This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Who GMs in Your Group?

Started by jhkim, October 06, 2007, 03:00:52 AM

Previous topic - Next topic

jhkim

Following some recent discussion, I'm curious about GMing trends.  A couple people at Story Games attributed their preference for GMless games to the problem that they were the only ones in their group who would GM.  So I'm curious how that compares over here.  Specifically, does only one person GM for your gaming group?  

Topics for commentary:  If you've been in both multiple-GM groups and single-GM groups, are there big differences that you've noticed?  I've pretty much only had multiple GM groups, at least for any significant campaigns, so I don't have any direct observations.

Xanther

I GM in one game and play in another.  But two different groups.  Both are homebrew systems.

All the players in my group have GM'ed at some time, currently we have time for just one game.  So I guess I don't know what the one GM dynamic is like.   I do know the every person GMs and plays dynamic, that was high school when we had a lots of time.
 

jhkim

Quote from: XantherI GM in one game and play in another.  But two different groups.  Both are homebrew systems.
So assuming that only you GM in one group and only one person GMs in the other, that would be the first answer -- "Only one person GMs in my group(s)".

Claudius

I chose the "GMing is split among more than one person in my group(s)" option. Our group is currently composed of three persons (including me), and all of us GM. When one of us ends an adventure, the next one takes the scepter. We call it "the wheel".
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Kyle Aaron

I chose the first option since I almost always GM, but... the group itself changes. So from the point of view of members of my group, the GM changes every few months.

Most game groups I know of, the group is 3-6 people, of whom 2-3 are "core members", there over many years, while the other 1-4 are people who drift in and out; Anna, Bob, Charlie, Dave and Erika may have become Anna, Bob, Fred and Georgina a year from now. Usually those core members are also GMs, those who drift in don't GM; those who drift almost never GM in any group, and are commonly without any group at all for months or years on end.

My own group's a bit different. I almost always GM, but I GM closed-ended campaigns of 6-12 sessions each, and of the 3-4 players I have, I try to keep only 1 from the previous group. The other 2-3 go on to have a break from gaming, to join some other group for a while, or to found their own group as GMs, it's about equal proportions of each.

There's also some overlap between groups. So for example I GM Matt each Wednesday, but he GMs me every second Tuesday in another group; Emil plays in my group each week, but previously GMed me one-on-one every second Thursday, and played in Wilfrid's group every other Thursday.

So for us, our game groups are a bit like cogs interlocking,


these turn around and around through a campaign, then some of the pegs on each cog swap around and join another cog. And perhaps a cog or two don't have direct contact, like the top two, but they have indirect contact through others.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Silverlion

I GM about 80%+ of the time. It's typical, all well.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Christmas Ape

Of the six people I'm regularly gaming with, 4 counting myself are likely to GM. It just depends who's got a campaign seed in mind.
Heroism is no more than a chapter in a tale of submission.
"There is a general risk that those who flock together, on the Internet or elsewhere, will end up both confident and wrong [..]. They may even think of their fellow citizens as opponents or adversaries in some kind of 'war'." - Cass R. Sunstein
The internet recognizes only five forms of self-expression: bragging, talking shit, ass kissing, bullshitting, and moaning about how pathetic you are. Combine one with your favorite hobby and get out there!

Zachary The First

I GM about 75%-80% of the time for our groups.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

-E.

I GM as much as possible. Currently I'm playing, though (working too much to get the game going).

That will change soon :-D

Optimally, I have 2 games going at once -- one I GM and one I play in (playing twice a week).

Cheers,
-E.
 

droog

I've GMed far more than played, in fact for many years I was the sole GM for my group. I left my group back in Perth, though, so I've done much less GMing in the last few years.

I've only played Shab-al-Hiri Roach and 1001 Nights in the GMless category, but I think they're a lot of fun--Nights more than the Roach. I also played En Garde decades ago, but the implementation wasn't as good in my opinion.

What's good about those games? Certainly there is a dimension of not being held responsible for everybody's fun (and in the old days I had a very supportive crew who didn't ever give me shit deliberately). On the other hand, I don't necessarily have a preference for those games because they're GMless. I do think they show that the GM is simply another tool in the toolbox.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Pete

I'm in one group that plays in alternating campaigns every other week.  Matt  GM's an Iron Heroes game and Wendy, his wife, GM's a D&D3.5 game.

Once in a while we'll do a one-shot of something -- that was when I GM'ed Castles & Crusades.  Wendy will take the Summer off from GM'ing because the kids are out of school so another player stepped in and ran a planar 3.5 campaign for a couple of months.

It's a fine group, but just a bit too D&D-centric.  I think that's going to change once the current campaigns are finished.
 

peteramthor

I gm for one group exclusively.  But I play in another group exclusively.  These two only share about one or two folks.
Truly Rural dot com my own little hole on the web.

RPG Haven choice.

Quote from: Age of Fable;286411I\'m taking steampunk and adding corporate sponsorship and self-pity. I call it \'stemo\'.

Thanatos02

I'm in two groups that could be said to intermingle. In the first, I tend to play more, but will also run from time to time. In the second, I tend to play a lot more, but will be running in the future.

It used to be different, though. It's just a slow period in my Dming; I used to run a lot more then I play in the first group. Mostly D&D, but also some Mage: Ascension.
God in the Machine.

Here's my website. It's defunct, but there's gaming stuff on it. Much of it's missing. Sorry.
www.laserprosolutions.com/aether

I've got a blog. Do you read other people's blogs? I dunno. You can say hi if you want, though, I don't mind company. It's not all gaming, though; you run the risk of running into my RL shit.
http://www.xanga.com/thanatos02

Dr Rotwang!

Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Serious Paul

Me. For the past 14 years or so.