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Lies Fanboys Tell About Their Favourite Games

Started by RPGPundit, September 21, 2007, 11:29:07 PM

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Skyrock

Shadowrun: This is a game solely for smart people.

Werewolf: the Apocalypse: It isn't at all about Hulk-style hack&slash, it's a sophisticated storytelling game about an up-hill struggle.

Wushu: This is a perfect game for horror, gritty spaghetti westerns and all other genres that depend on extreme risk and vulnerability. (Yes, I really have read that argument on German forums, it isn't made up.)

And the universal fanboy lie is: "Yeah, A&B are bad rules and C&D are totally lacking, but you can always rewrite A&B and add C&D! The Golden Rule allows it!"

Quote from: Christmas ApeSorcerer: Completely playable from the book!
Total agreement. The best quick-fix that this game could ever receive would be to rip out "system does matter" and instead explain on the new-won pages how to play this.
My graphical guestbook

When I write "TDE", I mean "The Dark Eye". Wanna know more? Way more?

jrients

Jeff Rients
My gameblog

Caesar Slaad

True20: It's less complicated than D20 and will handle modern and fantasy equally well.

Truly universal systems/games: Exist.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Dr Rotwang!

Quote from: grubmanCastles & Crusades: It's what D&D 3rd edition should have been! (I just hate it when people pull this line.  No it's not, D&D 3rd edition is exactly what D&D 3rd edition should have been.  
I've been guilty of saying this out loud, but then I quickly retracted and amended to "This is the new edition of D&D I wanted".
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
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J Arcane

Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

ConanMK

Quote from: Caesar SlaadTrue20: It's less complicated than D20 and will handle modern and fantasy equally well.

Which do you feel it doesn't handle well?

In my experience it handles Sword & Sorcery quite well, and I ran a dark Matter game with it that also went quite well. I don't claim it is ideal for all fantasy and modern genres, I'm just curious to hear what your experience is?


GURPS: I'm no GURPS fanboy, but out of curiosity what exactly can't it run? The only thing that comes to my mind is supers, but that is debatable.

J Arcane

QuoteGURPS: I'm no GURPS fanboy, but out of curiosity what exactly can't it run? The only thing that comes to my mind is supers, but that is debatable.

GURPS gets very, very clunky at higher power levels and point values.  It just doesn't do high-powered anything very well, and that's fine with me.  

I'd also say that the default magic system isn't nearly as interesting or flavorful as many out there, which means if you want a fantasy game with some more interesting magic, or at least magic that doesn't require taking dozens of useless spells before you get the good ones, then you're rather on your own.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

David Johansen

It's not so much that you can't run anything with GURPS but rather that you really shouldn't run some things without a very experienced group of players that know that the pointsystem breaks down after around 250 points and don't care.

The lie that GURPS fans tell is that it has great character generation. GURPS has terrible character generation and a wonderful combat system.  The actual mechanics really can handle anything it's character creation that can't.

Castles and Crusades isn't what the 3rd edition of D&D should have been, it is closer, but it still doesn't hit the mark.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

ConanMK

Well this isn't a GAME, but it involves games and fanboys.

GNS: "If you disagree with it or don't like it, that means you just don't understand it."

That is a pathetic argument, particularly coming from a group that preens itself as the "intellectuals" of gaming. I sincerely doubt GNS is so brilliant that everyone who comprehends it agrees with and loves it.

dar

I do think that GURPS 4th goes a ways to fix highpower games. The 4th ed powers book is a MUCH improved way of handling things like supers, magic too. I'm much more fond of magic with Powers than the standard magic system.

Though it does still stand that high point character gen needs some care.

grubman

Quote from: J ArcaneAD&D1:  It's less complicated than 3e!

Isn't that the truth!  I pulled out AD&D1st edition a while back to reread it and bask in the simplicity...only to find out it's MORE complicated that 3.5!  The problem is that most people remember the AD&D 1st edition they played...which was basically a version where they ignored 75% of the rules that they either couldn't understand, never read, or were just stupid.

In all honesty, I never read the DMG and only about 1/3 of the PHB in the days.  All I used from the DMG was the Magic items and the attack tables.  Since I rarely played MUs or Clerics I generally only used the PHB for character generation and advancement.  Everything else came from what I learned with Basic/Expert D&D...and I'm guessing I'm not the only one.

Caesar Slaad

Quote from: ConanMKWhich do you feel it doesn't handle well?

It's just a more specific case of the "one system to rule them all" myth I allude to in the next sentence: if you make a system too generic, it doesn't handle the specifics as well. Jack of all trades and master of none.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

KingSpoom

That one game: It works perfect for one-shots AND for long-term campaigns!
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Pleast comment at KingSpoom\'s RPG Design & Theory Junkyard

David Johansen

Yeah, see GURPS is way better for one shots and Rolemaster Standard System is way better for long term campaigns.  Levels just work better for the long haul.  But also, Rolemaster characters can't get quite as gibbled by a bad build as GURPS ones can.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Rezendevous

Quote from: jrientsany game: it's not about mayhem and perfidy

Well played, sir. :)