This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Modelling Natural Magic

Started by One Horse Town, May 23, 2010, 11:34:04 AM

Previous topic - Next topic

winkingbishop

Alright, next question.  Are there going to be any wizards or whatever in this setting?  Any fireball flinging?  Or would a sage/seer/magus be an extension of the previously described uber-skills (e.g. a skillful astronomer breaks past a threshold and can actually start telling the future; a naturopath gets so good they can sometimes restore limbs, etc)?

Also, do you have a game system in mind or are you creating something from scratch?
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

winkingbishop

Quote from: Benoist;383298This sort of concept would work really well with a Glorantha-like setting, where mythic ability is a very real extension of mundane life, with the line blurred between the two. Heroquesting and such.

Also, I think it would fit well in a "Magical Medieval [real life place]" or Arthurian campaign.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Benoist

Quote from: winkingbishop;383520Also, I think it would fit well in a "Magical Medieval [real life place]" or Arthurian campaign.
Yes, totally. I see what you mean. Which retroactively makes me wonder how well my MMFrance would work with RuneQuest.

LordVreeg

Quote from: Benoist;383535Yes, totally. I see what you mean. Which retroactively makes me wonder how well my MMFrance would work with RuneQuest.

better than many games, I would think.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Age of Fable

Quote from: winkingbishop;383519Alright, next question.  Are there going to be any wizards or whatever in this setting?  Any fireball flinging?  Or would a sage/seer/magus be an extension of the previously described uber-skills (e.g. a skillful astronomer breaks past a threshold and can actually start telling the future; a naturopath gets so good they can sometimes restore limbs, etc)?

The most theme-appropriate way would be for wizards to be skilled scholars/academics.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Simlasa

Quote from: Benoist;383535Yes, totally. I see what you mean. Which retroactively makes me wonder how well my MMFrance would work with RuneQuest.
I assume you've come across the Val du Loup book for BRP? BRP Monograph

Benoist

Quote from: Simlasa;383618I assume you've come across the Val du Loup book for BRP? BRP Monograph
Someone pitched it to me around here, but I haven't read it yet, no! Want to!

One Horse Town

Quote from: winkingbishop;383519Alright, next question.  Are there going to be any wizards or whatever in this setting?  Any fireball flinging?  Or would a sage/seer/magus be an extension of the previously described uber-skills (e.g. a skillful astronomer breaks past a threshold and can actually start telling the future; a naturopath gets so good they can sometimes restore limbs, etc)?

Also, do you have a game system in mind or are you creating something from scratch?

Haven't really decided yet.

I think it's going to be less overt magic than fireball flinging. Just an arcane extension to natural skill.

Silverlion

Quote from: One Horse Town;383805Haven't really decided yet.

I think it's going to be less overt magic than fireball flinging. Just an arcane extension to natural skill.

Powerful wizards might seek alchemy at some point--to extend their lives and allow them to pursue many skills to their magical ends.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

One Horse Town

Quote from: Silverlion;383853Powerful wizards might seek alchemy at some point--to extend their lives and allow them to pursue many skills to their magical ends.

Yeah, for mortals that'd be a powerful motivator!

LordVreeg

Quote from: Silverlion;383853Powerful wizards might seek alchemy at some point--to extend their lives and allow them to pursue many skills to their magical ends.

Tools in general make magic seem more varied and 'real'.  Alchemy and Artifice, elements and necromancy...
I'm a fan of this approach.  I like games where flinging fireballs show a superpowerful rare wizard, something most people may never see in their lifetime...
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

winkingbishop

Quote from: LordVreeg;383908Tools in general make magic seem more varied and 'real'.  Alchemy and Artifice, elements and necromancy...

Just to add to the list:

so-called enchanters and the power of persuasion, manipulation, charisma.
stage magic that becomes true illusion.
divinations that come true.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]