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The New Doctor Who RPG

Started by RPGPundit, December 08, 2009, 03:18:40 PM

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RPGPundit

Does anyone have it? If so, what all is in it? And what do you think of it?

RPGPundit
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Tahmoh

It hasnt been released yet in the uk but i think kaimaril got an early copy from dragonmeet so maybe ask him for info if he's around.

I think it should be trickling into us stores any day though so maybe someone will post info later this week.

kaemaril

#2
Quote from: Broken-Serenity;347414It hasnt been released yet in the uk but i think kaimaril got an early copy from dragonmeet so maybe ask him for info if he's around.

I think it should be trickling into us stores any day though so maybe someone will post info later this week.

Yup, picked up a copy at Dragonmeet. There's a thread here on the DWAITAS forum where I've been answering a few questions as best I can.

The contents of the box set :


    • Six transparent d6 with 'TARDIS blue' pips. No special symbol on the 6 (e.g. TARDIS)
    • 'Read This First' - 4 pages.
    • The Player's Guide - 88 pages (incl. charsheet and back)
    • The Gamemaster's Guide - 142 pages (incl. back)
    • Adventures Book - 32 pages
    • Pre-filled character sheets (Doctor, Sarah Jane, K9, Rose, Captain Jack, Martha, Donna, Mickey Smith + 7 simple archetypes (e.g. Journalist) )
    • 7 blank character sheets
    • Gadget cards for psychic paper, sonic screw driver, 51st century squareness gun, engineer's mate, electronic lockpick, engram eraser, vortex manipulator, superphone, sonic lipstick, wrist scanner
    • 8 blank gadget cards
    • Sheet of pre-punched hexagonal storypoint tokens. Somewhere around 200 I reckon, but there's no way I'm counting 'em :)
    • Further Adventures in Time and Space leaflet - gives details (brief blurb, catalog number, ISBN) of Gamemaster's Screen and Aliens and Creatures supplement, plus: 'Ask for more detail on future products at the place you bought Doctor Who: Adventures in Time and Space, or visit our website: www.cubicle7.co.uk'[/SIZE][/SIZE]
    The 'contents page' of the GM guide and Player's guide are printed on the back of the book, which I find actually quite convenient. The paper stock is very thick and durable, almost card.

    Overall, I love this game :)

    Hopefully people should be swarming in any day now to say they have it :)

    edit: Added Mickey Smith, who I'd somehow overlooked for over a week. He truly is the 'tin dog'! :)
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Allensh

I'm waiting for my US preorder, supposedly sent out on the 7th and coming from Ohio...wish I knew how it was being sent (Priority Mail, Media Mail etc.) because then I would know a rough time frame for its arrival. Someone said it might be FedEx...I hope not because with my luck I'll be gone when it shows up :(

Allen

Roger Calver

I havent even got a copy yet.

Bahhhhhhhh :(
Currently doing nothing.

J Arcane

Are there proper character creation rules, for both Time Lord and companion?  Do the latter cover aliens?  Are there any clever Buffy/Angel-esque tricks for handling the power disparity between Time Lord and friends?

And how many of the famous baddies are in there?  I mean, I'd assume Daleks and Cybermen are more or less required, but how many of the less common ones?
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kaemaril

Quote from: J Arcane;347578Are there proper character creation rules, for both Time Lord and companion?  Do the latter cover aliens?  Are there any clever Buffy/Angel-esque tricks for handling the power disparity between Time Lord and friends?

And how many of the famous baddies are in there?  I mean, I'd assume Daleks and Cybermen are more or less required, but how many of the less common ones?
There are, indeed, proper character creation rules.

You can, indeed, generate an alien PC.

Story points, much like plot points etc in Buffy/Angel, are present and a timelord gets less of them than regular characters. But, apart from regeneration and some nifty tricks you can do with the respiratory bypass, there's not that much 'power disparity' between Time Lords and non-timelords. Unlike Slayers, apart from being very clear and regeneration there's not all that much difference between a Timelord PC and a non-Timelord, capabilities-wise. They're not stronger, faster, tougher or anything like that.

I've been answering many such questions over on the DWAITAS forums (see here for the thread), but for ease of use I'll replicate the monsters list here:
QuoteChapter 5 of the GM guide is 'ALL THE STRANGE, STRANGE CREATURES', and the contents lists:

    • Autons (The Nestenes)
    • Carrionites
    • Catkind
    • Clockwork Droids
    • Cybermen
    • Daleks
    • Judoon
    • Krillitane
    • Ood
    • Roboforms
    • Slitheen
    • Sontarans
    • Sycorax
    • Toclafane[/SIZE]
    Plus a section on aliens as PCs. Generally it recommends against playing 'good' versions of bad races (e.g. Dalek Sek, Cyber-Yvonne Hartman) pointing out that, in Doctor Who, they don't tend to last very long

    Alas, no Davros or Master. Or, for that Matter, Family of Blood or Weeping Angels. Hey, I guess they needed something for the first supplement :)
I'm looking forward to seeing what other people think of the game. I absolutely love it :)
He's like fire, and ice, and rage. He's like the night and the storm and the heart of the sun. He's ancient and forever. He burns at the centre of time and he can see the turn of the universe - The Family Of Blood.

