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Favorite Post Apocalypse game?

Started by weirdguy564, January 10, 2025, 11:55:30 AM

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GeekyBugle

Quote from: Omega on January 11, 2025, 01:08:37 AM
Quote from: GeekyBugle on January 11, 2025, 12:57:13 AM
Quote from: Omega on January 11, 2025, 12:52:59 AM
Quote from: GeekyBugle on January 10, 2025, 01:29:38 PMMY still very much W.I.P. Totally-Not-Thundarr! RPG.

Another?

Another? I only have the one Totally-Not-Thundarr! RPG in the works, although it's in the back-burner.

I'm not working on it except to make a note if inspiration strikes. I'm vacillating between using OSE Race as Class or WBFMAG Race & Class. I do have 90+ monsters tho.

heh... Meant another Thundarr RPG. Under the Broken Moon came out many a year ago and theres at least one, likely two more out there. I do not think any were commercial though. Just fan works to parse the setting into an RPG.

There's one based on the Black Hack (warlords of something IIRC), under the moons of zoon IIRC is also Thundarr inspired.

I'm not aiming at 1:1 to the cartoon but to enable play in a pretty similar world.

It'll be different enough so I can sell it.
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Orphan81

Deadlands: Hell On Earth released back in the late 90s under the classic Deadlands system.

It still remains my favorite Post Apocalyptic Setting for RPGs.

You have Walking Dead style Zombie Apocalpyse going on Back East, You have a Terminator Apocalpyse going on in Denver, you have Evil Mutant Cultists in Los Vegas, you have Road Warrior Stuff going on near Salt Lake City.

A Hell on Earth Deadlands party could have RoboCop, Judge Dredd, Paul Atredies, Daryl Dixon and Taarna in a Party together and it makes perfect sense.

It's less Gonzo than Rifts but just Gonzo enough almost every post apocalpytic concept and character idea works. Characters can be Psykers, Mutant Priests of Radiation, Tech Shamans, Toxic Shamans, Cyborgs, Templar Paladins, Old Soldiers, Feral Kids, Indian Tribesman, Road Warriors, Librarians who get powers from Books, Witches, and more.

All the while fighting Zombies, Terminators, Soda Junkies, Evil Mutants, Anti-Paladins, classic Monsters, Evil Dune Sandworms and the 4 Horseman of the Apocalypse.

It's legitimately an awesome game with never a lack of things to do.
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unclefes

Gamma World first; but second? Got to be Morrow Project.

Cathode Ray

Car Wars, the out-of print pocket box version, not the new Gaslands clone, which was a Car Wars 5th edition clone.
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Brigman

Gamma World for sure.  But I ran "Mutant Future" which is an accessible, retro-clone kind of version of Gamma World and that might be easier to grab than a vintage copy of GW.
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orbitalair

Quote from: Brigman on January 14, 2025, 10:56:41 PMGamma World for sure.  But I ran "Mutant Future" which is an accessible, retro-clone kind of version of Gamma World and that might be easier to grab than a vintage copy of GW.

Yes Gamma World is my fav also.

2e is the best I think.  Tho 1e is certainly playable.  3e has a great module set but the rules suffered from absolutely horrible editing and holes.

You can get all the gamma world rules on drive thru as PDFs. Original copies are expensive.

Mutant future is also certainly serviceable.

I am trying to port GW to index card RPG system.  Not done tho.

zend0g

Car Wars: I guess it counts. Played the hell out of it back in the day. Really loved when they added gasoline engines and permanent armor for that more Mad Max feel.
Gamma World: I had 1st through 4th edition, but I think I liked the 2ed best. It just felt more complete than 1st and not as weird as 4th. My bothers played it more as a straight game rather than gonzooooo mode that it seems to be "known" for.
AFMBE: Very nice game for seeing how long one can survive a post-apoc world as a more normal person.   
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tenbones

Quote from: blackstone on January 10, 2025, 12:22:25 PM-Loved Rifts. When it came out, it was like the pages of Heavy Metal magazine were given stat blocks. It was awesome. Then the bloat came. It was so hard to keep up. I have an entire shelf of Rifts material, and just a small portion of stuff available for the game.

To be honest, that's how Rifts needs to be played. In a small section, with a chunk you can manage. If it goes beyond that, well that's on the players (Did they *really* need to go north and kick the Xiticix nest with their boot?). System has always been an issue. I'm enjoying the current renaissance using all those Rifts books as source material for that "other system".

Quote from: blackstone on January 10, 2025, 12:22:25 PM-Gamma World will always have a soft spot.
Ironically, I've been reading up on Gamma World recently. I used to play it back in the day, I'd take a lot of the gear from it and drop it into Barrier Peaks. I forgot how much I missed it. It's pretty damn awesome.

