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2e Sandbox: It´s a blast!

Started by Settembrini, October 08, 2007, 10:09:55 AM

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Cab

Quote from: ImperatorBut I hate to death Dragonlance and Forgotten Realms. Utterly and totally hate them. There are few settings I hate more than them. Of course, take hate as "I can't really be arsed to give a shit about them".

I liked Forgotten Realms to begin with. Then it became the sort of 'dump setting'. I know thats a nasty thing to say, and that many of the products made for it were individually pretty good, but it just became so very big, so very over-powered, that you had to be very strict with how to use it. In the end it was quite unmanageable.

Dragonlance... I dunno, I've got a love-hate thing going on with that one. I love the setting, the original harback book (although that was 1st ed) gave us a nice, easy, playable game world. But the modules were just so railroady, I couldn't see why anyone would see one through to the end.

That isn't to say that other versions of D&D haven't given us some extremely playable game worlds. Eberron, for example, can rightly take its place among the best of them. And for classic, Mystara (later reissued for 2nd ed but a classic D&D setting of some pedigree) and Blackmoor are as both brilliant. But the wealth of settings produced for second ed was quite amazing.
 

Settembrini

Eberron is a joke. Not from the start, but the modules turn the background into a stupid world populated by illogical, retarded and moronic people.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Cab

Quote from: SettembriniEberron is a joke. Not from the start, but the modules turn the background into a stupid world populated by illogical, retarded and moronic people.

I'll confess that I haven't read the modules, but I found the setting book itself to be quite excellent. A fun setting to play in.

And I've clearly got to steal warforged for ancient (i.e. historic to Mystara) Blackmoor.
 

flyingmice

I loved 2e for all the reasons you name, Sett, it was my favorite iteration of D&D, but it was *my* 2e. It was seriously house-ruled, modded, and kit-bashed.

-clash
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James McMurray

Quote from: CabGuidance for such a conversion is all right there in the appendix of the RC (although, of course, thats guidance for converting from 2nd ed, it applies equally well to converting from 3rd ed).

I was short on both time and printer ink back then, and never saw those conversions. Does it explain how to convert a half-dragon fighter / PrC x, a halfling sorcerer, a human Wu Jen, a human Samurai, an elven cleric, and a dwarven wizard (all around 18th level)?

Cab

Quote from: James McMurrayI was short on both time and printer ink back then, and never saw those conversions. Does it explain how to convert a half-dragon fighter / PrC x, a halfling sorcerer, a human Wu Jen, a human Samurai, an elven cleric, and a dwarven wizard (all around 18th level)?

Some of them, yes. I'd be lying if I said it gave you guidance on converting some of the stupid ones like half dragons.
 

James McMurray

Thanks for the info, and :rolleyes: for the judgemental crap. :)

Settembrini

QuoteI was short on both time and printer ink back then, and never saw those conversions. Does it explain how to convert a half-dragon fighter / PrC x, a halfling sorcerer, a human Wu Jen, a human Samurai, an elven cleric, and a dwarven wizard (all around 18th level)?
Half-Dragon Fighter: Complete Humanoids and the DMG give you a design sequence for Humanoids. PrC surely has a Kit equivalent, or you design a fighter kit following the design sequence in the Complete Fighters.

Halfling Sorceror: Halfling Wild-Mage OR you use the 3.5 spell allottment rules OR you use the Spell point system

Wu Jen: Either Oriental Adventures OR 2e Oriental Adventures = Kara-Tur

Samurai: Complete Fighters, Oriental Adventures/Kara-Tur

Elven Cleric: no-brainer

Dwarven Wizard: no-brainer
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

James McMurray

Quote from: SettembriniHalf-Dragon Fighter: Complete Humanoids and the DMG give you a design sequence for Humanoids. PrC surely has a Kit equivalent, or you design a fighter kit following the design sequence in the Complete Fighters.

Halfling Sorceror: Halfling Wild-Mage OR you use the 3.5 spell allottment rules OR you use the Spell point system

Wu Jen: Either Oriental Adventures OR 2e Oriental Adventures = Kara-Tur

Samurai: Complete Fighters, Oriental Adventures/Kara-Tur

Elven Cleric: no-brainer

Dwarven Wizard: no-brainer

As I said, it was RC, not 2e. I agree that conversions are pretty obvious between 1e/2e and 3e if you don't mind throwing class/race and level limits out the window.

Premier

Quote from: James McMurrayAs I said, it was RC, not 2e.
Shouldn't be too hard as long as you're willing to come up with unique characters which differ a bit from their basic class.

Elven Cleric - an ordinary elf, but he gains clerical spells instead of arcane ones. And can only use blunt weapons, if you want that part of clericness, too.

Dwarven Wizard - Option A: take an ordinary wizard, give it some of the dwarven racial abilities and up the level limits a bit. Option B: take an ordinary dwarf, give it the spellcasting abilities of magic users, and up the level limits a LOT. To figure out how much to up the limits by, use limits difference between fighters and elves as a benchmark. And maybe limit his weapon/armour choice and combat table progression a bit.

Samurai - a completely bog-standard Fighter who uses funny names for his weapons and armour. If you're using Weapons Mastery rules, make it mandatory for him to take mastery in longsword (katana), shortsword (wakizashi) and bow when he reaches the necessary levels. And/or just make it an RC "prestige class" that Fighters can change into when reaching name level, mechanically identical to the Knight.

Halfling Sorceror - only possible if you're converting the whole spellcasting system, but that's true for all pre-3E editions. Other than that, see dwarven wizard above.

Wu Jen - a Magic User with a custom spell list.

Half-Dragon Fighter - ordinary fighter, give it some custom abilities (breath fire, dwarf-like reduced damage from dragonfire at higher levels, etc.), up the level limits.
Obvious troll is obvious. RIP, Bill.

James McMurray

Even that (the creation of new rulesets and modifications of old) was something I didn't have the time for back then. It had also been years since I'd played any OD&D, and I prefer not to fiddle too much with the rules when I'm not familiar with them.

I ended up converting them based on which part of their character was the most closely tied to their makeup. I'm sure I'm misremembering the lineup, but of the ones I do recall, the elven cleric became a human cleric, the wujen became a wizard, and the samurai a fighter with tons of katana specialization.

Then again, the major differentiation from their original selves was part of the reason I used RC instead of just running 3.0 in ancient times. I wanted it to be clear that the universe functioned a lot differently 2000 years ago. The players made it clear that they preferred the present, and the PCs never went near that particular magical pool again. It was fun, but I wouldn't do it again, at least not as a surprise.

Cab

Quote from: James McMurrayThanks for the info, and :rolleyes: for the judgemental crap. :)

No problem. Any time you want more of either (especially the judgemental crap) just holler.