Live in/near Milton Keynes? Try Milton Keynes Roleplaying

J Arcane

Time Lords had quite a lot of abilities in the old show they don't seem to quite cover or acknowledge in the new one, perhaps for the best, but the big bit that tended to make the Doctor better than everyone else wasn't special powers, but that he was an absolute skill whore.  The man basically knows everything.  When he doesn't, he's only pretending for the fun.  ;)
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kaemaril

Quote from: J Arcane;347588But the big bit that tended to make the Doctor better than everyone else wasn't special powers, but that he was an absolute skill whore.  The man basically knows everything.  When he doesn't, he's only pretending for the fun.  ;)
Right. And you can buy that.

There's a special trait called 'Time Lord (Experienced)' (you have to buy timelord first) which costs a point to buy. At the expense of a regeneration, and an extra 100-200 years of age, the character gains an extra 4 skill points and acquires an extra Time Traveller feat.

The Time Traveller feat basically gives you familiarity and experience with time periods seperate from your own and is available to any character, not just time lords (so time agents like Jack, experienced companions, etc might also have it).

So you too can have a timelord who knows everything about everything and everywhen - but it'll cost ya big time. You don't get it for free by virtue of being a timelord.
He's like fire, and ice, and rage. He's like the night and the storm and the heart of the sun. He's ancient and forever. He burns at the centre of time and he can see the turn of the universe - The Family Of Blood.

Live in/near Milton Keynes? Try Milton Keynes Roleplaying

RPGPundit

Quote from: J Arcane;347578Are there proper character creation rules, for both Time Lord and companion?  Do the latter cover aliens?  Are there any clever Buffy/Angel-esque tricks for handling the power disparity between Time Lord and friends?

Yes, yes, and not really to my liking (unless they changed things around significantly after the playtest period ended). What they do, in a way, is somewhat nerf the timelords by reducing the number of story points they have. This strikes me as somewhat counter-intuitive and counter-productive. The character least likely to be able to pull something completely out of his ass in a moment of crisis will be the Time Lord.

RPGPundit
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Also, now with the CULTS OF CHAOS cult-generation sourcebook

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NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
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RPGPundit

In general, this does sound very much like what I'd want in a Doctor Who boxed set, so C7 has to be congratulated on that account. Too bad that the D6s are basically just D6s with no special logos or whatnot. I'm guessing that the special logos would have been too expensive, but for that matter, I'm not convinced that plain D6s were really needed in the set at all.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Allensh

Quote from: RPGPundit;347620In general, this does sound very much like what I'd want in a Doctor Who boxed set, so C7 has to be congratulated on that account. Too bad that the D6s are basically just D6s with no special logos or whatnot. I'm guessing that the special logos would have been too expensive, but for that matter, I'm not convinced that plain D6s were really needed in the set at all.

RPGPundit

Well, while many of us gamers have a veritible ton of those things around, a "non-gamer" picking this up for Who connection might not, so this saves having to raid your brother's RISK game for dice :)

Allen

kaemaril

Quote from: RPGPundit;347619Yes, yes, and not really to my liking (unless they changed things around significantly after the playtest period ended). What they do, in a way, is somewhat nerf the timelords by reducing the number of story points they have. This strikes me as somewhat counter-intuitive and counter-productive. The character least likely to be able to pull something completely out of his ass in a moment of crisis will be the Time Lord.

RPGPundit
Or, alternatively, you could look at it as giving an opportunity for the other PCs to shine by allowing them to bring the awesome more :)

Besides which, the other players, if they need to, can always give the timelord some story point lovin' by donating some of theirs. Companions are always saying or doing something that has the Doctor going 'Of course! Why didn't I think of that!?' or 'The bees disappearing? The bees ... disappearing. The bees disappearing!' - the Doctor rarely saves the universe completely single-handedly, though I'll admit it's been known to happen :D
He's like fire, and ice, and rage. He's like the night and the storm and the heart of the sun. He's ancient and forever. He burns at the centre of time and he can see the turn of the universe - The Family Of Blood.

Live in/near Milton Keynes? Try Milton Keynes Roleplaying

kaemaril

Quote from: RPGPundit;347620In general, this does sound very much like what I'd want in a Doctor Who boxed set, so C7 has to be congratulated on that account. Too bad that the D6s are basically just D6s with no special logos or whatnot. I'm guessing that the special logos would have been too expensive, but for that matter, I'm not convinced that plain D6s were really needed in the set at all.

RPGPundit
I was chatting to one of the guys on the C7 stand at Dragonmeet, and he mentioned that they'd looked at adding a custom logo (the TARDIS? The seal of Rassilon? K9? He didn't say :) ) but apparently that would have put the price up by a fiver, so in the end they decided against it.

They are very nice dice, though. Completely clear, with a fetching shade of TARDIS blue for the dots :)

10-20 years ago virtually every house would probably have had a few d6 hanging around from old Cluedo sets and what not, but I'm not sure you'd want to completely rely on it these days. I think it was probably smart to add some in, just in case.
He's like fire, and ice, and rage. He's like the night and the storm and the heart of the sun. He's ancient and forever. He burns at the centre of time and he can see the turn of the universe - The Family Of Blood.

Live in/near Milton Keynes? Try Milton Keynes Roleplaying

Settembrini

Is there any useful stuff to actually create adventures in time and space? Or just characters?
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