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Aces & Eights: Advancement?

Started by RPGPundit, July 29, 2009, 01:05:35 AM

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greylond

Quote from: RPGPundit;317904Talking about A&8s here is good; its good for theRPGsite because it brings people here who are into that excellent game, and its good for Kenzer because it acts as promotion for them. I would think the Kenzer people would be happy that there'd be talk about A&8s here, not in a rush to try to push people over to their boards.

Well, I'm not "A Kenzer People." I'm just a good fan and answer questions a bit when I can. All I was saying is that you get more people who have played/GM'ed it over there...

Mark Plemmons

Quote from: Jaeger;317941I was looking at the downloads section of the aces & eights website...

 Does the 2nd printing of the hardcover include all the corrected errata?

Or would i still need to print out the corrected chapters from your website?


The second printing fixes all the previous errata (same printing as the softcover and the Player's Guidebook), but introduces some new errata, sadly.

The best link for that info is here:
http://www.kenzerco.com/forums/showthread.php?t=38415
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mhensley

Quote from: greylond;317080In HMB, after character creation, there is NO Way to increase stats.

Where did you get this idea?  As far as I know, you can always buy up your stats with bp's.

estar

Quote from: mhensley;318044Where did you get this idea?  As far as I know, you can always buy up your stats with bp's.

That was my impression as well

RPGPundit

Is there any major erratta? Something in the rules, from the book I have, that would actually make the game unplayable or that would really need to be changed for balance?

RPGPundit
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greylond

Quote from: mhensley;318044Where did you get this idea?  As far as I know, you can always buy up your stats with bp's.

Where's that in the rules?

greylond

Work on an actual Errata Document, that will eventually be put up for Download is in process by the HackMaster Assoc Errata team...


Quote from: RPGPundit;318095Is there any major erratta? Something in the rules, from the book I have, that would actually make the game unplayable or that would really need to be changed for balance?

RPGPundit

No, not really. Not much.

mhensley

Quote from: greylond;318116Where's that in the rules?

Where does it say that you can't?  ;)

Seriously, the advancement say you get 15 bp each level.  It doesn't actually say what you can do with them.  I assume that means you can use them to do anything that you could do in character creation- buy stats, buy skills, buy talents, buy proficiencies, etc.

greylond

It doesn't mention characters Not Being able to Fly either but that doesn't mean that your character can fly...

Absence of a Rule doesn't imply that it is allowed. The only place that Increasing Abilities is mentioned is under "Finalizing Ability Scores" which to me kinda means "Final"...

RPGPundit

I seem to recall reading that in the character creation rules, that you can only buy up attributes during initial character creation.

RPGPundit
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ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

mhensley

Ok, here is the official answer-

Quote from: David Kenzertechnically, the only time you can increase stats by spending BPs is in step 5 of character creation.

That said, buying up stats is a suckers play...if your players want to, I say let them!

In advanced, you get to roll one set of dice and assign them to each stat for improvement (except Looks, sorry, if the gawds made you ugly, tough luck!). Stat is matched to the die before the roll, not after. penetration applies.

http://www.kenzerco.com/forums/showthread.php?t=44376

Jaeger

Quote from: mhensley;318401Ok, here is the official answer-

http://www.kenzerco.com/forums/showthread.php?t=44376

I might be mistaken, but that is a thread about Hackmaster I believe...
Hackmaster doesn't have the same system as A&8's does it?

I was also looking at the A&8's character sheet, and I noticed that while the game uses hit locations all the hit points are part of a common pool and not assigned to hit locations.

 How does that work in the sytem when a PC gets shot in the head?  Am i wrong in assuming certain DMG modifiers based on the hit location?


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mhensley

Quote from: Jaeger;318445I might be mistaken, but that is a thread about Hackmaster I believe...
Hackmaster doesn't have the same system as A&8's does it?

No, but they're similar.  It was in response to a statement about HM earlier in this thread.

greylond

Quote from: Jaeger;318445I was also looking at the A&8's character sheet, and I noticed that while the game uses hit locations all the hit points are part of a common pool and not assigned to hit locations.

 How does that work in the sytem when a PC gets shot in the head?  Am i wrong in assuming certain DMG modifiers based on the hit location?

Wounds in a certain Hit Location go against the General HPs however, each time someone gets wounded you look it up on the location chart. Each chart has different Wound Effects which last until that Wound is healed, unless it is a Perm Effect(says so right on the chart). There generally isn't a special Wound Effect unless the damage is 3 or more. Also, Head Shots DOUBLE the Damage. Looking at the Head-GunShot Chart you find that a 10hp wound is instant Death, so a Gunshot of 5 HPs to the Head= Death. Doesn't matter that it isn't more than your Total, you just got your Head Blow OFF...

Other Wound Effects are anything from Falling Prone, Dropping whatever is in your hands to a Temp or Perm Stat Mod, etc...

greylond

Quote from: mhensley;318401Ok, here is the official answer-



http://www.kenzerco.com/forums/showthread.php?t=44376


Yea, don't listen to the PlayTesters. That question came up during PlayTest and I was pretty sure that they didn't change that one. There's been one or two things they changed but pretty much it is the same as the playtest.