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The DMG is the crappiest corebook.

Started by Pseudoephedrine, December 25, 2007, 12:13:22 PM

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Caesar Slaad

I don't use the CR/XP table.

I think the 3.5 quick NPC tables suck compared to the 3.0 tables, and I lament that it doesn't have the same personality generation for NPCs that the 1e DMG had.

But, you know, it's still got magic item stats and tables, CR/EL tables, city generation, trap and terrain rules, treasure tables, and other useful tidbits that you won't find anywhere else.

It could afford to see some of the material we see in the DMGII (or Green Ronin's AGMG), and I certainly use it less than the PHB and MM, but that ain't sayin' much. I think I'd stop short of saying it sucks.
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John Morrow

Quote from: Caesar SlaadBut, you know, it's still got magic item stats and tables, CR/EL tables, city generation, trap and terrain rules, treasure tables, and other useful tidbits that you won't find anywhere else.

One of the best parts of the DMG isn't actually in the DMG -- it's the Building a City web enhancement on the D&D web site.  I'd like to see more stuff like that in a DMG.
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ColonelHardisson

Quote from: Caesar SlaadIt could afford to see some of the material we see in the DMGII (or Green Ronin's AGMG)

Oooh, yeah, I agree. If they somehow took the best parts of the DMGII and UA and made one big uberDM book, that'd be fantastic. HackMaster's GMG is a good example of the type of book I'd hope the DMG would be - for its respective game, of course.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

FASERIP

Quote from: David JohansenHave I ever mentioned that I think taking out the cartoons from the DMG was the worst choice ever made in the history of gaming...
I agree completely. Not to derail the thread, but I have to add that the levity of those cartoons really balanced the tyrannical tone of some of Gygax's comments, which have offended so many tender young gamers since.

The cartoons indicate that AD&D does not take itself too seriously--- and that you, gentle reader, shouldn't take role-playing too seriously either.
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KrakaJak

Now, I want everybody to clear their minds, and think back to when they had never ran or even played an RPG before.

I think the DMG is the most useful for them. Besides the treasure tables, EVERYTHING in there is for you if you've never run an RPG before. I think for that purpose the 3.x DMG's are pretty decent. 1e was better but 3.x works quite well (I have no working experience with the 2nd Edition DMG).

So for a bunch of guys on an RPG focused discussion board, yes, the DMG is the most useless FOR YOU. But you've played RpG's before!
-Jak
 
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ColonelHardisson

Quote from: KrakaJakNow, I want everybody to clear their minds, and think back to when they had never ran or even played an RPG before.

I think the DMG is the most useful for them. Besides the treasure tables, EVERYTHING in there is for you if you've never run an RPG before. I think for that purpose the 3.x DMG's are pretty decent. 1e was better but 3.x works quite well (I have no working experience with the 2nd Edition DMG).

So for a bunch of guys on an RPG focused discussion board, yes, the DMG is the most useless FOR YOU. But you've played RpG's before!

Yes, you're absolutely correct. I think a lot of gamers want every game book to start off with the assumption that the person reading and using it is a veteran gamer.

Tangentially, it's the kind of mindset that gives rise to the attitude that new iterations of a game like D&D should do away with much of the old way of doing things, whether they're talking about game mechanics or fluff. The gamers calling for such change are, essentially, bored. Little thought is given the person new to RPGs, who may be excited to play in what we grognards call bog standard fantasy, or who needs some advice and guidance to help them run a game.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Melan

Now with a Zine!
ⓘ This post is disputed by official sources

Benoist

Quote from: ColonelHardissonTangentially, it's the kind of mindset that gives rise to the attitude that new iterations of a game like D&D should do away with much of the old way of doing things, whether they're talking about game mechanics or fluff. The gamers calling for such change are, essentially, bored. Little thought is given the person new to RPGs, who may be excited to play in what we grognards call bog standard fantasy, or who needs some advice and guidance to help them run a game.

QFT.

