This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Your Dream Box-Set?

Started by RPGPundit, June 26, 2009, 01:47:22 PM

Previous topic - Next topic

RPGPundit

What do you think should go in a box set?
What would be the ideal, keeping in mind the reality of price-quality index (ie. the fancier the stuff you put in there the higher the price will be)?

Pick your favorite game, imagine it re-released as a box set. What's in it?

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Sigmund

Dragonquest 1e (only with the 2e rules updates) and the basic Frontiers of Alusia setting included.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Benoist

#2
Wilderlands of High Fantasy + Player's Guide to the Wilderlands in a single boxed set.

If Ptolus was a boxed set, it'd be my dream city boxed set.

Now, a game as a boxed set, it'd be OD&D, with the small booklets (love the actual size of the original books), dice, sample graph paper and character sheets, rewritten in a language similar to Holmes' and an organization similar to Mentzer's. That's it. That'd be the perfect game for me.

aramis

I've got 2...
MegaTraveller:
Based upon the original MT boxed set, plus ref's companion
Rules changes: better integrate aircraft design, use HG (via the T20 iteration) as the basis for design, not striker. Advananced CGen for all 18 careers. Slight alteration to the penetration level table. Add Initiative and Contacts out of TNE.

Books: include but reorganize. [list=i]
  • PM should have character gen, tasks, skills, equipment lists, psionics
  • RM should have combat, Research rules, and all the other rules material from the old Ref's Companion.
  • Encyclopedia should include the library data, and the world list but for the domain), as well as the setting essays from Ref's companion.
  • Design Book should include all the design sequences and sample designs, and all designs should include worksheets showing the maths.
Also included:
[list=i]
  • Map of the domain
  • 3+ different styles of character sheet
  • pile of NPC cards
  • five dice: 3 red with embossed black starbursts, 2 black with yellow.
Tunnels and Trolls 8
Rule Book, no spell list*, but all the rules from 7.5, with the missing bits that I've emailed Ken St. Andre about (race descriptions from 5.5 & MM, personalized monster combat dice, berserking, fencing, a few clarifications.)
Magic book*, all the magic rules in a separate volume
Elaborations Book: Clerics, magic items, magic research, enchanting, Trollworld and its history, horses & beasts of burden. (essentially, best of SA)
Monsters Book (Consolidates the two in 7.5, lists racial multipliers for those that mesh with CGen)
Solo Adventure
GM Adventure
more of FD's combat tokens, but in 3/4" rather than 1"
CD Rom with: T&T video Game & Mac, Unix, Linux, and windows versions of DosBox so you can run it; maps; out of print solos

Nice metal tin, slightly taller than 7.0.
Liz Danforth editing Ken's writing. (Ken writes good games, but isn't the best at organizing them. 5.0 lasted 25 years on the market by the combined strength of Ken's rules and Liz's editing.

mhensley

Mix the awesomeness of the Warhammer Quest box set with the rules of Basic D&D.

Tommy Brownell

Marvel SAGA...wait, that was already in a boxed set.

Buffy/Angel - Hmmm...I'd have to think about that.  Two-sided map, annotated, one side Sunnydale, one side Los Angeles.  Character creation/rules in one book, two smaller books covering the aforementioned setting, and a large Character Tome covering the major characters, monsters, etc.

Deadlands - Map of the US.  Blank hex or square map.  Good selection of cardstock cowboys.  Rules book.  Setting book (with NPCs).  Monster book.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

KrakaJak

Take Exalted:

Basic rules (i.e. how to roll dice, build dice pools) booklet. A booklet for each Solar Exalted caste. A booklet of enemies for the GM. A GM's guide (building baddies, relics, treasure, adventures) A large cloth map of Creation. 30 D10s.

