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A modest anti-prestige-class proposal: make everyone a cleric

Started by riprock, October 09, 2008, 11:24:34 PM

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Idinsinuation

Quote from: Narf the Mouse;255489"Hey angry god dude! Bet you can't hit a drunken goblin with a lightning bolt!

What do you mean you can? There's one right there and you already missed!

Hah! Good one! That'll show 'em!"

Ork Shaman. Hence the highly-educated language.
Reminds me how much I'd like a copy of the Gork and Mork box set.

Sadly I can't check this game out til I get home but it's sounding fun.
"A thousand fathers killed, a thousand virgin daughters spread, with swords still wet, with swords still wet, with the blood of their dead." - Protest the Hero

Age of Fable

Quote from: Narf the Mouse;255451That's because it's Great Ork Gods.

Sounds kinda bleak and pointless to me, unless you play it purely for doomed laughs.

I didn't like how they seem to have divided the god's domains so that each god essentially covers an attribute, rather than something more like 'real' pantheons.
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Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
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Idinsinuation

#17
Quote from: Age of Fable;255535I didn't like how they seem to have divided the god's domains so that each god essentially covers an attribute, rather than something more like 'real' pantheons.

Awww you put ' ' around the word real.  ;)

Anyway, would it be too hard to give the gods broader and even slightly overlapping domains using the attritbute as a base?

I leave work in one hour or so I can give it a look.
"A thousand fathers killed, a thousand virgin daughters spread, with swords still wet, with swords still wet, with the blood of their dead." - Protest the Hero

Narf the Mouse

With any RPG, there's a rules subset that you either live with, alter or throw out.

The idea that the rules are concrete and fixed seems rather against the point of having a GM.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Idinsinuation

Quote from: Narf the Mouse;255542With any RPG, there's a rules subset that you either live with, alter or throw out.

The idea that the rules are concrete and fixed seems rather against the point of having a GM.

Yeah, that and letting the players focus on their characters by putting everyone else in the hands of the GM.  Even a concrete and fixed game system would likely have that need.  This I think is easily represented by good games run by GMs who do everything by the book.  I have met one of those before.
"A thousand fathers killed, a thousand virgin daughters spread, with swords still wet, with swords still wet, with the blood of their dead." - Protest the Hero

Spinachcat

Quote from: Narf the Mouse;255451Sounds kinda bleak and pointless to me, unless you play it purely for doomed laughs.

Bleak and pointless = An Ork's Life (it's why they are so angry)

It's got that Paranoia / Og vibe where the game is darkly comic and involves lots of (hopefully) good humored "gotcha" and "take-that" backstabbing by fellow players.

Like Paranoia, players will decide if their goal is to see how long they can keep one Ork alive or how many Orks they can burn through in one session.

riprock

Quote from: Age of Fable;255421Maybe you could make the campaign Ancient-Greek flavoured (or some other situation where the gods are constantly directly involved in what everyone does).

XP could come from sacrifices, which could justify how treasure / killing things makes you more powerful.

EDIT: different gods could demand different types of offerings.

I'm actually recruiting Mandarin-speakers who aren't familiar with d20 at all, but who are familiar with ancient Chinese folk religions as re-told through modern pop culture.  The "ghost and god" movies are pretty big in some parts of Asia.  The "patron deity" notion is a little looser than default D&D, but it's not unlike polytheistic, Homeric Greece, AFAICT.
"By their way of thinking, gold and experience goes[sic] much further when divided by one. Such shortsighted individuals are quick to stab their fellow players in the back if they think it puts them ahead. They see the game solely as a contest between themselves and their fellow players.  How sad.  Clearly the game is a contest between the players and the GM.  Any contest against your fellow party members is secondary." Hackmaster Player\'s Handbook