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Best Samurai/Japanese style RPG?

Started by weirdguy564, January 27, 2024, 11:16:34 PM

Previous topic - Next topic

Teodrik

#105
Quote from: Persimmon on March 17, 2024, 02:45:04 PM
Quote from: Teodrik on March 17, 2024, 02:01:49 PM
This thread reminded me of the upcoming game World of Kensai by Riotminds. I haven't seen anyone talking about this at all. It is based on 5e so that might turn some people off. Seems to be a world in the same vein of Rokugan. The art looks evocative though.

https://riotminds.se/product/the-world-of-kensei/

That does look interesting and a bit more of a blender mash of Asia than Rokugan though it's hard to tell the woke factor from this.  An OSR version would be cool.

Yeah after a closer look it indeed seems to more of a mixed Asia blend than Japan specifically. I don't now either about woke factor. Riotminds has done some knee bending(self-censorship) in the past, but my impression has been it is more lipservice than being zealous true believers. They've been heavily attacked by the woke crowd for more than two decades and caved to pressure sometimes.

BadApple

Quote from: weirdguy564 on March 16, 2024, 10:59:36 PM
Quote from: WERDNA on February 06, 2024, 01:26:31 PM
Incidentally, the D&D 3e version of Oriental Adventures was actually set in Rokugan iirc.

As a person who acquired a PDF of Oriental Adventures 3.5, I can confirm this. 

It's funny how playing Samurai means either historical Japan with mysticism turned on, or Rokugan.  Those seem to be the only two settings.

I'm of the opinion that samurai really only work in context.  In order for them to functional characters they need to have a place in the larger society they belong to.  That can be transposed into another setting but it would have to be done with the full understanding of what is it that makes a samurai a samurai rather than just a rich jackass with a sword.
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

weirdguy564

#107
So, I found another Samurai based RPG.

It is called Kogarashi.  It is a rules lite game based on something called the TRUE-D6 system.  They do mean it, too.  The game uses just 1D6 for all dice rolls, and does so in some clever ways.

1.  It uses the classic six attributes, though Constitution is gone, and Honor is added (they're also renamed to be Japanese names, such as Intelligence is now Chi).

2.  The game is a roll under system.  You make your dice rolls by rolling equal or under your six attributes to do everything from negotiating, to sword strikes, to casting magic.  It makes heavy use of the Advantage/Disadvantage mechanic.

3.  Your stats are not rolled at character creation.  You just get a 1, 2, 3, 3, 3, and 4 to distribute as you see fit, making it a character point builder system, not a random roll system.

4.  Hit points are your strength attribute plus your level.  If you have strength of 2 and you are level 3, then you have 5 hit points.

5.  Weapon Damage rolls are not needed.  Instead, your attack roll is your damage.  As I said, you roll against your attribute trying to equal it or roll below it.  Thus, you really want to roll equal to your attribute to do max damage.  If you have a strength of 2 as I said above, then you will never do more than 2 damage per hit.  Interestingly, your choice of weapon is irrelevant.  A war fan can be just as deadly as a 2-handed pole arm.  Well, mostly.  Unarmed attacks roll with disadvantage, so there is that.

6.  Armor is a savings throw.  A shield gives 1 point of defense, light armor 2, and heavy armor 3.  A shield and armor together means you negate all damage, otherwise your 1D6 savings roll is like the reverse of attacking somebody.  You roll equal or under your defense, and that is how many damage points you negate.

7.  Skills and Magic are similar and often treated like "use it until you lose it."  There are three types.  Either use it as often as you like, or has "Fail" or "Rest" as limits.  That is to say you can do somethings until you fail a dice roll (rolls are made against your own attributes, just with advantage or disadvantage per the situation).  Or if it is "rest" you can use it once and is available again after you get some sleep, regardless if it succeeded or not.  Spells and skills are treated almost the same.  Different classes just have access to different types of skills or spells.

8.  There are also races you can be, though limited to just Japanese Dwarves, six types of shape-changing animals, as well as six types of mixed heritage humans with supernatural ancestors.  Those ancestors give them an ability (like a man with a dragon grandfather gives him Searing Gaze ability).

Overall I am impressed by this small game, and in particular by two things.  How they squeeze every last ounce of gameplay out of just using 1D6 dice rolling (the damage is also your attack roll all in one is pretty neat). 

