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Warhammer Fantasy Greyhawk?

Started by Drew, September 08, 2008, 12:00:11 PM

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S'mon

It sounds like a good idea; the UK (U and UK) series of 1e AD&D modules obviously fit incredibly well, as does most stuff by Gygax.  Gary Gygax's Yggsburgh from (Troll Lord Games) would also fit in very well in this conception of Greyhawk, possibly as a stand-in for Greyhawk itself.  I don't know if the high-power high-level modules are useable in WFRP (eg Ghost Tower of Inverness, White Plume Mountain et al) but they have an appropriately grim feel.

Drew

#16
Quote from: David R;245994You may be right. But I was thinking for Greyhawk a more fantasy "feel" would work better for me and retain the flavour of the setting. Pomarj Hill Fighter sounds about right, though.

Edit: BTW what kind of Greyhawk professions are we talking about ? It's been some time since I looked through my collection. Are you talking about normal D&D stuff or Greyhawk specific professions ?

The latter.

WFRP (both editions) spreads the traditional D&D class roles across dozens of careers, supplemented with a few racial and regional variants. My instinct is to stick with that model- there's little to be gained from writing up the 'Warrior of Geoff' career path when Mercenary -> Veteran -> Champion already fills that niche. To use a current example, I'm thinking of Realm of the Ice Queen, where perhaps a dozen or so Kislevite careers are provided as supplemental material. Each region of the Flanaess would be treated similarly, with the ones most resembling the late medieval paradigm of the Old World requiring few (if any) additional careers.
 

Drew

Quote from: S'mon;246005It sounds like a good idea; the UK (U and UK) series of 1e AD&D modules obviously fit incredibly well, as does most stuff by Gygax.  Gary Gygax's Yggsburgh from (Troll Lord Games) would also fit in very well in this conception of Greyhawk, possibly as a stand-in for Greyhawk itself.  I don't know if the high-power high-level modules are useable in WFRP (eg Ghost Tower of Inverness, White Plume Mountain et al) but they have an appropriately grim feel.

I think some delicacy would be required when converting. Fourth career WFRP PCs are death on legs within the confines of their own system, but can't hold a candle to the survivability of their D&D counterparts. That said, the narrower power scale is one of the things that excites me about the idea. To me, high level WFG (and yeah, it does feel a bit presumptuous when I capitalise my own fan project, but in the long run it's going to save me a lot of time and virtual ink) feels like a better fit for the grim lethality of Gygax's Greyhawk modules than AD&D. Even the most powerful PCs are still on a mortal scale, and the world is the kind of place where no one, no matter how great their expertise, takes a charging knight or a rampaging giant lightly. Skill, stealth, bundles of courage, luck, and the best arms and armour money could buy would be the trappings of a successful adventurer, not hit points in the hundreds.
 

S'mon

BTW there are a bunch of D&D (and a few WHFRP) adventures in old (pre-100) White Dwarf that would fit this concept perfectly.  Personally I think a low fantasy campaign using the '83 Greyhawk boxed set, the Saltmarsh trilogy, and anything by Graeme Morris is the way to go.  I think From the Ashes era is a lot more high-powered and black vs white in its setup, the world of the '83 set is a lot greyer and more nuanced.  For instance, the '83 set Great Kingdom is a slightly nastier WHFRP Empire (albeit more 15th than 17th century).  In FtA it's a demon-ridden Hell on Earth.  Likewise, FTA consolidated a lot of minor bad guy powers under Iuz; good for epic high fantasy, but in the '83 set world WFG PCs could go adventuring in the Bandit Kingdoms or even Horned Society without facing a unified threat.

David R

Quote from: Drew;246009The latter.

WFRP (both editions) spreads the traditional D&D class roles across dozens of careers, supplemented with a few racial and regional variants. My instinct is to stick with that model- there's little to be gained from writing up the 'Warrior of Geoff' career path when Mercenary -> Veteran -> Champion already fills that niche. To use a current example, I'm thinking of Realm of the Ice Queen, where perhaps a dozen or so Kislevite careers are provided as supplemental material. Each region of the Flanaess would be treated similarly, with the ones most resembling the late medieval paradigm of the Old World requiring few (if any) additional careers.

Sounds good. This way for the regional varients you can have say an Insurgent career in the lands of Iuz, Survivalist (which could be a general career too) for Lands of the Black Ice...maybe even a Courier profession, a new career created by the Greyhawk Wars....

Regards,
David R

Drew

#20
Quote from: S'mon;246064BTW there are a bunch of D&D (and a few WHFRP) adventures in old (pre-100) White Dwarf that would fit this concept perfectly.  Personally I think a low fantasy campaign using the '83 Greyhawk boxed set, the Saltmarsh trilogy, and anything by Graeme Morris is the way to go.  .

My thoughts exactly. The inspiration for doing this came from looking over the old Saltmarsh trilogy again.



QuoteI think From the Ashes era is a lot more high-powered and black vs white in its setup, the world of the '83 set is a lot greyer and more nuanced.  For instance, the '83 set Great Kingdom is a slightly nastier WHFRP Empire (albeit more 15th than 17th century).  In FtA it's a demon-ridden Hell on Earth.  Likewise, FTA consolidated a lot of minor bad guy powers under Iuz; good for epic high fantasy, but in the '83 set world WFG PCs could go adventuring in the Bandit Kingdoms or even Horned Society without facing a unified threat

Indeed. There's a crumbling, aged quality to the regions in the '83 set that I really like. The patchwork politics and shifting alliances make for great low fantasy stories with plenty of intrigue. Of course the 10 000 XP, fifth career party can still try to bring down Iuz if they want. I'm hoping the change in system will result in a campaign with a completely different tenor from AD&D characters attempting the similar things.
 

Drew

Quote from: David R;246067Sounds good. This way for the regional varients you can have say an Insurgent career in the lands of Iuz, Survivalist (which could be a general career too) for Lands of the Black Ice...maybe even a Courier profession, a new career created by the Greyhawk Wars....


That's the stuff! I'm more interested in the pre-Greyhawk Wars setting, but your ideas are exactly the kind of thing I'm looking for. The new careers need to be atmospheric above all else.
 

David R

Hmm, I'm not too familiar with pre-war Greyhawk but I suppose beginning careers like Escaped Slave ( Against the Giants, Vault of the Drow etc), Zealot (Scarlett Brotherhood and various other cults), a generic Guilder starting career may evoke said atmosphere.....although like I said, I'm more familiar with post-war Greyhawk.

Regards,
David R

Drew

That's cool, the similarities are greater than the differences anyway. The Scarlet Brotherhood career path(s) I'm considering could apply to either version of the setting. I really like the idea of Zealot being one of the entry points though- that's a very nice touch. :)