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What's one thing that will make you stop looking at a RPG?

Started by Dark, January 03, 2025, 05:43:37 PM

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FASAfan

Quote from: Zenoguy3 on January 16, 2025, 01:19:34 PMDumb metacurrencies. Players shouldn't be able to warp the world by means outside the actions of their characters. Luck is permissible, fate points are not.

My first true RPG campaign experience was with FASA's Star Trek RPG and I'm a huge Star Trek fan, so I've always picked up material from other publishers (that pre-date FASA's iteration and those after like Last Unicorn, Decipher, and even Prime Directive).

I did the same for Modiphius' Star Trek Adventures, but the metacurrency system (Threat and Momentum) in it is half the game or more. It's even baked into species traits.  I actually thought it had some good ideas on how to adress some problem areas I've had with Star Trek RPGs, but I can't stand the metacurrency and I think it's impossible to separate it.  It's got great art, though (even if I did eventually sell all my books...).

Shteve

If the PCs are kids (Tales from the Loop, Kids on Bikes, etc.) I'm out. I've already been a kid and, aside from the lack of responsibility, I have no need to go back to that world. Especially a bunch of precocious children acting like adults.

The pronouns on the character sheet are annoying, but I've seen some games that look like fun that have them, so I can ignore them and leave them blank.

If character creation is too complex. Some games may be worth it (I hear some people love Traveller but the character creation process was terrible in the book), but there's already a ton of games I'll never find the time or table to try.
Running: D&D 5e, PF2e, Dragonbane
Playing: D&D 5e

Blog: https://gypsywagon.com

Brad

Quote from: FASAfan on January 18, 2025, 11:34:10 PMModiphius

We'd all be better off in the hobby if this company did not exist. Pundit's thread about Eurogames vs. American ones applies to them in spades.
It takes considerable knowledge just to realize the extent of your own ignorance.

weirdguy564

A large page count will do it for me these days.  I don't have time. 

I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Reckall

- Games that insult whomever created the specific universe from which the developers are making money (HPL being a common target).
- "In our game there is no space for..."
- Forms about "Consent in Gaming". Just tell me.
- Games that start with short novels whose contents you can understand only AFTER reading the actual rules.
- Bonus point for the above if the font causes bleeding retinas.

Not ban-worthy but, by now, for sure depressive: "Games of make-believe are like when you played Cops and Robbers with your friends...!" JUST. FIND. A. NEW. EXAMPLE.
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.

Osman Gazi

Quote from: RNGm on January 03, 2025, 06:39:49 PMSome good examples already posted.  I'll add increasingly obscure replacement names for the gamemaster (rabblerouser, referee, MC, etc).   I'm ok with some alternate names (like narrator, story teller, or director for those dirty hippies who play story games!) but not the more recent crop that are done for ideological reasons in recent years.

"Referee" is on p. 3 of Men & Magic, in the Foreword by Gygax, and used throughout OD&D.  It's arguably the oldest "official" title for the game master.  Even in the AD&D Dungeon Master's Guide, despite the title of the work, the Preface begins by addressing "the campaign referee", and switches freely between "referee" and "Dungeon Master" and "DM".

I'm fairly ignorant of more "ideological" terms for the DM (probably because I rarely buy new games).  What are some examples?

Acres Wild

1- Blatant anachronisms, elves with machine guns type stuff.
2- Gonzo, over the top themes and super hero abilities in a fantasy world.
3- Grim Dark. Don't want fluffy bunnies and candyland or a world where everything is negative and out to kill you.
4- Safety tools. If you don't like the game or the GM, find another or start your own.
5- complicated crunchy rules that take hours to learn and slow the game.

weirdguy564

Games with wacky dice mechanics that exist only because the writer thought interpreting dice that way had never been done before.  Like that was a good thing.

Just keep it simple.  How hard is that to get?
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Godsmonkey

Quote from: RNGm on January 03, 2025, 06:39:49 PMSome good examples already posted.  I'll add increasingly obscure replacement names for the gamemaster (rabblerouser, referee, MC, etc).   I'm ok with some alternate names (like narrator, story teller, or director for those dirty hippies who play story games!) but not the more recent crop that are done for ideological reasons in recent years.

I must admit, BladeRunner using the term "Game Runner" is kind of bad ass. But for the most part I agree.

Other non-starters for games, weird dice, variations of 5E, Obvious political leanings.

oggsmash

Quote from: Brad on January 25, 2025, 01:06:40 PM
Quote from: FASAfan on January 18, 2025, 11:34:10 PMModiphius

We'd all be better off in the hobby if this company did not exist. Pundit's thread about Eurogames vs. American ones applies to them in spades.

  I guess that is my issue with them, the Eurogame maybe?  I like the art style and the couple of books of theirs I have (Fallout, Conan, and Mutant Chronicles) are well written and the rules are clear...but something about the rules just...do not like it. 

SmallMountaineer

It wouldn't outright stop me from purchasing a product, but consistent experiences of rude, standoffish players causes me to take a little pause. This is a small reason why I never got into Pathfinder.
As far as gaming is concerned, I have no socio-political nor religious views.
Buy My Strategy Game!

Buy My Savage Worlds Mini-Setting!

Shteve

I've only ever played Pathfinder with my friends, so that hasn't been a problem. If you're gaming with Internet randos, that's probably more the problem of them than the game system, but I get you - I'm ultra hesitant to game with strangers.
Running: D&D 5e, PF2e, Dragonbane
Playing: D&D 5e

Blog: https://gypsywagon.com

krillin

Quote from: jeff37923 on January 03, 2025, 06:14:16 PMA kitchen sink approach to character creation - you have to use polyhedral dice, playing cards, and tarot cards all at the same time and then never use them again makes me pass.

Gimmick dice - if you need to buy a special set of dice just to play the game, I'll pass (looking at you, FFG Star Wars).

Weird dice mechanics - Alternity is the best example of this. That chart where you had to compare two different dice combos always made my eyeballs ache.



Oof I hear that about gimmick dice, If you can't be bothered to make your system work with the universal standard array of dice, you've lost my interest almost immediately.