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(Edition Wars) Tycho threatens to kill D&D 4e players'

Started by KrakaJak, June 24, 2009, 02:25:54 AM

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StormBringer

#15
Quote from: Kord's Boon;310213@ StormBringer: I'd be keen on giving first edition a go, whats the best avenue for approaching the game, as I'd be a new player?

Quote from: Cranewings;310214My email is panthercrane@hotmail.com if you want a player.
Here is the secondary recruitment post: Castle Amber

The Available PCs are the slots I need to fill, if any look interesting, I can shoot you a direct link to the post with the character sheet in it, otherwise, if you want to scroll back through the thread, you should be able to pick up on which character is which.  Let me know what you are thinking of playing, right now the party is at a point where adding in more characters would be rather ideal, from a story perspective.

KB: We have been using a kind of AD&D/OSRIC hybrid, as some of the characters were created with OSRIC, the rest with AD&D, although I don't recall which is which off the top of my head.  :)  If you want to download a copy of OSRIC, those rules are as valid.  I assume you mean you are unfamiliar with 1st edition, rather than D&D in general, in which case, the classes are pretty much the same as 3.x, but the options might be a bit less than you are accustomed to.  No skills, no feats, nothing like that.  The characters are a bit scattered around the thread, so if you have any questions, you can ask those in the recruitment thread.  That's the one with the unembellished title, the others are OOC and IC.  IC is where the game is going on, OOC is for background information or lengthy questions.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

ColonelHardisson

Quote from: Kord's Boon;310213Those who crave the simulation elements of the game will be able to pick up on a rule or two, but we were a group that was going to naturally lean toward the story side.  Hopefully you'll still find something in it to savor."

I have to admit that I'm unclear what Tycho/Jerry meant by this. It's clear he's giving 4e a thumbs-up in the stuff prior to this, but this paragraph is almost like English "lorem ipsum" to me, and I'm not trying to be cute or combative. I literally cannot understand what he means here. I admit that it may just be my own (lack of) reading comprehension, but if someone could make it clear, I'd appreciate it.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Thanatos02

We can speculate as to the true meaning of Tycho's* feelings re: D&D 4E, I think he remarked about being pretty positive about it, in general. One could always ask him. Eventually, he'd cough up an answer, well, maybe he might.

Here's my real guess, though. Gamers are creatures of habit, and it boggles my mind to think that he'd not have a very precise opinion of the game. OTOH, there are people who are invested in playing and people invested in arguing about the validity of other people's enjoyment. Things being what they are, Tycho seems like the first. If he's a 3.x geek and he can't get a 3.x game, but there are a bunch of 4 E players ready to go, he will run that shit because that's the game, right there.

What I enjoy about those D&D comics, though, arn't the implications of 3rd vs 4th Editions or anything like that. It's the interaction between a DM who's adversarial and the DM who's 'a friend'. Obviously there's a different mentality. The game makes all the difference. Regardless of system and even regardless of how by the book, intention makes a difference.

Penny Arcade always has painted Tycho as the more dangerous one of the two.

* Who's name I'm using because that's really how he's presented himself. I'm commenting on his posts, and I feel that while they're asides meant for us, that they're meant for us also means that he's in character. As such....
God in the Machine.

Here's my website. It's defunct, but there's gaming stuff on it. Much of it's missing. Sorry.
www.laserprosolutions.com/aether

I've got a blog. Do you read other people's blogs? I dunno. You can say hi if you want, though, I don't mind company. It's not all gaming, though; you run the risk of running into my RL shit.
http://www.xanga.com/thanatos02

KrakaJak

Quote from: SunBoy;310173Sorry, so you meant "positive" as in "discussion worthy". I read that as "positive" as in "not having any playing experience is good for being a GM". In your sense, yeah, it is interesting.
I have no problem with newbie players jumping right into the GM position. The only way to become an experienced GM is to experience GMing and all.
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

SunBoy

Quote from: KrakaJak;310233I have no problem with newbie players jumping right into the GM position. The only way to become an experienced GM is to experience GMing and all.

I don't have a problem, per se, but I do think that a little playing experience will be a world of a difference from jumping right in.
"Real randomness, I\'ve discovered, is the result of two or more role-players interacting"

Erick Wujcik, 2007

Tommy Brownell

Quote from: KrakaJak;310233I have no problem with newbie players jumping right into the GM position. The only way to become an experienced GM is to experience GMing and all.

That's pretty much what I did.  Jumped right in with AD&D2e about 15 years ago or so.

I had no "Killer DM" preconceptions or anything like that, just a desire to run a fantasy game for my friends and the advice gleaned from the AD&D2e (and Marvel FASERIP) rulebooks.

On the other hand, I have some good friends who played for years before GMing and their games make me want to pull my eyes out because of extreme railroading, adversarial outlooks toward players and little sense of internal game world logic.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

counterspin

Judging difficulty is a developed GM skill.  4e gives you guidelines in the form of XP budgets, but that can't fully replace the GM.  What 4e does give you is solid tools for moderating difficulty once you've discovered that your lowballing it for whatever reason, as opposed to prior editions.