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Star Wars RPG's

Started by Joethelawyer, August 01, 2010, 06:14:35 PM

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Novastar

Quote from: Hieronymous Rex;397119This is one of those "spend the first game session generating characters" games. The Scout class (which mysteriously does not get the Treat Injury skill, even though Soldiers do) isn't so much a class as a way for Soldiers to lose a point of BAB in order to take Evasion.
Or progress in to get the Bounty Hunter PrC, or take the Talent tree to become a fricken' Ninja.

But I'll agree that Evasion is too powerful of a Talent, to have no prerequisites. It encourages a level dip in Scout, just to get it.

But that was intentional on the designers part; they wanted people to multi-class freely in Star Wars Saga.

QuoteThe Scoundrel class is good for nothing (except possibly the Knack talent); you might as well take Noble and walk away with 2 extra skills (which amount to feats), and if you want to be an underworld type, just take the Connections talent.
Except the whole, you know, not having "Stealth" as a Class skill. Scoundrel's have access to a better "shady character" skill list, and definitely Talents. Yes, building a Crimelord is easy enough with a Noble, but building a Smuggler is easier with Scoundrel.

QuoteTalents by the way, are the same thing as feats, except that you have to be in a certain class to take them (even though the bonus feats given by classes can only be drawn from a limited pool, making the distinction redundant).
I like that type of Archetype protection, and you still get a universal Feat every 3rd level.

Quote1) You cannot take skills from outside your class. At all. Even if you spend a feat on it. Your droid engineer character, being a Noble, is incapable of learning Mechanics.
With The Rebellion Era Sourcebook, that's not wholely true anymore. You can sacrifice the Destiny Point mechanic, in favor of Backgrounds. Backgrounds let you choose Skills outside of your Class List.

Quote2) Skills are either overly broad, or useless. All technical knowledge is either in Mechanics or Computer use, and virtually all characters will have these skills. And yet, there is a Jump skill. Let that sink in for a moment. The Endurance skill represents the same thing as Fortitude, and is thus redundant. The knowledge skills, other than Galactic Lore, are nigh worthless.
I find skill use depends greatly upon a GM's playstyle, more than anything. Jump gets used A LOT in my games, as I favor buccaneer-style sword fights.

Quote3) You add your whole level to Defense. The majority of characters will add their whole level to attacks.
That's not true; two Classes get a 1:1 BAB, but the other three are 2:3 BAB ratio's.

QuoteThe level range was poorly thought out. Even Jedi Padawans are listed as being 5th level on average, but the game becomes too complex to manage past about 10th level, given that you get at least one feat or talent every level. By 10th level, you are toting around 14 of them.
I have never, ever, in 10 years of playing a d20 product, had a player complain they have "too many" Feats in a game. Not once. The reverse is quite common.

QuoteTwo methods of playing droids are given; treating them as a race that is rolled up normally, or playing a stock model. However, the second option is a a mess of unclear rules and trap options, in part because "nonheroic" levels should not exist. As a side not, droids have no Constitution score, a rule that has been stupid in every game it has been in. Mysteriously, they still have Fortitude and can make Endurance checks.
You do know they made an entire book, The Scavengers Guide to Droids, on how to generate Droid PC's?

QuoteJedi are grossly overpowered, but you probably expect that. The real weird part is the way that force powers are used: you select a "suite" of force powers; if you take the same power twice you will get to use it twice. Every encounter, you can use each power in your suite once. Given that this setup is alien to the movies and books (and videogames, for that matter), I do not know why it was included.
So people don't spam attack with their favorite Force Attack?

QuoteAlso, if you don't houserule to allow non-Jedi force users to take the Jedi class but not get the lightsaber proficiency, they more or less can't be used.
Anyone can get the WP(Lightsaber) as one of their "every 3rd level" Feats. And you can use it even without the WP, at -5 to the roll.

