This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Greek Myth RPGs

Started by RPGPundit, February 13, 2010, 05:13:51 PM

Previous topic - Next topic

The Yann Waters

Quote from: ConanMK;360474Agone
Er... That would presumably be AGON (in which a group of heroes in the style of the Argonauts competes for glory as they battle against monsters and perform quests for the gods), not Agone the French high fantasy RPG?

Another title that springs to mind is Nine Worlds, in which the cosmology actually follows a geocentric model much like those of Aristotle or Ptolemy, and it all is still governed by the Greek gods. (The ninth world is Hades which surrounds everything else at the borders of existence.) Only the present-day Earth itself remains unaware of this because the well-meaning renegade titan Prometheus once forged an illusionary "shield of reason" around the world in order to protect humanity from the divine power struggles, and more recently the Second Titanomachy, that rage out there in the aether. The PCs are Archons, mortals who have awakened to the power of the Demiurge and discovered the truth about the universe, and ultimately can choose either to support or overthrow the gods of their choice. It's modern fantasy in the "hidden world" mold of Mage: The Ascension, essentially.
Previously known by the name of "GrimGent".

Skyrock

WEG has done a licensed Xena game in the past, though I'm not really certain if that counts as "Ancient Greek".
My graphical guestbook

When I write "TDE", I mean "The Dark Eye". Wanna know more? Way more?

ggroy

Quote from: Koltar;360504Working at my store I may not buy every product , but I do scan them and look them over. Mongoose had a long stretch where their formating, proffreading, and arrangemt inside books was total crap.

It looked like a lot of the Mongoose titles during the d20 glut were rush jobs.  They wanted to be the first to release a title, before everybody else.  Perhaps they bought into the mantra that the first to market got most of the "easy cash", such as the first batch of Mongoose "Quintessential" titles.

Drohem

There was Heroes of Olympus by B. Dennis Sustare.  It was published by Task Force Games in 1981 and was a boxed set.  You play an Argonaut, a member of Jason's crew on his famous voyage.  It came with several maps and sheets of cardboard counters.  I haven't looked at it in years.  Here's a RPGNet review of it.

Ian Absentia

I just remembered that I used to own Mythic Greece: The Age of Heroes, a supplement for Rolemaster.  I recall being initially excited at the prospect, then disappointed that it was essentially a catalogue of stat write-ups for a game that I wasn't eager to play.

Following on Claudius' post above, I have to agree that there hasn't been a definitive "Ancient Greek" RPG yet.  Hellas, to which I linked earlier, has the right idea, but it's been transposed into a Sci-Fi fantasy.  Mazes & Minotaurs comes closer to my mind, but has quite purposefully avoided a direct connection to real Greek history.  Most everything else I've seen has been a supplement for an existing game, much like the Rolemaster supplement I mentioned above -- a catalogue without any real creative effort to make the game come alive.

!i!

two_fishes

I haven't played AGON but the rules look very evocatively Homeric through and through, from naming conventions of the characters (they must choose a Homeric-style adjective to their name, like "flashing-eyed" or "swift-footed") and the attributes, and the structure of the adventure (characters are given quests by their gods, usually involving defeating strange monsters). My friends who have played have told me that it's very important that the players buy into the competitive aspect of the game--players are encouraged to bet against each other for accomplishment of feats--or the game falls apart a little.

There's also John Wick's game, Enemy Gods, which has a neat conceit that players control both a hero and the god of another player's hero. It has a fun core mechanic that requires describing heroic deeds to get dice, but it suffers from being a little underdeveloped.

Ian Absentia

Quote from: two_fishes;360562There's also John Wick's game, Enemy Gods... [snip] ...but it suffers from being a little underdeveloped.
Say it ain't so.  And why is it that every one of John's games sound like a game I played 10 or 15 years earlier?

!i!

ColonelHardisson

Green Ronin's "Mythic Vistas" d20 line had "Trojan War." It's a pretty good supplement if you're looking for something that straddles the line between history and a Harryhausen movie.

I'll also second "Age of Heroes" from TSR's Historical Reference "Green Book" series for AD&D. That entire line, while I feel it errs too much on the side of sticking to history and "realism," produced some of the best D&D stuff out there. All of them are decent references for the average gamer who isn't too into history, but wants what might work well in a game distilled into one source.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Imperator

Quote from: Skyrock;360519WEG has done a licensed Xena game in the past, though I'm not really certain if that counts as "Ancient Greek".

Dude, it totally does.

This brings me memories of Oraculo, a Spanish Mythic Greece game. Despite being the worst RPG I've ever tried in any conceivable sense, we managed to play a fun campaign of it for a bit more than a year. I attribute it to us being adolescent. There's no other conceivable explanation. Seriously, it was the worst.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

The Shaman

Exalted was once pitched to me as a game that was good for running a mythic Greece campaign.

The guy was clearly paying his pusher way too much, or not nearly enough.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF

Ian Absentia

Quote from: The Shaman;360722Exalted was once pitched to me as a game that was good for running a mythic Greece campaign.
You know, I think that it could do the job, but considering how many other systems I've looked at to better emulate the Exalted setting, I wouldn't recommend it.

!i!

RPGPundit

I think Amber could do a good job of it.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Ian Absentia

Well, so could Nobilis, but, in point of fact, neither of them do so.

Oh, good heavens, I forgot Paul Elliott's (Mithras) Warlords of Alexander -- historical roleplaying in the time of Alexander the Great.  It's an unofficial supplement for BRP, and easily as good as any of the official monographs out there.  It's worth downloading for the rules for noble Houses alone.  Paul was also one of the seminal minds behind Mazes & Minotaurs, so you can get a sense of his love for the topic.

!i!

The Yann Waters

Quote from: Ian Absentia;360831Well, so could Nobilis, but, in point of fact, neither of them do so.
Nobilis does incorporate bits and pieces of Greek mythology, however, although in the setting it's assumed that the myths told by mortals tend to be distorted and misunderstood accounts about Nobles and what really happened. But there are still hydras lurking in the alleyways, the last of the Gorgons continues to live alone on her island, the Muses on Mount Parnassus have been joined by a newcomer who looks after Pop; and one of the ancient gods is currently working undercover as a field agent for a secret UN task force that battles against supernatural menaces.
Previously known by the name of "GrimGent".

VacuumJockey

I like Agon, although I don't see it working well for long, intense campaigns. I've enjoyed playing it in small, concentrated bursts, though - it is a very focused game about beating up monsters and bragging about it before your time runs out.

Rules-wise it reminds me mostly of Savage Worlds, although Agon clearly also owes a lot to OD&D; beating up monsters is an important part given a lot of focus in these rules. It has a very nice abstract movement system slightly reminiscent of PIG's Treasure Awaits. That said, it's not really a rules-heavy game, more like a rules light-to-medium.

There's an informative review over at rpg.net.

Personally I think that Agon is a neat little game, although with the caveat that it's really more geared towards episodic campaigns. I believe that this was the intent of the designer, and if so, he did pretty well. :)