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Roleplaying in Narnia?

Started by jhkim, March 23, 2025, 07:37:44 PM

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D-ko

#30
I need to add this franchise to the list. It has perfectly suitable systems. Gimme a second.

Edit:
Added. Way less than I thought I had noted, but a couple suggestions. That German RPG would be an interesting translation project.

https://docs.google.com/spreadsheets/d/15nINmu3LA0Y8AlX7Eyy3a4Ma9wg9F97J04VaZEgfPW8/edit?gid=484538647#gid=484538647&range=A425

QuoteThe Role-Playing Game - Narnia for the Home

From the Closet to the Living Room

Almost everyone knows the fascination: playfully putting yourself in the shoes of a character who can act, speak, and, above all, improvise within the framework of established rules. Well-told stories are built on this fascination, and many games, whether physical or virtual, thrive on it. Identification with fictional characters is particularly strong in the fantasy genre. "Narnia - The Role-Playing Game" is the first set of rules for role-playing games set in the enchanting world of Narnia. Under the guidance of a game master, the players transform themselves into characters of their own creation who are at home in the world of Narnia. Together, they experience adventures in their own living room, defy adversities, and thus develop their very own Narnian story.
Newest version of the Popular Franchises as Tabletop RPGs list can be found here.

D-ko

#31
Quote from: jhkim on March 23, 2025, 07:37:44 PMI do find it fascinating that there are over a dozen fan adaptations of Oz to TTRPGs

When you have time, please list those for me. I'd happily log them in the list. Only have one or two right now. Also, do you know if that German RPG was actually licensed?
Newest version of the Popular Franchises as Tabletop RPGs list can be found here.

Omega

Official Oz RPGs never seen. So curious if any even exist. Fanworks theres likely a few out there.

Of all things. I think Call of Cthulhu would be a good fit for running Oz.

Alice in Wonderland got those two modules for D&D.


BadApple

Quote from: Omega on March 30, 2025, 06:23:18 AMOfficial Oz RPGs never seen. So curious if any even exist. Fanworks theres likely a few out there.

Of all things. I think Call of Cthulhu would be a good fit for running Oz.

Alice in Wonderland got those two modules for D&D.



>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

Trond

Quote from: Armchair Gamer on March 24, 2025, 10:19:47 PM......... The current hobby culture can just barely handle Middle-Earth; I think it's far too cynical, flippant, and Christophobic to do Narnia.

I actually have a whole RPG draft rules plus setting that assumes that Catholic beliefs are pretty much true by definition. Does it work? No idea, I've never played it myself 😄 But I must assume that I can't be the only one, given how many movies (particularly horror) have similar background assumptions.

Trond

I think what some people feel is a problem would be similar to running a Neverending Story game: to many, the world doesn't really feel like exists outside the imagination of the kid(s) in the story.*

The opposite is actually one of the reasons why Tolkien is so popular to the RPG hobby; his world is fantastical but at the same time almost seems to "insist" that it exists (to the degree that some people wondered what was going on in Tolkien's head, but he really just liked to tell stories and invent languages).

 *Like some others here I only read the first Narnia book though.

Omega

I read the series way back and the following books flesh out the world quite a bit. It definitely exists outside the kids and at least one book is centered around an inhabitant, possibly two. Been a long time since read em.

Ratman_tf

Quote from: Trond on Today at 12:25:21 AMI think what some people feel is a problem would be similar to running a Neverending Story game: to many, the world doesn't really feel like exists outside the imagination of the kid(s) in the story.*

The opposite is actually one of the reasons why Tolkien is so popular to the RPG hobby; his world is fantastical but at the same time almost seems to "insist" that it exists (to the degree that some people wondered what was going on in Tolkien's head, but he really just liked to tell stories and invent languages).

 *Like some others here I only read the first Narnia book though.

I've read them all. It does broaden the world out. The Pevenise children are joined by some of their friends and relatives in going back to Narnia. New locations and characters in Narnia are introduced. "Lore" is added to the setting. It doesn't compare to Middle Earth, but few settings do.

There are other countries, like Archenland and Calormene. There is at least one more witch. We learn about how the stars (in the sky) are people. There are wizards and sages and hermits with some magic to them. The books show us the beginning of Narnia and it'd end.
Being based on fairy tales, Narnia wouldn't be that difficult to run as a D&D setting. It would just take a GM and players willing to go with the tone of the books in how the game is run.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung