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Basic/Expert D&D *class* generator (not a character generator)

Started by Age of Fable, January 07, 2009, 03:19:51 AM

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Age of Fable

free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.


Blackleaf

Ha!  That's pretty cool, although my first try gave me something a bit mental. :)

QuoteRequirements: none
Prime Requisite: CON
 
Hit Points
Level   Hit Points
1   1d4
2   2d4
3   3d4
4   4d4
5   5d4
6   6d4
7   7d4
8   8d4
9   8d4+3
10   8d4+6
11   8d4+9
12   8d4+12
 
Armour
Members of this class may not wear any armour.
 
Weapons
Members of this class may only use slings.
 
Attacking
Members of this class roll to attack as a cleric or thief.
 
Magic Items
Members of this class have no restrictions on the use of magic items.
Note that, for magic armour, weapons and shields, characters can only use a magic item if they could use the normal version of that item.
 
Thief Skills
Members of this class have the thief skills, including the bonus when attacking unnoticed from behind, of a thief of their level.
 
Flying
At level 4, members of this class gain the ability to fly.
 
Regeneration
At level 3, members of this class gain the ability to regenerate 1 point of damage per turn, except for damage inflicted by fire.
 
Saves
Members of this class save as a fighter of their level.
 
Professional Skills
Members of this class have the special skills of an animal trainer (see p48 of Labyrinth Lord).
 
Advancement
Level   XP required
1   0
2   1600
3   4000
4   8400
5   16800
6   33600
7   67200
8   131250
9   350000
10   525000
11   700000
12   875000

Heh. :)

brettmb


Age of Fable

Quote from: Stuart;277605Ha!  That's pretty cool, although my first try gave me something a bit mental. :)

Thanks!

It could be some kind of pixie-like creature.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Age of Fable

Quote from: islan;277600Wow, awesome!

Quote from: brettmb;277608Where was that back in the 80s? :duh:

Thanks :D
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Blackleaf

Quote from: Age of Fable;277609It could be some kind of pixie-like creature.

Good call! :)

islan

Agreed.  I'm having fun just generating stuff and imagining what it could be for.

CavScout

Some of the combos are wacky as all get out (if not interesting)!
"Who\'s the more foolish: The fool, or the fool who follows him?" -Obi-Wan

Playing: Heavy Gear TRPG, COD: World at War PC, Left4Dead PC, Fable 2 X360

Reading: Fighter Wing Just Read: The Orc King: Transitions, Book I Read Recently: An Army at Dawn

James J Skach

Easy - it's a Pixar!

An annoyingly cute and somehow magnetic character you don't want to like, but can't help it - and takes your money while you're not looking and you barely notice.
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Akrasia

RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Premier

I challenge anyone to randomly generate a less useful class then this:

Requirements: none
Prime Requisite: STR
 
Hit Points
Level   Hit Points
1   1d3
2   2d3
3   3d3
4   4d3
5   5d3
6   6d3
7   7d3
8   8d3
9   9d3
10   10d3
11   10d3+1
12   10d3+2
 
Armour
Members of this class may carry a shield, but may not wear any armour.
 
Weapons
Members of this class may only use bows and swords.
 
Attacking
Members of this class roll to attack as a magic-user.
 
Magic Items
Members of this class may not use any magic items.
 
Turning the Undead
Members of this class can attempt to turn the undead as if they were a cleric of 80% of their actual level. That is:
Character
Level   Turn Undead
As Cleric
1   1
2   2
3   2
4   3
5   4
6   5
7   6
8   6
9   7
10   8
11   9
12   10
 
Regeneration
At level 12, members of this class gain the ability to regenerate 1 point of damage per turn, except for damage inflicted by fire.
 
Saves
Members of this class save as a Normal Man, regardless of their level.
 
Special Abilities
At level 4, members of this class gain the special abilities of a dwarf (60 foot infravision, detect traps, false walls etc).
 
Professional Skills
Members of this class have the special skills of a blacksmith (see p48 of Labyrinth Lord).
 
Advancement
Level   XP required
1   0
2   1080
3   2160
4   4640
5   9280
6   18560
7   37120
8   72500
9   145000
10   217500
11   340000
12   550000

I mean, d3 Hit Points, attacks as a magic user, no armour, only ranged weapons, saves as a Normal Man, but damn! He can turn undead... almost as well as a cleric.
Obvious troll is obvious. RIP, Bill.

KenHR

Quote from: Premier;277668I challenge anyone to randomly generate a less useful class then this:

...

I mean, d3 Hit Points, attacks as a magic user, no armour, only ranged weapons, saves as a Normal Man, but damn! He can turn undead... almost as well as a cleric.

How 'bout this one?  :)

I really love your generators, AoF.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

JongWK

Wow, this is excellent! How long did it take you to build it?


My result:

If both prime requisites are at least 13, members of this class will gain a 10% bonus to experience.
 
Hit Points
Level   Hit Points
1   1d6
2   2d6
3   3d6
4   4d6
5   5d6
6   6d6
7   7d6
8   8d6
9   9d6
10   10d6
11   11d6
12   11d6+2
 
Armour
Members of this class may wear leather armour, but may not carry a shield.
 
Weapons
Members of this class may only use daggers.
 
Attacking
Members of this class roll to attack as a magic-user.
 
Magic Items
Members of this class may use the following magic items:
weapons   yes
armour   no
shields   no
potions/rings   no
misc. magic   no
wands, staves and rods   no
protection scrolls   yes
other scrolls   yes

Note that, for magic armour, weapons and shields, characters can only use a magic item if they could use the normal version of that item.
 
Magic-User Spells
Members of this class can cast magic-user spells as a magic-user of their level.
 
Thief Skills
Members of this class have the same skills as a thief, but to a lesser extent. They gain the normal bonus when attacking unnoticed from behind, but their percentage chance with other skills is only 50% that of a thief of the same level. That is:

Character
Level   pick locks   find/remove traps   pick pockets   move silently   climb walls   hide in shadows   hear noise
1   9   7   12   12   44   7   1
2   12   9   14   14   44   9   1
3   14   10   15   15   45   10   1-2
4   16   12   19   19   45   14   1-2
5   18   17   20   20   46   15   1-2
6   23   22   22   22   46   19   1-2
7   28   27   27   27   47   24   1-2
8   33   32   32   32   47   29   1-2
9   38   37   37   37   48   34   1-2
10   43   42   42   42   48   39   1-3
11   48   47   47   47   49   44   1-3
12   49   48   53   48   49   45   1-3
 
Saves
Members of this class save as an elf of their level.
 
Special Abilities
Members of this class have the special abilities of a halfing (hide, possible bonus to initiative, +1 on missile attacks, -2 AC vs creatures larger than human size).
 
Professional Skills
At level 4, members of this class gain the special skills of a navigator (see p48 of Labyrinth Lord).
 
Advancement
Level   XP required
1   0
2   2440
3   4880
4   10400
5   20800
6   41600
7   83200
8   162500
9   325000
10   487500
11   650000
12   875000
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Blackleaf

This one looks like a MONK

QuoteRequirements: none
Prime Requisite: WIS
 
Hit Points
Level   Hit Points
1   1d4
2   2d4
3   3d4
4   4d4
5   5d4
6   6d4
7   7d4
8   8d4
9   8d4+3
10   8d4+6
11   8d4+9
12   8d4+12
 
Armour
Members of this class may not wear any armour.
 
Weapons
Members of this class may use any weapons.
 
Attacking
Members of this class roll to attack as a cleric or thief.
 
Magic Items
Members of this class may not use any magic items.
 
Magic-User Spells
Members of this class can cast magic-user spells as a magic-user of 30% of their level - that is:
Character
Level
   
Spell Level
   1   2   3   4   5   6
1   -   -   -   -   -   -
2   1   -   -   -   -   -
3   1   -   -   -   -   -
4   1   -   -   -   -   -
5   2   -   -   -   -   -
6   2   -   -   -   -   -
7   2   -   -   -   -   -
8   2   -   -   -   -   -
9   2   1   -   -   -   -
10   2   1   -   -   -   -
11   2   1   -   -   -   -
12   2   2   -   -   -   -
 
Regeneration
At level 5, members of this class gain the ability to regenerate 1 point of damage per turn, except for damage inflicted by fire.
 
Saves
Members of this class save as a magic-user of their level.
 
Advancement
Level   XP required
1   0
2   1400
3   2800
4   5600
5   14400
6   28800
7   57600
8   112500
9   312500
10   468750
11   625000
12   781250