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Nation Building Games

Started by One Horse Town, December 04, 2008, 12:07:25 PM

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One Horse Town

After Stone Horizons is out of the way, i have an idea for a game where building your community from stone age donkeys to enlightened continent-spanning empires is intertwined with character progression.

Are there any other RPGs out there that cover this?

arminius

Aria maybe.

Clay of the Gods could sort of be used that way I think. (Google it.)

riprock

I think a lot of game designers enjoy computer games with that theme, esp. Sid Meier's Civ series.

I heard about a "New Gods of Mankind" which could be segued into REIGN, but it would require a lot of home-brewed rules.

Classic AD&D had a few rules for describing the little feudal kingdom players would get upon reaching "name level."  Certainly a lot of AD&D characters arose from total obscurity to take over the world and then raid the Planes to kill every god in "Deities and Demigods."
"By their way of thinking, gold and experience goes[sic] much further when divided by one. Such shortsighted individuals are quick to stab their fellow players in the back if they think it puts them ahead. They see the game solely as a contest between themselves and their fellow players.  How sad.  Clearly the game is a contest between the players and the GM.  Any contest against your fellow party members is secondary." Hackmaster Player\'s Handbook

Premier

I guess you already know about the Birthright setting for AD&D 2E, which is kind of like that.
Obvious troll is obvious. RIP, Bill.

One Horse Town

Quote from: Premier;271420I guess you already know about the Birthright setting for AD&D 2E, which is kind of like that.

Yeah. I'm aiming for a simpler nation building part, but with things such as the Quest for Fire, Searching for the Tablets of Fate and such. Each of these upgrades your settlement and gives you as the PCs more power, rising through the Hunter-Gatherer stage (PCs are Wise-Men) to the Tribe stage (PCs are Ancients), the Kingdom stage (PCs are God-Kings) to Empire (PCs are Immortals). So far, i have 40 distinct 'upgrades' which require quests to obtain. Just a case of getting some basic PC and Community mechanics together, then rolling through the quests!

Basically a God sim/RPG cross with a beginning, middle and end. If i feel particularly ambitious it could be split into different mythologies. So one set of 40 quests might follow Norse mythology, another Egyptian or Celtic, Babylonian etc.

One Horse Town

I've rethought this idea and have decided to ditch the pure fantasy/mythological aspect.

Ideas have been whirring through my brain to make this a generational post apocolyptic game tentatively named Reclamation Earth. I might start up another development thread on this when SH is further along.

RPGPundit

Its been attempted a few times, but never successfully.

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