Take All flesh Must Be Eaten:

50 Plastic Zombies. 5 Plastic people. A Zombie Masters Guide (building Zombies, Adventures and Deadworlds), a players guide(s), a set of dice. + 4 d10s.
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

SunBoy

What about a TMNT & Other Strangeness box with three separate books, Players section, GMs,  and one with some setting (mostly NPCs, foot clan, triceratons, utroms, etc)? It would need new covers for the GMs and setting books, Eastman and Laird's, of course. Throw in a reprint of TMNT Vol.1 #1, (black & white), and two set of dice, one turtle-green and one red. Now that would be mondo awesome.
"Real randomness, I\'ve discovered, is the result of two or more role-players interacting"

Erick Wujcik, 2007

Silverlion

My FRPG, High Valor, in a wooden box with wood burnt name and symbol. Leather straps hold it closed, inside is a hardback leather bound book, dice, pad of character sheets on faux parchment, cloth map of the setting, a bestiary of the monsters with no stats, just art and well typical classic bestiary stuff and a quill pencil. (A mechanical pencil disguised as a feather quill)

Of course this would be the limited edition set. (I Love the cover art, so it have to be in there too, as a wall poster.)

It is of course completely impractical.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

David Johansen

Well, for Traveller, the boxed set would include a sprue with six multi-part figures for adventurers of each major race and a sprue of the core spacecraft, and a sprue with parts for an air raft, and of course, three little black books.

Similarly, for Barren and Desolate Stars, there would be enough multipart armoured trooper sprues to make six troopers for four factions (rocket rangers, pirates, patrol, and grunts) sprues for destroyers, maggot folk, the chosen, and robots, and a few, build your own vehicle sprues.

Yes, I strongly believe rpgs need repackaged to compete with the toy value of Games Workshop and FFG's board games.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Warthur

I'd love to see a Dark Heresy box with an Acolyte's Briefing, containing all the knowledge about the Warhammer universe your average Inquisitorial Acolyte in your average DH campaign should know (most of the campaigns I've been in have assumed, fairly, that the Inquisition's agents are given a bit more knowledge about the universe than the standard "it's all bad, shoot now and ask questions never" line that the normal Imperial citizens are fed) plus all the rules the players need to know, a big poster map of the Calixis sector, a Calixis Sector guide full of juicy setting information, and a GM's Guide with all the rules that should really be the sole purview of the GM (like the Insanity and Corruption rules). Plus a bunch of percentile dice, some pregens, and some 40K-scale minis of a male and a female PC of each career path.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Danger

Sci-Fi wise, I don't think you could go wrong with the traditional Players' Guide/GM's Guide/Star map (or at least a map of some sort) and a bundle of the different types of records to be used like PC sheets, vehicle sheets and so on.  Cap it off with an adventure, any errata that exists at time of printing (if possible; the internet kind of takes care of this issue now, but it still is nice) and a nifty catalog full of stuff to drool over.  Oh, and don't forget the dice

Make all of the Guides and forms already punched out and ready to be put in a binder too.

The kicker is to put out something that is well written, evocative of the subject material, well illustrated and filled with enough "stuff," to launch the owner into any number of directions adventure-wise right off the bat yet still leave room for fleshing out further down the road.

To save on costs, do away with glossy paper, color illustrations and overly thick Guide covers (if they are used at all).

And have Dietrick (sp?) do the box cover and any interior illustrations he can; that fellow is who I think of hands-down each and every time good sci-fi game art comes to mind.
I start from his boots and work my way up. It takes a good half a roll to encompass his jolly round belly alone. Soon, Father Christmas is completely wrapped in clingfilm. It is not quite so good as wrapping Roy but it is enjoyable nonetheless and is certainly a feather in my cap.

Soylent Green

Actually, I like slim rulebooks with concise rules, solid advice on how to run the game and just enough backround fluff to set the mood.

I remember when I first got the Gamma Alternity book in one place they had provided a formal definition for what a blanket is (among another host of ordinary objects). Other than wasting 2 pages, what was the point of that?

Unless the game really calls for miniatures or custom props, I don't think the boxed set is really winning format.
New! Cyberblues City - like cyberpunk, only more mellow. Free, fully illustrated roleplaying game based on the Fudge system
Bounty Hunters of the Atomic Wastelands, a post-apocalyptic western game based on Fate. It\'s simple, it\'s free and it\'s in colour!

Xanther

TFT 2
In the Labyrinth, Advanced Melee, Advnced Wizard, a reversible map (hex one-side, off-set squares the other), an adventure (with a "dungeon" map more along the lines of a D&D adventure), sheets of good and thick counters with at least a complete set of the creatures in the adventure.
 

Age of Fable

Danger, your avatar seems to really like the idea of that box set.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.