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Just wait until we get to discuss the new DMG player safety stuff!!!

Started by Man at Arms, October 22, 2024, 05:38:51 PM

Previous topic - Next topic

Omega

Quote from: Ratman_tf on October 31, 2024, 12:24:00 PM
Quote from: Krazz on October 24, 2024, 04:43:02 PMAh yes, session 0, where players get to lay down firm lines rather than have an adult discuss about what would make a fun game for everyone (and maybe find there is no middle-ground, thus saving everyone's time).

I'm good with the general idea of a session zero. We used to do that all the time. It's the part where you're discussing the next campaign, and people are brainstorming setting and system and what they wanna do in the game.

Not this bullshit safety tool nonsense.

Pre-game discussion, or campaign pitches have been co-opted by storygamers and the woke into this "session Zero" mockery.

Spinachcat

Woah, 6e is allowing "Dungeon Masters" to exist??? I thought "master" is too problematic of a term for the woketards?

Isn't that going to make the non-binary furry BLMers (aka, their preferred customer base) run to their therapists?

Personally, I am VERY GLAD that 6e will shit all over the DM's experience. Anything that helps migrate the sane to the OSR is a good thing.

Again, soft secession based on ideology.

As for "Session Zero", I do that via email. AKA, here's a couple campaigns I'm thinking of running, what sounds most fun for this group?

The only thing I do like hearing from a group is semi-consensus on how to rank mystery, combat, exploring, social intrigue as their preferences. Secret vote is fine and the DM gets 2 votes.


Man at Arms

Quote from: Spinachcat on October 31, 2024, 06:14:40 PMWoah, 6e is allowing "Dungeon Masters" to exist??? I thought "master" is too problematic of a term for the woketards?

Isn't that going to make the non-binary furry BLMers (aka, their preferred customer base) run to their therapists?

Personally, I am VERY GLAD that 6e will shit all over the DM's experience. Anything that helps migrate the sane to the OSR is a good thing.

Again, soft secession based on ideology.

As for "Session Zero", I do that via email. AKA, here's a couple campaigns I'm thinking of running, what sounds most fun for this group?

The only thing I do like hearing from a group is semi-consensus on how to rank mystery, combat, exploring, social intrigue as their preferences. Secret vote is fine and the DM gets 2 votes.




They had to leave something there, to justify the need for the next edition.

Man at Arms

Ensuring Fun for All

Mutual Respect

WOTC has changed the world, with the 2024 DMG!!!

Ruprecht

Quote from: Ratman_tf on October 31, 2024, 12:24:00 PMI'm good with the general idea of a session zero. We used to do that all the time. It's the part where you're discussing the next campaign, and people are brainstorming setting and system and what they wanna do in the game.
My group never had a session zero. I don't think my players have even heard of the concept.

The more I think about it the more I suspect the safety tools are about the VTT. I'm surprised they didn't make it a seperate pdf so they could update it frequently as the woke winds change direction.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. ~Robert E. Howard

Dongmaster

Quote from: yabaziou on October 31, 2024, 05:15:12 PMby the blood of my forefathers, I would rather play Kult, high on narcotics, with Jehovah's witenesses as my players than cater to the shittiest persons on this Earth !

Make that two.
Never Yield

GhostNinja

Session 0 and Player consent in a nutshell:

DM: I am running (game) with these elements. Do you want to play? Yes or no?

If yes then they are in.  If no, then there is the door.

Have a problem with the game?  You are free to leave.  No questions asked.  Not changing elements for one troublemaker.  They are easy to replace.

That is the beginning,  middle and end of player consent.

The rest of Session 0 is for brainstorming they type of adventure the players will be playing and characters.

Period.
Ghostninja

GhostNinja

[quote
Quote from: orbitalair on October 31, 2024, 12:20:34 PMNo worries GinnyD already did a vid on safety tools, they will just give her money to do more.


I blocked that moron (GinnyD) awhile ago.  I have gamed longer than she has been alive and I have forgotten more than she has ever know.   Her advice is garbage.
Ghostninja

Omega

Quote from: GhostNinja on November 03, 2024, 01:14:58 PM[quote
Quote from: orbitalair on October 31, 2024, 12:20:34 PMNo worries GinnyD already did a vid on safety tools, they will just give her money to do more.


I blocked that moron (GinnyD) awhile ago.  I have gamed longer than she has been alive and I have forgotten more than she has ever know.   Her advice is garbage.

Her early LARP stuff was pretty good. The trouble started when she added RPGs to the mix and sometimes it feels like a fairly standard player trying to puzzle out RPGs based on what gaming they know. Much like how some board gamers fumble at grasping RPGs.

Other times her advice is just glaringly wrong.

But thats BGG in a nutshell with its view on RPGs. Whats an RPG? "A book!" "An RPG has a dungeon and minis!" and other nonsense that has turned their RPG section into a complete farce.

THE_Leopold

Quote from: GhostNinja on November 03, 2024, 01:07:00 PMSession 0 and Player consent in a nutshell:

DM: I am running (game) with these elements. Do you want to play? Yes or no?

If yes then they are in.  If no, then there is the door.

Have a problem with the game?  You are free to leave.  No questions asked.  Not changing elements for one troublemaker.  They are easy to replace.

That is the beginning,  middle and end of player consent.

The rest of Session 0 is for brainstorming they type of adventure the players will be playing and characters.

Period.

I agree and disagree on this approach. 

I agree that you should hold a firm line on what makes the person being the DM run the game that they are comfortable and OK with running and telling the players "Here's some data points on what this campaign will be about, any questions?"

