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The evilest group you can play as?

Started by MeganovaStella, October 19, 2024, 07:36:10 PM

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Opaopajr

Easy, start a mixed demon campaign in In Nomine SJG. Starting characters can be any of the evilest hierarchy of ideas you categorize. Then determine what is obscene (off scene) for your table and go forth. Part of the struggle is trying to meet your Superior's Word maintenance and expectations of promise amid a bureaucratic structure of manipulative, back-stabbing, dark triad narcissistic psychopathic borderlines forever seeking anything at your expense. And tormenting and corrupting humans is your job.

Next?
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

weirdguy564

Part of the appeal of running an evil campaign is the 1-upmanship.

Trying to top that evil idea that your friends just thought of is a challenge. 

It's messed up, but that's the point.  How bad can you get?   Challenge accepted!

Like I said, I dealt with a lot of murder and theft, or both because my best friend played as a power gamer "munchkin". 

But, it was when we got to play US GI's in a Vietnam war game that it probably went a bit too real.  My buddy got a lecture and the game session ended for the night because his mom overheard him using period appropriate racial slang. 
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Rob Necronomicon

We used to do that a lot when we were kids. Play chaotic evil clerics who wore their victims faces after murdering them. We'd just seen the Texas Chainsaw Massacre (on pirate VHS!).

There's no real limit (assuming everyone is up for it). I mean, it's only a silly game of imagination afterall. If people somehow correlate in game actions to the real world then they are either imbeciles or mentally deficient. Either way don't play with them!

But being 'evil' for just the sake of it is pretty boring. We used to play a lot of Sabbat games and that got very violent but even they had their own moral code and had valid reasons for doing what they did. Or at least thought they did.


THE_Leopold

A group who believes they are "right" in their thinking and that other people are "wrong" and no amount of demonstrating otherwise will sway them to the difference.

These are the scariest motherfuckers you can have at any table. 
NKL4Lyfe

Chris24601

Quote from: THE_Leopold on October 21, 2024, 01:49:21 PMA group who believes they are "right" in their thinking and that other people are "wrong" and no amount of demonstrating otherwise will sway them to the difference.

These are the scariest motherfuckers you can have at any table. 
Repeated for emphasis and worse when it's the PLAYERS who are convinced they're acting in the right and not just the PCs and when said players get upset when the consequences of their actions come back to bite them, because in their minds they were being the good guys and don't deserve to suffer consequences for being "good."

I had to stop GMing for that group.

THE_Leopold

Quote from: Chris24601 on October 21, 2024, 02:48:11 PM
Quote from: THE_Leopold on October 21, 2024, 01:49:21 PMA group who believes they are "right" in their thinking and that other people are "wrong" and no amount of demonstrating otherwise will sway them to the difference.

These are the scariest motherfuckers you can have at any table. 
Repeated for emphasis and worse when it's the PLAYERS who are convinced they're acting in the right and not just the PCs and when said players get upset when the consequences of their actions come back to bite them, because in their minds they were being the good guys and don't deserve to suffer consequences for being "good."

I had to stop GMing for that group.

Story time? Por Favor?
NKL4Lyfe

tenbones

Quote from: THE_Leopold on October 21, 2024, 01:49:21 PMA group who believes they are "right" in their thinking and that other people are "wrong" and no amount of demonstrating otherwise will sway them to the difference.

These are the scariest motherfuckers you can have at any table. 

Kanye the Giant

David Johansen

It occurs to me that the Classic Traveller adventure Exit Visa might be the most evil adventure ever written.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

jeff37923

Quote from: David Johansen on October 21, 2024, 07:25:30 PMIt occurs to me that the Classic Traveller adventure Exit Visa might be the most evil adventure ever written.

Yes!

That is the one adventure that I have never ran because I am pretty sure that if I did, I'd lose my Players.
"Meh."

Chris24601

Quote from: THE_Leopold on October 21, 2024, 02:53:22 PM
Quote from: Chris24601 on October 21, 2024, 02:48:11 PM
Quote from: THE_Leopold on October 21, 2024, 01:49:21 PMA group who believes they are "right" in their thinking and that other people are "wrong" and no amount of demonstrating otherwise will sway them to the difference.

These are the scariest motherfuckers you can have at any table. 
Repeated for emphasis and worse when it's the PLAYERS who are convinced they're acting in the right and not just the PCs and when said players get upset when the consequences of their actions come back to bite them, because in their minds they were being the good guys and don't deserve to suffer consequences for being "good."

I had to stop GMing for that group.

Story time? Por Favor?
You already got part of it in my post upthread, but alrighty.

Superhero game. I was a player in that one, running a classic brick hero with a wide array of non-lethal strength tricks. I built a power to let me take hits for everyone near/behind me and even had a personal defense penalty representing my reflexes being to move into the line of fire. Classic no kill rule.

Female player made a vigilante type whose primary focus was capturing those she believed to be gangbangers and imprisoning them in her secret base so she can torture them for information; usually by attaching a car battery to their genitals; before killing them. Zero concern they could be innocent. Just being gang adjacent they were guity.

