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The FtA! Random Chart Design Contest Commentary Thread

Started by RPGPundit, September 07, 2007, 07:28:07 PM

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RPGPundit

Quote from: NicephorusZircher's golem generator is similar to that.  Given the rate at which he produces random generators, I wouldn't be surprised to see a demon generator within the day.

Yes, the golem generator's big fault is that he submitted a D&D chart to an FtA! contest. Its so evidently not made for FtA!

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sithson

Quote from: jrientsAh, but here's the catch: I want crunchy FtA! stats in those demon charts!  Just like the version in the back of the 1st edition DMG or the old pre-AD&D one on the last page of Best of Dragon volume I.


Your making me go to storage and pull thouse out arn't you?

Fiiiiiiine.
 

HinterWelt

Quote from: sithsonYour making me go to storage and pull thouse out arn't you?

Fiiiiiiine.
O.k. I have to ask, sithson, how do you get 0-6 (1-7) on a d6? 3-19 on 3d6?

Bill
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zircher

Quote from: jrientsAh, but here's the catch: I want crunchy FtA! stats in those demon charts!  Just like the version in the back of the 1st edition DMG or the old pre-AD&D one on the last page of Best of Dragon volume I.
Aye, I figured not having stats might cost me a few points in scoring.  So, I'm really gunning for second or third place so I can get the rules. :-D
--
TAZ

There are some perks to not having stats.  The GM can scale the threat level of the critter to the players instead of ending up with Mecha-Godzilla on a half shell.
You can find my solo Tarot based rules for Amber on my home page.
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zircher

Quote from: HinterWeltO.k. I have to ask, sithson, how do you get 0-6 (1-7) on a d6? 3-19 on 3d6?
If I can chip with a randomly unjustified thought, perhaps he's using situational modifiers to increase or decrease the threat level?
--
TAZ
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com

HinterWelt

Quote from: zircherIf I can chip with a randomly unjustified thought, perhaps he's using situational modifiers to increase or decrease the threat level?
--
TAZ
Still would not account for the spread. That is 7 points. A +1 would give you a 2-7 range on a d6 not 1-7, right?

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

sithson

Quote from: HinterWeltO.k. I have to ask, sithson, how do you get 0-6 (1-7) on a d6? 3-19 on 3d6?

Bill

Bill:  Modifiers. Notice how on the origin chart there are modifiers for each race, this is how you get a 0 result or a 19. =D Halflings will make smaller weapons so thusly you get the 0 result, and elves really pimp out emblishments, so 19 on the embelishment chart.  Ideaily you can take any of the charts but to get proper results you need to at least roll on table d1 once. =D
 

sithson

Also, i noticed that I have a typo on d5 its listed twice. fixing it now..
 

zircher

Quote from: HinterWeltStill would not account for the spread. That is 7 points. A +1 would give you a 2-7 range on a d6 not 1-7, right?
You're missing the point, lets say 1 to 7 is for critters of increasing toughness.  If the party is high level add +1, that removes the lowest level monster and 'unlocks' the 7.
--
TAZ
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com

HinterWelt

Quote from: sithsonBill:  Modifiers. Notice how on the origin chart there are modifiers for each race, this is how you get a 0 result or a 19. =D Halflings will make smaller weapons so thusly you get the 0 result, and elves really pimp out emblishments, so 19 on the embelishment chart.  Ideaily you can take any of the charts but to get proper results you need to at least roll on table d1 once. =D
Wow. That is a fundamentally confusing way of organizing a chart. I am not arguing with the mechanic, just the implementation.

That said, thanks for the answer.

Bill

Edit: And I will still be interested in the explanation of 3d6 = 3-10 range...;)
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sithson

Okay fixed, thanks for makeing me look at it again. =D
 

sithson

Quote from: HinterWeltWow. That is a fundamentally confusing way of organizing a chart. I am not arguing with the mechanic, just the implementation.

That said, thanks for the answer.

Bill

Right, well you should of seen the FtA! Charts themselves... some of them were like duel charts  like roll 1d6 and depending on the party level roll 1d3 for chart a or b. That was done on the monster charts, IIRC. Idealy I have actually defined the charts as D (for description) 1 thru 7. How you use them, is up to you. Idealy if you just use one of the charts without a modifier, ignore the number you couldn't roll otherwise, of course =D.
 

HinterWelt

Quote from: sithsonRight, well you should of seen the FtA! Charts themselves... some of them were like duel charts  like roll 1d6 and depending on the party level roll 1d3 for chart a or b. That was done on the monster charts, IIRC. Idealy I have actually defined the charts as D (for description) 1 thru 7. How you use them, is up to you. Idealy if you just use one of the charts without a modifier, ignore the number you couldn't roll otherwise, of course =D.
I do not have the game so I cannot comment. I can imagine if you are following that model it sounds unintuitive.

Good luck on the contest.

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
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jrients

Quote from: HinterWeltWow. That is a fundamentally confusing way of organizing a chart. I am not arguing with the mechanic, just the implementation.

Really?  I use that method all the time.  Many d6 charts I write go from 0 to 7, 2d6 charts from 1 to 13, etc.
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