been well handled is the fact that I think they are highly desirable.

I think they're moderately desirable. I'm unhappy with the price. Or the number of cards you get. Basically, you get 8 cards for $3.99.

I want them so that I can stack decks if I play a longer, more serious game. The rule is that you can put two copies of any card in your deck. So if want to create "themes" - and I think I would - I want to have plenty of cards. Enough that I could create enough "themes" for five or six players.

There are a hundred and some in this set of boosters, so you have to get a fair number of boosters. I have about a three inch stack of each, including what came with the game. I started to sort them out to see how many multiples of each I have, but got bored with the project minutes in...

Seanchai
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Benoist

Just looked at the index, and it sucks (62 entries total. Doesn't even fit a page). Fair point.

ColonelHardisson

Quote from: Seanchai;413008I think they're moderately desirable. I'm unhappy with the price. Or the number of cards you get. Basically, you get 8 cards for $3.99.

Gabe at Penny Arcade also addressed this; given that WotC has been posting podcasts with the PA guys playing their games, I imagine someone there has seen this:

Quote from: Gabe at Penny ArcadeNow with that said I do have a major problem with the booster packs. That is, they cost way too fucking much. $3.99 for a pack of 8 cards is stupid. Again I love the idea of the packs and I understand that they are not necessary but come on. That’s more than a MTG booster pack and those have 15 cards. That is simply not okay.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

TAFMSV

Quote from: Halfjack;412991Because the minimum number of cards in the deck is 7, it's very easy to build a highly thematic deck and get alpha surges that are consistent with your character concept. You can omit (or stock up on!) the Paranoia-flavoured (giant clown feet!) ones and you will never draw them. Now if your character suddenly grows a blood-sucking proboscis it's your own damned fault and presumably exactly what you wanted.

Sometimes you'll be required to pull one from the GM's deck, like on a natural one, but it would still be nice to have some control over the once-per-encounter draws.

Quote from: Halfjack;412991Finally, the booster packs. These are wholly optional. This has been addressed adequately I think. What hasn't been well handled is the fact that I think they are highly desirable. You don't need a ton, but having a few to assist in stacking up some theme decks is pretty cool. No one is at an advantage having done so, but honestly as supplementary material goes, it's a pretty tight way to package crunch.

Besides theme, there could be some real survival advantage in having a player deck with seven unique cards that use the character's best modifiers, and also match the character's power source(s), which would take a lot of risk out of the 'overcharge' option.

Quote from: Halfjack;412991The binding quality is ass.

Quote from: Halfjack;413000Dude, it's in a 6-point condensed typeface, a very light-weight cover around perfect binding (with the cover-wrap already coming away from the cover pages)

The binding on that book is exceptionally good.  It's made of sewn signatures bound together with glue. The actual block of that book is about as sturdy as it gets, short of driving another stitch or staple through it, like the early AD&D books.  The separation of the cover board from the spine is intentional.  The plastic coated card of the cover is pasted down to the endpaper, which is glued to the  back of the block, but only up to the hinge crease. This allows the outside of the spine to move independently, reducing stress on the block, and leaving the cover hinges as limber as the signatures.  It's much better than the 4e hardcovers, where I've seen plenty of split hinges and loose pages.

Halfjack

Quote from: TAFMSV;413040The binding on that book is exceptionally good.  It's made of sewn signatures bound together with glue. The actual block of that book is about as sturdy as it gets, short of driving another stitch or staple through it, like the early AD&D books.  The separation of the cover board from the spine is intentional.  The plastic coated card of the cover is pasted down to the endpaper, which is glued to the  back of the block, but only up to the hinge crease. This allows the outside of the spine to move independently, reducing stress on the block, and leaving the cover hinges as limber as the signatures.  It's much better than the 4e hardcovers, where I've seen plenty of split hinges and loose pages.

Yeah I know how the binding is supposed to work. Mine's falling apart. The cover wrap is half off the whole front page card and the first signature has come away from the glue altogether.
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TAFMSV

Quote from: Halfjack;413043Yeah I know how the binding is supposed to work. Mine's falling apart. The cover wrap is half off the whole front page card and the first signature has come away from the glue altogether.

Wow. That does suck. Please pardon my lecturing.