The other one mentioned used mind control on low-level criminals to fight other criminals (and get people to buy their self-help books). Rewriting people's personalities because they disagreed (because their views were objectively right and it saved time on arguments) and using them at one point as suicide bombers to take out villains were among my braking points (two bads guys taken out at once in their view). They probably would have used it on my PC too if the GM hadn't banned interparty PvP.

Both felt they were being good guys removing criminals from the streets and getting people to cooperate for the greater good. I left because my hero felt permanently sullied by not being able to do anything about these "heroes."

Another game I played in we were approached by a birdman who was representing his tribe and wanted to negotiate so we could pass safely (he was very polite and had not threatened us). One PC decides to backstab and murder them in cold blood. Their rationale? We could skin him and wear him like a suit as our "escort" through their territory. That game DID allow PvP though and after hearing his rationale I rained fire down on him until he'd been burnt to ash. Fortunately the party outside that PC was equally horrified, just too stunned to act, so the adventure could continue, but the other player really didn't get why I'd take him out over murdering a random NPC.

Another example... and the instance I referenced specifically about walking away from GMing was a Vampire game where the players had described themselves as virtual paragons, one bought their Humanity up to 9, another put enough into Conscience and Self-Control to start with an 8. I'd therefore set up truly monstrous elders for them to contend with expecting a Vampions-type campaign.

Their first action was to sell out a just introduced ally to the Prince to win his favor knowing it would also require killing a bunch of innocent homeless men, women and children he was protecting. They didn't understand why I was calling for Conscience checks... it wasn't like THEY killed anyone after all, they were just seeking to improve their station so they could affect more effective change in the future.

Then they set up a charitable blood donation center with all the advertising being about how they were serving the children and the poor with their donations, but most of it went into the bellies of themselves and their allies. They justified it as it won them allies and things would be better for children and the poor once they were in charge.

The last straw for me was when they decided to take out a nest of Sabbat beneath an occupied apartment complex by setting the whole place on fire just before dawn and having their ghouls gun down anyone trying to flee the building. Completely callous disregard for human life (but it was to get rid of a greater evil).

If they'd possessed an ounce of self-awareness and played it off as an example of how people can get lost along the path to affecting change I probably would have been okay with it. I can live with a story about monsters so long as it's recognized they're monsters.

But they didn't. They pitched a fit every time I called for Conscience checks failing to understand that "the greater good" has been the justification of some of the greatest human monsters in history.

We never got around to carrying out the execution of the apartment arson. I'd had enough though I didn't think it would accomplish anything to explain why. The game ended with them thinking they were the heroes of the story and completely oblivious to the fact that they were rapidly eclipsing the vampires I'd set up to be the villains (the vampires they decided were meant to be their allies with similar ideas were the freaking Giovanni and a closet Baali).

So, yeah, the worst are definitely players who think they're playing heroes.

Brad

Quote from: jeff37923 on October 21, 2024, 08:06:16 PM
Quote from: David Johansen on October 21, 2024, 07:25:30 PMIt occurs to me that the Classic Traveller adventure Exit Visa might be the most evil adventure ever written.

Yes!

That is the one adventure that I have never ran because I am pretty sure that if I did, I'd lose my Players.

I had to dig out my book because I don't think I ever actually read this adventure...is this worse than murdering orc babies?
It takes considerable knowledge just to realize the extent of your own ignorance.

jeff37923

Quote from: Brad on October 21, 2024, 10:05:44 PM
Quote from: jeff37923 on October 21, 2024, 08:06:16 PM
Quote from: David Johansen on October 21, 2024, 07:25:30 PMIt occurs to me that the Classic Traveller adventure Exit Visa might be the most evil adventure ever written.

Yes!

That is the one adventure that I have never ran because I am pretty sure that if I did, I'd lose my Players.

I had to dig out my book because I don't think I ever actually read this adventure...is this worse than murdering orc babies?

It's a scavenger hunt through a bureaucratic morass to try and get the correct forms and signatures to leave port. It could be fun if you went roleplaying heavy with it, but your typical group would get frustrated halfway through and just start shooting the clerks.
"Meh."

Brad

Quote from: jeff37923 on October 22, 2024, 01:58:48 AMIt's a scavenger hunt through a bureaucratic morass to try and get the correct forms and signatures to leave port. It could be fun if you went roleplaying heavy with it, but your typical group would get frustrated halfway through and just start shooting the clerks.

Marc Miller was in the Army so maybe that adventure was based on reality...sounds horrific.
It takes considerable knowledge just to realize the extent of your own ignorance.

grimshwiz

Based on what I see in modern RPGs is a straight White, God loving/fearing male who wants to have a family/has a large family.

THE_Leopold

Quote from: Chris24601 on October 21, 2024, 09:48:05 PMSo, yeah, the worst are definitely players who think they're playing heroes.

That sounds terrible and incredible at the same time.

Their justification is as bad as any fanatical group thinking "The Ends Justify the Means".  It can, if you are willing to live with the consequences along the way. These usually lead to them becoming that which they are meant to destroy.  The cycle starts all over again.

thanks for sharing.
NKL4Lyfe