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Riki-Tiki-Traveller Preview from Mongoose

Started by jeff37923, September 01, 2007, 03:04:37 PM

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KenHR

Quote from: Caesar SlaadPerhaps I'm repeating myself, but to me, the necessity additional attribute/TN comparisons don't seem too "elegant" to me.

I understand where you're coming from.  Paul's system didn't slow down our play at all in practice (as a matter of fact everyone marvelled at how easy it was compared to just about every other game we'd played).  I guess I like having a difficulty indicator in there somewhere.

Why not use something akin to combat, then?  2d6 + skill, try to roll 8+.  Season to taste with a difficulty modifier if necessary.  If you need to use stat modifiers, give them hard modifiers (maybe +1 for 8-10, +2 for 11-12; -1 for 4-6, -2 for 2-3) and mark those on the character sheet so you don't have to re-figure every time.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

J Arcane

OK, this is what I'm thinking of:

Skill roll is attr. mod. + skill + 2d6, beat an 8+.  All the standard DMs and such apply when necessary.

Attribute mods would be as follows:

2-3: -2
4-5: -1
6-7: 0
8-9: +1
10-11: +2
12: +3
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Koltar

Quote from: beeberi liked seeing the simple mock-ups of the covers in the signs & portents article.  :)


Could you post images of those mock-ups in this thread here ?

- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

KenHR

Quote from: J ArcaneOK, this is what I'm thinking of:

Skill roll is attr. mod. + skill + 2d6, beat an 8+.  All the standard DMs and such apply when necessary.

Attribute mods would be as follows:

2-3: -2
4-5: -1
6-7: 0
8-9: +1
10-11: +2
12: +3

It's like we posted at the same time, only 5 hours apart...!  :D
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

J Arcane

Quote from: KenHRIt's like we posted at the same time, only 5 hours apart...!  :D
Except I'm not using variable TNs.  And our modifiers are different.  And mine has a neat table.  ;)

Really, while I'm generally comfortable with the fiatastic nature of the CT skill system, I think the multi-vector difficulty elements do not serve well in an attempt at a more unified system (mind, it does work for D&D I guess), but generally, if the goal is to simplify and streamline, then picking one or the other seems like a better idea to me.

And this way, we get to keep that big bold "8+" in the first page of the Combat chapter.  ;)
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

beeber

Quote from: KoltarCould you post images of those mock-ups in this thread here ?

- Ed C.

i'll try.  no registration required to get to it, tho :D  the article is here:

http://www.mongoosepublishing.com/pdf/sp48rpg.pdf

mock-ups on pg. 13, IIRC.

KenHR

Quote from: J ArcaneExcept I'm not using variable TNs.  And our modifiers are different.  And mine has a neat table.  ;)

Really, while I'm generally comfortable with the fiatastic nature of the CT skill system, I think the multi-vector difficulty elements do not serve well in an attempt at a more unified system (mind, it does work for D&D I guess), but generally, if the goal is to simplify and streamline, then picking one or the other seems like a better idea to me.

And this way, we get to keep that big bold "8+" in the first page of the Combat chapter.  ;)

You didn't see my follow-up post.

But you did have the nice table. :)

btw, I like your cooking blog.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

beeber

nope, sorry, no can do.  my computer-0 doesn't cover it.  if i can't img bracket & copy image location, i'm stumped.

J Arcane

Quote from: KenHRYou didn't see my follow-up post.

But you did have the nice table. :)

btw, I like your cooking blog.
You're right, I did miss it.  ;)

And thanks.  I need to get a camera of my own so I can start posting pictures of this stuff, though my presentation skills are pretty poor.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

Warthur

Quote from: beebernope, sorry, no can do.  my computer-0 doesn't cover it.  if i can't img bracket & copy image location, i'm stumped.

That'll be because PDF files aren't web pages. You need to hit "print screen", paste the screenshot into Paint or something, and edit from there.

Here's the mocked-up covers:

I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Ian Absentia

Quote from: J ArcaneSkill roll is attr. mod. + skill + 2d6, beat an 8+.  All the standard DMs and such apply when necessary.

Attribute mods would be as follows:

2-3: -2
4-5: -1
6-7: 0
8-9: +1
10-11: +2
12: +3
Taking a look at the last page of LBB Book 1: Characters and Combat, I realise that this has been done already, after a fashion, for combat.  There are the Required Strength and Required Dexterity DMs (negative, if you don't have it, and ranging from -1 to -3) and the Advantageous Strength and Dexterity DMs (positive, and either +1 or +2).  So, there's a precendent for this sort of table dating back to the earliest edition of the game.

One thing I noticed about your table is that you don't allow a provision for characteristics in excess of 12, or less than 1 for that matter.  The full range for human stats is from 1 to 15, though the average remains 7.  Taking this into account, and trying to fit a bit of a curve in, I might adjust your table to:

   1-3: -3
4-5: -2
5-6: -1
7-8: 0
9-10: +1
11-12: +2
13-14: +3
15: +4

According to this chart, the average person simply doesn't derive much of an advantage for deviating from a score of 7 by a point or two.  But move off the hump of the curve and the mods begin to take real effect.  Most importantly, only extreme characteristic scores are going to trump skills.

How does that grab you?

!i!

J Arcane

I was only really thinking about the basic attribute rolls I guess.

I dunno.  I don't really care for there being too much on the penalty side of things, so I like the zero center being at 6-7, as it gives a smaller low end, and a bigger high end.  I'd probably just add on to the beginning and end, to allow for the increased stat range.

so it would look like this I think:  

1:  -3
2-3: -2
4-5: -1
6-7: 0
8-9: +1
10-11: +2
12-13: +3
14-15: +4
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

Ian Absentia

We're closer on this issue that it may appear.  Here's the first iteration of the table that I posted before making some edits:

   1-2: -3
3-4: -2
5: -1
6-8: 0
9: +1
10-11: +2
12-13: +3
14-15: +4

As far as I'm concerned, one point above or below dead-center average should render no effect, and one point beyond that in either direction should render little effect.  The reason that I changed the table above to what I had posted earlier was to reflect the apparent trend in the original Traveller rules to penalise below average scores more readily than to award above average scores.  So I sort of shifted the curve a little toward 8 as an average.  It also allowed a score of 15 to be truly differentiated from 14.

!i!

beeber

if RTT ends up blowing chunks, i'll likely steal you guys' stat table & stuff -- if i can convince my group to ditch MT :keke:

RPGPundit

I just KNOW I'm going to regret this question but: Why the FUCK is it named "riki-tiki" Traveller?

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