This is where I disagree with the approach saying that I want feedback as the players may say "Well that's good you want to do X but what about Y?" or "Have you thought about This,That, the Other?"

I want to hear what the players are interested in as my crew has some fantastic ideas that I wouldn't think of and they provide them to me in Session 0.

We have some topics that are strictly taboo (nearly anything involving Bad Things with Kids) as no one wants to deal with them not even in a Horror based campaign or Call of Cthulu 1 shot.  We all agreed "Ya know what, this isn't for me let's not use that in our games." and we came to a consensus.   The rest is fair game and pushing the envelope as far as we can go.

NKL4Lyfe

GhostNinja

Quote from: Omega on November 04, 2024, 03:48:00 PMHer early LARP stuff was pretty good. The trouble started when she added RPGs to the mix and sometimes it feels like a fairly standard player trying to puzzle out RPGs based on what gaming they know. Much like how some board gamers fumble at grasping RPGs.

The problem is there are people who think she gives good advice.


Quote from: Omega on November 04, 2024, 03:48:00 PMOther times her advice is just glaringly wrong.

I watched a bunch of her videos and her advice is more wrong then right.  And the good advice is most likely advice she gets from elsewhere and passes it off as hers.

Quote from: Omega on November 04, 2024, 03:48:00 PMBut thats BGG in a nutshell with its view on RPGs. Whats an RPG? "A book!" "An RPG has a dungeon and minis!" and other nonsense that has turned their RPG section into a complete farce.

Agreed
Ghostninja

GhostNinja

Quote from: THE_Leopold on November 04, 2024, 06:26:46 PMI agree and disagree on this approach. 

I agree that you should hold a firm line on what makes the person being the DM run the game that they are comfortable and OK with running and telling the players "Here's some data points on what this campaign will be about, any questions?"

This is where I disagree with the approach saying that I want feedback as the players may say "Well that's good you want to do X but what about Y?" or "Have you thought about This,That, the Other?"

I want to hear what the players are interested in as my crew has some fantastic ideas that I wouldn't think of and they provide them to me in Session 0.

We have some topics that are strictly taboo (nearly anything involving Bad Things with Kids) as no one wants to deal with them not even in a Horror based campaign or Call of Cthulu 1 shot.  We all agreed "Ya know what, this isn't for me let's not use that in our games." and we came to a consensus.   The rest is fair game and pushing the envelope as far as we can go.

Well I keep the bad stuff out without even having to mention it (sex and all the objectionable stuff.   I do want feedback from my players and I ask for it.  I just am not going to put up with whiners in my game.  They get replaced.
Ghostninja

S'mon

Quote from: GhostNinja on November 04, 2024, 06:35:51 PMI watched a bunch of her videos and her advice is more wrong then right.  And the good advice is most likely advice she gets from elsewhere and passes it off as hers.

She seems a bit below average as a GM. Which isn't a terrible place to be, but then you have people paying thousands of dollars for her to GM them... Likewise her mental health problems aren't particularly remarkable, but she doesn't come across as a particularly nice person - and I have interacted politely with her. Her Cosplay is good but there's certainly cuter nerd girls doing better Cosplay, SnarkyJay is cute and kinda based https://www.youtube.com/@snarkyjay although being a US Latina she seems to think she has not-white Privilege. :)
Shadowdark Wilderlands (Fridays 6pm UK/1pm EST)  https://smons.blogspot.com/2024/08/shadowdark.html

GhostNinja

Quote from: S'mon on November 04, 2024, 09:16:31 PMShe seems a bit below average as a GM. Which isn't a terrible place to be

Yep, but she has no business giving game advice.  People like us who have been gaming for a long time are better suited (I dont want to do it but others are welcome.

Quote from: S'mon on November 04, 2024, 09:16:31 PMBut then you have people paying thousands of dollars for her to GM them...

I think that is crazy.  She is no where good enough to be charging that kind of money.  But as they say, a fool and their money is soon parted.

Quote from: S'mon on November 04, 2024, 09:16:31 PMLikewise her mental health problems aren't particularly remarkable, but she doesn't come across as a particularly nice person - and I have interacted politely with her.

Yeah.  She suffers from burnout way too much for someone who is rather new to gaming.


Quote from: S'mon on November 04, 2024, 09:16:31 PMHer Cosplay is good but there's certainly cuter nerd girls doing better Cosplay, SnarkyJay is cute and kinda based https://www.youtube.com/@snarkyjay although being a US Latina she seems to think she has not-white Privilege. :)

I have no interest in cosplay so I have no opinion about that.
Ghostninja

THE_Leopold

Quote from: S'mon on November 04, 2024, 09:16:31 PM
Quote from: GhostNinja on November 04, 2024, 06:35:51 PMI watched a bunch of her videos and her advice is more wrong then right.  And the good advice is most likely advice she gets from elsewhere and passes it off as hers.

She seems a bit below average as a GM. Which isn't a terrible place to be, but then you have people paying thousands of dollars for her to GM them... Likewise her mental health problems aren't particularly remarkable, but she doesn't come across as a particularly nice person - and I have interacted politely with her. Her Cosplay is good but there's certainly cuter nerd girls doing better Cosplay, SnarkyJay is cute and kinda based https://www.youtube.com/@snarkyjay although being a US Latina she seems to think she has not-white Privilege. :)


She's a locust on the hobby. Once her time in the sun is done she will move onto the next thing. They always do.
NKL4Lyfe