John Morrow

Quote from: ColonelHardissonYes, you're absolutely correct. I think a lot of gamers want every game book to start off with the assumption that the person reading and using it is a veteran gamer.

I think a lot of game books oblige and actually do read that way.

Quote from: ColonelHardissonTangentially, it's the kind of mindset that gives rise to the attitude that new iterations of a game like D&D should do away with much of the old way of doing things, whether they're talking about game mechanics or fluff. The gamers calling for such change are, essentially, bored. Little thought is given the person new to RPGs, who may be excited to play in what we grognards call bog standard fantasy, or who needs some advice and guidance to help them run a game.

I also agree with this.  

In fact, I still find "bog standard fantasy" in D&D pretty interesting (and that's how I ran it when I GMed a game a couple of years ago) because my group plays so little of it that we aren't bored by it.
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jeff37923

I've never had a problem with the DMG, in any form. I will say that for 3.whatever, I've found the 3.0 DMG generally more useful than the 3.x DMG, the AD&D1 DMG more useful than the AD&D2 DMG, and all of the above eclipsed by the 0D&D Rules Compendium.

If 4E wants to reach a larger audience, I would suggest to WotC that they create a Rules Compendium type of book that would have enough exerpts from the three Core Books to allow for play up to level 12-15 or so.
"Meh."

Gabriel

I never found the 1e DMG particularly useful even when I was new to the hobby.  I used the magic items in the back and the XP charts, but that was about it.  The rest was more or less just pointless babbling, like listening to the LGS's resident fatbeard talk about his campaign.  Right now I can't think of anything particularly enlightening in it's pages.

I liked the 2e DMG more, because it got rid of all that psychotic Gygax-babble.  The resulting volume was greatly trimmed down and focused on the useful bits.

I've definitely thought the DMG was the most pointless book of D&D.  Most people I played with didn't even bother with it if they had a DM Screen for the charts.

ColonelHardisson

Quote from: jeff37923If 4E wants to reach a larger audience, I would suggest to WotC that they create a Rules Compendium type of book that would have enough exerpts from the three Core Books to allow for play up to level 12-15 or so.

Y'know, for whatever reason, they seem dead-set against doing this, even though it strikes me as a good idea. It seems paradoxical to me - on one hand, they want to draw in a younger set of gamers (which is not a bad idea), but on the other, they deliver a physical product that seems aimed at older, more experienced gamers with a bit more money on hand. Consider - complex rules-sets, relatively massive amounts of reading to gain entry into the game, fairly expensive glossy hardbounds that seem more suitable for bookcases...it all seems like stuff that would appeal to older folk (and I mean people in their late 20s+).

While some argue that video games are more expensive - both the initial buy-in and subsequent game buying and rental - and therefore price shouldn't be a consideration, that argument seems to ignore the fact that video games are simply the phenomenon of this generation. The hard, cold facts seem to bear out that books are simply not perceived as being as worthwhile as game consoles to the gaming target audience. Video games are the "in" thing, and no amount of rationalization is going to change that. WotC and other P&P RPG companies can try to draw in some of that audience, and may well do so, but if they go too far in that direction, they may well alienate the base audience they already have.

While the under 25 crowd is generally perceived as the key demographic to make money, that doesn't mean it's the only demographic that can be profitable. So far, none of the P&P RPG makers have produced a product that has brought in the video game fans in droves. They've gotten some, sure. But perhaps if they altered their approach a bit, they could end up more profitable. By that I mean - target an older audience. Or, at least see if it would be feasible to do so. Try to pull in the gamer that has perhaps grown tired of video games, or who craves more direct human interaction, or who may eventually have more patience for 100+ page rulebooks. The way they're going now, it seems they'll reach a point where they appeal to neither demographic.

Then again, who knows? Maybe 4e will appeal to a broad spectrum of demographics once it's actually been released.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Thanatos02

I actually really liked the 3.5 book, because there was a ton of information there that, when I wanted to use something in an adventure, I'd just reference a page number on my notes.
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