QuoteDestinies: Good idea, poor implementation. The idea is that working towards personal goals is mechanically incentivized, and you are, through the Destiny Fulfilled bonus, which entails something like an ability score boost or a skill bonus. However, the rules for "Moving closer to fulfilling you goal" are fiddly and add nothing to the game, and Destiny points are like Force Points, but worse. Despite the uses described in the book, they exist only for destiny point wars: someone attacks you, you spend a DP to negate the attack, they spend a DP to negate yours, etc.. They suffer from a problem similar to that of Perfect Defenses in Exalted.
I agree whole-heartedly, which is why I like the Background mechanic for Rebellion Era so much.

QuoteIn order to benefit from wearing armor, you will be required to take 2 different talents which are available only to Soldiers. Note that this isn't Vacc Suit Operation; the game requires you to take Talents  too make armor protect you.
No, it takes 2 Talents to make it useful, once your level bonus exceeds the armor value. Stormtrooper armor is useful for anyone having AP(light) till 6th level (when the bonuses are equal; and Stormtrooper armor also provides a small Fortitude Defense bonus, too).
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Soylent Green

Quote from: Daedalus;397177As a former fan of D6 and someone who not long ago ended a year and a half campaign with a jedi character I have to say I totally agree.

Not to mention that D6 while light and fast breaks at high levels


That's true, but the quesstion is, should Star Wars be played with high level characters?

There is not right or wrong answer, it's a matter or perception and taste. I belong to the orignail trilogy generation, most of the characters were good at what they did, but they weren't superheroes. There weren't even James Bonds. Sure there were the Jedi's, but there were only three in the movies, and two were dead so I never went into a Star Wars game expecting actual Jedi.

Of course the Clone War generation is an entierly different ballgame.
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Hieronymous Rex

#32
QuoteBut that was intentional on the designers part; they wanted people to multi-class freely in Star Wars Saga.

"Multi-classing freely" isn't the problem; the problem is that characters whom no-one would call "Scouts" have a strong incentive to take a 1 level dip of the class.

QuoteExcept the whole, you know, not having "Stealth" as a Class skill.
On the other hand, the Stealth skill isn't all that useful, and if you want it, you can just dip Scoundrel (or Scout, actually). Technology like the Xerrol Nightstinger, Flash Suppressor, Sound Sponge, and especially Shadowskin Armor make actually taking Stealth skill optional. For that matter: Did Han Solo have Stealth, and if he did not, why is it essential? "I prefer a straight fight to all this sneaking around".

QuoteI like that type of Archetype protection, and you still get a universal Feat every 3rd level.

First of all, you can't have both "Free Multiclassing" and "Archetype Protection". Second, my point in that statement was that they were trying to do the same thing two different ways.

QuoteWith The Rebellion Era Sourcebook, that's not wholely true anymore. You can sacrifice the Destiny Point mechanic, in favor of Backgrounds. Backgrounds let you choose Skills outside of your Class List.
Conceded. However, giving up the lucrative destiny fufillment bonuses is quite a hoop to jump through just to play Qwi Xux.

QuoteThat's not true; two Classes get a 1:1 BAB, but the other three are 2:3 BAB ratio's.
While it is true that the majority of classes don't get full BAB, the 2/3 of the classes that anyone in my group plays (outside of short dips) have full BAB: Jedi and Soldiers.

QuoteSo people don't spam attack with their favorite Force Attack?
But they do anyways. Probably the most powerful character anyone in my group ever played was a a Jedi who used Move Object every turn.

QuoteAnyone can get the WP(Lightsaber) as one of their "every 3rd level" Feats. And you can use it even without the WP, at -5 to the roll.

My point there was that people who shouldn't get lightsaber proficiency (that is, non-Jedi force users) do anyways.

QuoteNo, it takes 2 Talents to make it useful, once your level bonus exceeds the armor value. Stormtrooper armor is useful for anyone having AP(light) till 6th level (when the bonuses are equal; and Stormtrooper armor also provides a small Fortitude Defense bonus, too).

While it is true that low level characters can ge away without the talents, mid to high level characters all but require armor, if only for the vacc sealing and other enhancements. I take issue with ever having to take a talent, which, to add insult to injury, is entirely distinct from Armor Proficiencies.