When I think of Post-Apocalyptic gaming - it's hard to not be in the shadow of Rifts. But that aside, I'm digging "Broken Earth" for Savage Worlds, their new edition is dropping soon. It's almost purely survival oriented.

I'm very interested in "Fragged Empire" as a setting - but this is post-post-Apocalyptic. Basically set 13k-years after humanity effectively killed itself. Their genetic "superiors" effectively created their own biologically superiors who flee into the space and return a few centuries later to wipe out everyone. The game starts with the PC's in this post "fubarred" space-opera setting. I have no opinions on the system yet.

I would like a fleshed out Mad Max kinda game, but I'd have to hand-build it myself. I want it more Autoduel than Max.

zircher

I like The Morrow Project setting, but I might go for a different game engine.  Perhaps Cepheus Engine or some percentile system.
You can find my solo Tarot based rules for Amber on my home page.
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zircher

Quote from: zircher on January 15, 2025, 02:11:24 PMI like The Morrow Project setting, but I might go for a different game engine.  Perhaps Cepheus Engine or some percentile system.

Oh hey, TMP 4th edition is a pwyw PDF on DTRRPG?  I might have to check that out and see how it has changed over the years.

The Morrow Project, 4th Ed PDF on DTRPG
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com

weirdguy564

For us the top Post Apocalypse game was Rifts.

We started in RoboTech, but that setting was pretty limited.  You can only run so many military missions against the same baddies before it got old. 

Then along comes Rifts, and has all the same mecha rules, but now you can be mercs working for yourself, and instead of one or two pilot classes that are worth playing you get tons of cool classes.  Mages, cyborgs, psychics, knights with energy swords, even young dragons.  It was liberating.
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

oggsmash

  I like the Darwins World Savage Worlds Adventure edition.   Nice mixture of Fallout and Gamma world and not quite as gonzo as Rifts (which I like, but I do not think of Rifts as post apoc...its sort of its own genre almost). 

Habitual Gamer

Deadlands Hell on Earth - tonally it's all over the place, but I still love it anyway.  I also had some fun running a (too brief) game set the moment the ghost rock bombs dropped in the Last War.  Less silly, more survival horror.

Rifts - While Rifts is infamous for it's gonzo choices for character builds, tonally I'd say it's pretty consistent as to what it wants to be.  Shame the writing behind it all isn't better (although I liked Carella's work!).

Gamma World - 2ed and 4ed were familiar to me, but I'd probably ditch either one these days and choose...

Mutant Epoch - It's the love child of Gamma World with playable plants and more, and very much influenced by the kind of old school role-playing where parties would have 2d6+4 characters in case somebody died, but with an awareness of modern influences as well.  I suspect the main thing holding it back is that it's setting is so sparse (and most modern gamers dislike the classically styled art or mechanics, or both).

Tribe 8 - I like this one simply because it's the only PA game I've seen that both has a "spiritual apocalypse" and said apocalypse has nothing to do with any real world religions.  No Biblical angels or demons, but there are alien forces who are -very- interested in humanity.  My main gripe would be that it has the kind of metaplot where players get to watch More Important NPCs do stuff at too many points.  But if you can work around that, it's a pretty neat setting.

Barbarians of the Aftermath - powered by the Barbarians of Lemuria system, it's a toolkit and idea mine for generating apocalypses.  You'd have a ton of work to do using it, but the system it runs on is light enough that shouldn't be an issue.  Terrible for long term play probably, but fun for a quick session or two.

oggsmash

  Ran a few sessions of Mutant Epoch.  I thought it was a lot of fun.  It is very, very similar to Darwin's world in setting and even more similar to Gamma World than DW.  Combat was fun and the system was old school feel and I thought quite a bit of fun.

jhkim

I enjoyed Gamma World as a tongue-in-cheek version of post-apocalyptic - including playing using the HERO System rules back in 2006. I also tried Mutant Year Zero back in 2017, which I thought fit well with the genre. I liked the random mutations, but in retrospect, I didn't like the class/template system much.

My real favorite for tongue-in-cheek post-apocalyptic gaming is Paranoia, which was a really hilarious and pointed satire.

For non-satirical gaming, my favorite was Twilight:2000.

Quote from: Brad on January 10, 2025, 02:10:03 PMTwilight 2000 was the game I always considered to be the pinnacle of the genre. After actually playing it, though, I think when I played in the TW2K setting using GURPS it was a much, much better experience.

Yeah, I liked T:2000 a lot but never got to play a full campaign of it. There were parts of the rules that I liked and borrowed for my own homebrew systems, but there were also some problems with it (though I can't remember the details there).

This makes my curious about the post-Soviet editions of Twilight:2000. There was evidently a post-Soviet edition in 1992, and a later Twilight:2013 published in 2008. Did anyone play either of those?