This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

"Realism" obsessed players, how much of a problem?

Started by Cylonophile, August 07, 2010, 07:40:15 PM

Previous topic - Next topic

Claudius

Quote from: Cylonophile;397835Well, in all fairness I don't think it's right to call someone an asshole if they just point out a car shouldn't explode in most conditions.
I don't either. What makes you an asshole is behaving like an asshole. The obsession word here is key. Obsession over anything is usually not healthy, period.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Claudius

Quote from: Insufficient Metal;397836In my experience, being overly concerned with realism is often just a smokescreen for trying to control the game. It becomes another form of rules lawyering, using the "rules" of the universe as we know it instead of the game rules. It's a means of asserting dominance.

Not always, mind you, but I'll just say I've never heard a player complain about how something is unrealistic when things are unrealistic in their favor.
Agreed. But not always. I confess I've always been a kind of rules lawyer. As a rules lawyer, my aim was having things right, and not trying to favor my character. In fact, sometimes I've brought out interpretation of rules that were detrimental to my character. But one thing is wanting to play by the rules, and another one is insisting and obsessing over some details, until the rest of your group is sick of you.

QuoteA game so "realistic" that I can't be an action hero... I wouldn't really want to play, personally.
But the thing is, real life is full of action heroes and badasses. So that hypothetical game wouldn't be so realistic as one could think.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Cylonophile

Quote from: jeff37923;397861I had a guy in a Classic Traveller game demand to have a silencer for his shotgun. I told him it wouldn't work, then showed him the rules section where it pointed out the weapons which could be silenced. The Player bought a silencer anyways and had his PC weld it on to the barrel of his shotgun.

First time he used it, his barrel exploded.

And I was accused of trying to kill his character.

cie la vie

Hell, if he wanted a silent shotgun all he needed was a gauss shotgun, as long as it's firing subsonic rounds it ought to be near as dammit silent.

In the traVELLER ERA  tho, I'd bet a lot of people carrier EM detectors that could pick up gauss fire.

BTW, I think it might be spelled "C'est la vie".
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Cranewings

I'm pretty sure that you can buy silencers for shotguns. I think there was one in No Country for Old Men. You can also use them in the video game Modern Warfare 2.

As far as exploding cars, their real dangers are almost worse. I have a buddy who was putting out a car fire with his Lt. About 30 seconds after they had it out, the gas tank fell through the bottom, opened up, and instantly exploded in a pool of flame almost the street about 5' from where they were standing. Also, their are parts of a car, I'm not sure their names, that when super heated can fire off like bullets. They will shoot out strait ahead and strait to the sides, so it is important to approach a burning car from an angle.

My point is, a lot of the time a person's idea of realism has more to do with how much they know about whatever the topic is. Game masters, and gamers for that matter, are expected to know more about how shit works than Tom Clancy in some groups, and people act like you are stupid if you don't.

I agree with the sentiment that internal consistency is much more important than realism.

Cranewings

Quote from: Spinachcat;397839In all my games, the most common element in the universe is Explodium.

Cars burn?  Lame.  Cars are grenades with wheels!

What's next?  Lasers that don't make sounds?

In my Science Fiction Universe, there is a race that has energy weapons you have to cock like a shotgun or bolt action rifle. After you cock them, they make a noise like a flash camera warming up. (:

LordVreeg

Quote from: Edsan;397848I think the real issue here is not "realism" but internal consistency, genre emulation, the nature of the faux reality in the game being played. It also deals with personal suspension of disbelief tolerance levels, which are connected almost linearly to how wise/ignorant you are about any given subject matter (guns, medieval weaponry, biology, etc).

The (sadly) common failure in gaming groups of making clear exactly what these things are in their particular game, specially when, more often than not, different people demand each in different quantities and qualities for their gaming satisfaction, is the root cause for much of the acrimony exposed here and in the "military obsession" thread.

I mainly adhere to this.  
I do run very gritty games.  The term realistic comes up a lot, but since i view the rulest as a shared ruleset,  the PCs genertally work towards fixing things with me.  And we do get into it, with armor types and weapon damages, speeds and reaches.  Speeds mounted and speed factor of a charging mounted lanceman, cranquin speed, etc...

but there is a big difference between working towards changing the ruleset vs questioning a GM adjudication.  And I think it is because they are allowed to work on the rulest that I have not had an adjudication questioned in i don't know how long.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

jeff37923

Quote from: Cylonophile;397874BTW, I think it might be spelled "C'est la vie".

Probably. At around 5am, my spell-check takes a nap.
"Meh."

Jaeger

Quote from: Cranewings;397882In my Science Fiction Universe, there is a race that has energy weapons you have to cock like a shotgun or bolt action rifle. After you cock them, they make a noise like a flash camera warming up. (:

 And that's how the future fucking should be.

  Let's face it, the future is cooler in fiction. And when I'm playing an RPG I want things to be cool.

  If that means that lasers make noise, space fighters maneuver like WWII fighter planes, and you can hear explosions in space.... so be it.

.
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

The select quote function is your friend: Right-Click and Highlight the text you want to quote. The - Quote Selected Text - button appears. You're welcome.

Kyle Aaron

Quote from: Cylonophile;397818Do players who are frequently bringing up issues of realism bother you?
Not at all. I simply respond,

   "If you want realism, I am glad to give it to you. Has your character had a bowel movement today? Was it comfortable? Well let's look at what you had for dinner last night. Now encumbrance, it's not simply weight, it's also how it's distributed. Please write down on your equipment list exactly where you're storing each of those items, in which pocket, with notes in case you change your clothes. Speaking of which, you have changed your clothes haven't you? And washed? Or else you stink, and I'll have to apply a malus to social interactions. Also while we're looking at daily maintenance, have you practiced your skills? They degrade without practice, we'll have to roll for that. Also, a couple of weeks ago you were shot. Yes I know it's "healed up", but that's just in game terms, in reality there'd be a wound with stiches, those itch, maybe you pulled them out in the night and the wound is weeping, it could get infected, especially if you didn't wash.

"Now, what was that you were saying about the jump drive?"

I don't have a problem with realism at all. Some players think they'll enjoy realism, but then quickly understand they wouldn't. And so we get on with the GAME.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Cylonophile

Quote from: Kyle Aaron;397981Not at all. I simply respond,

   "If you want realism, I am glad to give it to you. Has your character had a bowel movement today? Was it comfortable? Well let's look at what you had for dinner last night. Now encumbrance, it's not simply weight, it's also how it's distributed. Please write down on your equipment list exactly where you're storing each of those items, in which pocket, with notes in case you change your clothes. Speaking of which, you have changed your clothes haven't you? And washed? Or else you stink, and I'll have to apply a malus to social interactions. Also while we're looking at daily maintenance, have you practiced your skills? They degrade without practice, we'll have to roll for that. Also, a couple of weeks ago you were shot. Yes I know it's "healed up", but that's just in game terms, in reality there'd be a wound with stiches, those itch, maybe you pulled them out in the night and the wound is weeping, it could get infected, especially if you didn't wash.

"Now, what was that you were saying about the jump drive?"

I don't have a problem with realism at all. Some players think they'll enjoy realism, but then quickly understand they wouldn't. And so we get on with the GAME.


Heh heh heh, you asking about a BM reminded me of a time I was playing Rifts (yes, the Gm liked it) and I was a glitter boy on a long trek. FIRST MORNING OUT I got out of the armor to take a leak against a really wide tree for realism's sake, nothing more. I figured I was eating concetrrates so didnt have to do the other except every other day, but the GM gave me an XP just for "using a tree".

In the revised version of Deus Ex, the greatest computer RPG ever, you gat one XP for flushing a dirty toilet. "Public sanitation bonus award!"
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

Guuthulhu

I try to tell my players up front that the campaign is geared more towards cinematics than realism. I'm no science or engineering genius, and neither are my players who think they are, especially dealing with technology that doesn't even exist, so I don't deal with stupid squabblings of how this would work and that wouldn't. And it seriously aggravates me when the complaints start when whatever happened was in their favor.

Cranewings

Quote from: Cylonophile;398010Heh heh heh, you asking about a BM reminded me of a time I was playing Rifts (yes, the Gm liked it) and I was a glitter boy on a long trek. FIRST MORNING OUT I got out of the armor to take a leak against a really wide tree for realism's sake, nothing more. I figured I was eating concetrrates so didnt have to do the other except every other day, but the GM gave me an XP just for "using a tree".

In the revised version of Deus Ex, the greatest computer RPG ever, you gat one XP for flushing a dirty toilet. "Public sanitation bonus award!"

The vagabond is the only character that has soap on his eq list. It's important.

crkrueger

You can silence shotguns, but I don't know if it really counts as "silenced", you'd get maybe 5-10 decibel reduction.  Also the silencer works differently, putting a regular silencer on a shotgun would probably blow up in your face.

Although if you're playing a "rule of cool" game then just look a No Country for Old Men, the guy used a silenced shotgun - there you go, all good.  :cool:
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans