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Zombiepocalypse

Started by HinterWelt, November 14, 2008, 12:04:59 PM

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HinterWelt

I have an idea for a game of the same name as the title of this thread.

Are there too many Zombie games out there already?

Which ones do you like and why?

If possible, give a one liner summary of your fav zombie game.

Thanks,
Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

One Horse Town

Zombiepocalypse - because you're going to do it.

Not too helpful, but heartfelt. I wanna see a Bill zombie game. Want help? ;)

HinterWelt

Quote from: One Horse Town;266354Zombiepocalypse - because you're going to do it.

Not too helpful, but heartfelt. I wanna see a Bill zombie game. Want help? ;)

Sure. This is still in the thinking up the concept phase. I like the idea of making it after the initial rush. Combine two genres I like which is zombie (ala 28 days later) and post apocalypse (I like survivable apocalypse so not nuclear). Elements of the game would be stuff like resource gathering, dealing with serious scum of the world and, of course, zombies and variants. I don't seem magic playing any part.

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

jgants

Quote from: HinterWelt;266364Sure. This is still in the thinking up the concept phase. I like the idea of making it after the initial rush. Combine two genres I like which is zombie (ala 28 days later) and post apocalypse (I like survivable apocalypse so not nuclear). Elements of the game would be stuff like resource gathering, dealing with serious scum of the world and, of course, zombies and variants. I don't seem magic playing any part.

Bill

So this would not be squirrels of the living dead, then?
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

One Horse Town

I don't have it, but on the resource gathering part, i believe One of The Living by Eden for AFMBE covers this in some detail. Might be worth having a look, both for research and avoiding too much overlap if you plan this to be a part of the game.

CavScout

Can there ever be too many well done zombie games?

AFMBE because of its fairly straightforward system and multiple "zombie worlds" to play in.
"Who\'s the more foolish: The fool, or the fool who follows him?" -Obi-Wan

Playing: Heavy Gear TRPG, COD: World at War PC, Left4Dead PC, Fable 2 X360

Reading: Fighter Wing Just Read: The Orc King: Transitions, Book I Read Recently: An Army at Dawn

Ronin

Well I dont know if their are too many zombie games out there. But the zombie wave of popularity has passed. Not to say their would not be people interested in it. But if released a couple years ago I think it would due/done better. If that makes sense.
I really think AFMBE has got the complete range of zombie stuff covered. Decent/good system rules, and info to get you started on just about every zombie background/setting you can think of. I think it would really be tough to compete against.
Then again people who really enjoy the zombie stuff. May pick it up anyways to mine awesome from. I guess it would come down to, how does yours do it better or different? What would make me purchase this instead of use an exsisting product?
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

dsivis

I love zombies.
But I love originality more.
So it's hard to reconcile those two.
Decide what aspect(s) of the zombie genre you want to focus on, and then make sure those haven't been done before (or at least, not done well).
I think the post-apoc choice is a good one, provided these two questions are answered in a smart, original manner:
1. What caused said apocalypse?
2. How long has it been since then?
"It\'s a Druish conspiracy. Haven\'t you read the Protocols of the Elders of Albion?" - clash

kregmosier

My thoughts when I started work on the Dead were "What would make this different from any other game where you just drop in Zombies as the big-bad?"  So, my question would be, "What sets your game apart from, say, AFMBE?"

Not sure if there's a "best" zombie game...i would assume AFMBE due to market-share, although I've never actually played it.
-k
middle-school renaissance

i wrote the Dead; you can get it for free here.

Idinsinuation

The world definitely needs more focused zombie RPGs.  AFMBE nails the generic zombie game well but I'd like to see a well detailed world infested with the walking dead.

Honestly a classic zombie survival type game with a detailed setting would be impossible for me to pass up.
"A thousand fathers killed, a thousand virgin daughters spread, with swords still wet, with swords still wet, with the blood of their dead." - Protest the Hero

Bradford C. Walker

We have AFMBE.  That is enough.

jgants

Quote from: Bradford C. Walker;266506We have AFMBE.  That is enough.

I like AFMBE, and think the books show 10x more creativity than many games out there, but I hardly think its the end-all, be-all of zombie rpgs.

One could certainly create an interesting new game with simpler mechanics and a specific world vision.  For example, a Resident Evil RPG with a cinematic system would be cool (based on the video games, mind you, not the godawful movies).
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

Spinachcat

>Are there too many Zombie games out there already?

Nope.  Zombies are perpetually good enemies, but so few people have done anything interesting with them.   28 Days gave us running zombies which is considered revolutionary.   In 40 years since Night of the Living Dead, the biggest deal is x4 movement?  So yes, there is a lot of room for innovation!


>Which ones do you like and why?

Not overly impressed with AFMBE.   I like Unisystem, but I don't think it does zombie horror very well.   That said, they have done a smart job making AFMBE dominate the niche.

CoC has been often used for Zombies and BRP / CoC is a reliable workhorse.  SAN loss works fine and the system is open enough to do what you want.

Chill, like CoC, worked for Z-games.  Maybe even better than CoC because the fear rules and the "guns are good and dangerous" philosophy in Chill made the combat faster and more brutal.

Dead Reign in the Rifter was quite interesting.   I have not seen the final book so I can't comment on that.   The Rifter version however had some cool promise by adding necromancy and variant zombies.

>If possible, give a one liner summary of your fav zombie game.

Sun & Storm was a crap system with a terrific idea of a utopian techno-fantasy society that suffers an undead apocalypse.   I approached the author of the rights a few years ago, but he declined.

dsivis

I've been playing the Left4Dead demo a bit lately and really like the mutant zombies. They add spice to the genre.
Bill, what do you think about adding multiple zombiforms?
"It\'s a Druish conspiracy. Haven\'t you read the Protocols of the Elders of Albion?" - clash

HinterWelt

#14
Quote from: jgants;266369So this would not be squirrels of the living dead, then?
No, actually that has been discussed before in other threads. I think All Nuts Must Be Eaten would be a good title but I also like the Squirrels of the Living Dead. Unfortunately, the boss thinks the idea sucks.

Quote from: Ronin;266402I guess it would come down to, how does yours do it better or different? What would make me purchase this instead of use an exsisting product?
Simply, the setting. I am not big on selling the system but I think it would be somewhat lite but not what folks would call lite. I will get into that more below. The setting would be, most likely, a mixture of genres. Currently, I was talking post apoc and zombie but I might throw sci-fi in there as well. Again, more below.
Quote from: dsivis;266408I think the post-apoc choice is a good one, provided these two questions are answered in a smart, original manner:
1. What caused said apocalypse?
2. How long has it been since then?
1. The first idea I have is a alien space ship crashing onto Earth. I mean crashing, like tons of dust and a year without a summer. Possibly an extended darkness. Then, a bioform nanite that was meant to terraform a primitive planet (i.e. was never designed to interact with anything more complex than single celled animals) is released. This is the "finishing blow" but we were on the ropes before that.

2. I am really torn. I like the idea of just after the Darkness. Say, maybe 6 months to a year?

Quote from: dsivis;266626I've been playing the Left4Dead demo a bit lately and really like the mutant zombies. They add spice to the genre.
Bill, what do you think about adding multiple zombiforms?
I like it. I would go one further and stat out a couple of versions not seen a lot. Stuff like zombie birds, constructs (protein matter that the bioform has reorganized), herd animals and what I call group zombies (a malfunction of the bioform and its ability to communicate basically links several zombies into one).

Here is my first thoughts:
Alien unmanned probe (big mother) malfunctions and fails to do a close approach analysis of Earth. It tries to land but instead crashes in North America doing some serious damage. The world reels from the environmental damage but the effects are survivable (probably not so much for the US). Then a team investigates the crash site and is surprised to find a relatively intact ship. They are quickly infected and the bioform spreads fast from there.

...Zombiepocalypse...

Now, I have a couple of competing ideas.
1. The bioform mostly creates zombies but in those it does not kill, it "enhances" them. So, you end up with exaggerations of existing abilities. Enhanced characteristics, sight, hearing, smell and in rare cases things like ESP, telekinesis, telepathy and pyrokinesis.

2. The alien ship has an AI on board that has gone mad in the millennia between the stars. It now is dedicated to terraforming this planet at all costs. It has limited control over the zombies.

3. The characters come from a bunker/think tank that is now trying to find the source of the infection and to retake the surface. There are still those that live above ground but they are some tough mofos.

For the system:
1. three stats Mind Body and Spirit. Linda has suggested taking 3d10 and taking the highest to generate them. I kind of like a d6 system.

2. Infection meter. Say, eight levels of infection with points of no return. So, you might be able to get bitten 3 times but then be able to recover on your own. 4-6 times and you need an anti-viral or a special herbal medicine. 7-8 times and you need that anti-viral. Beyond three times you slowly gain infection levels.

3. I think I will need a good auto-fire rules and maybe a targeting system.

4. Some sort of feat/stunt/super skill system to juice up skills to cinematic levels. So, the ability to take a Running skill and spend a point/make a roll and suddenly you can run through the complex maze of pipes in the old abandoned power station.

Anything else you like your zombie game to do? Comments? Suggestions?

Thanks,
Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?