The second thing is the art style of the book.  The pictures are amazing.  However, the text and charts are worth mentioning too.  The game uses Times New Roman, like a typewriter used to have. But even more crazy is that the charts in the game are done in an ASCII style using dashes, + symbols, and vertical lines you get from your keyboard.  It's odd looking, but it looks cool to me.  Those ASCII charts are all perfectly legible, and don't have any issues.  Its just a weird art style for the book pages.

I highly recommend this one.

Will it supplant Chanbara for me?  Maybe not, but damn is it close.
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

grodog

Quote from: Persimmon on February 08, 2024, 08:37:45 AM
Quote from: grodog on February 07, 2024, 10:20:21 PM
Quote from: I on January 29, 2024, 10:20:55 PMAnyone who wants to run an RPG set in feudal Japan or a similar setting should definitely get Tadashi Ehara's books Daimyo of 1867 and especially Shogun and Daimyo.  They're fun to read even if you don't use them as gaming material.

They're well-researched historical supplements that can be used with any RPG; details at http://diffworlds.com/samurai.htm

Allan.

Well, the very first line of the description is technically inaccurate, but these could be useful for gamers due to the sheer detail.  The bakufu was a parallel military administration to the imperial civil bureaucracy.  Shoguns were not regents to the emperors; the title of regent is a different office.  There could be regents to both the shogun and the emperor at the same time if both those individuals were minors.  Likely has little effect on most gamers, but don't start your ad for historical accuracy with an incorrect statement.

I don't know the subject matter, but I'm sure Tadashi would appreciate the feedback if you reach out to him:  info@diffworlds.com

Quote from: Persimmon on February 08, 2024, 08:37:45 AMNo offense to you, Allan; just think the author should be more careful with his language.

None taken! :)

Allan.
grodog
---
Allan Grohe
grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html

Editor and Project Manager, Black Blade Publishing

The Twisting Stair, a Mega-Dungeon Design Newsletter
From Kuroth\'s Quill, my blog

weirdguy564

So I've been playing around with Kogarashi some more.  I think I like it more than Chanbara.

I'm just more impressed with rules lite games, and Kogarashi is even more interesting than most rules lite games.   

Don't get me wrong.  Chanbara is still an awesome game.  I would recommend either game.  I just am liking Kogarashi a bit more.  Why?  Kogarashi is a bit more well written, and it has material in it for solo play. 

Give it a look, guys.  Kogarashi is a fun game.

Kogarashi on DTRPG
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.


Batjon

Quote from: weirdguy564 on April 14, 2024, 11:05:50 PMSo, I found another Samurai based RPG.

It is called Kogarashi.  It is a rules lite game based on something called the TRUE-D6 system.  They do mean it, too.  The game uses just 1D6 for all dice rolls, and does so in some clever ways.

1.  It uses the classic six attributes, though Constitution is gone, and Honor is added (they're also renamed to be Japanese names, such as Intelligence is now Chi).

2.  The game is a roll under system.  You make your dice rolls by rolling equal or under your six attributes to do everything from negotiating, to sword strikes, to casting magic.  It makes heavy use of the Advantage/Disadvantage mechanic.

3.  Your stats are not rolled at character creation.  You just get a 1, 2, 3, 3, 3, and 4 to distribute as you see fit, making it a character point builder system, not a random roll system.

4.  Hit points are your strength attribute plus your level.  If you have strength of 2 and you are level 3, then you have 5 hit points.

5.  Weapon Damage rolls are not needed.  Instead, your attack roll is your damage.  As I said, you roll against your attribute trying to equal it or roll below it.  Thus, you really want to roll equal to your attribute to do max damage.  If you have a strength of 2 as I said above, then you will never do more than 2 damage per hit.  Interestingly, your choice of weapon is irrelevant.  A war fan can be just as deadly as a 2-handed pole arm.  Well, mostly.  Unarmed attacks roll with disadvantage, so there is that.

6.  Armor is a savings throw.  A shield gives 1 point of defense, light armor 2, and heavy armor 3.  A shield and armor together means you negate all damage, otherwise your 1D6 savings roll is like the reverse of attacking somebody.  You roll equal or under your defense, and that is how many damage points you negate.

7.  Skills and Magic are similar and often treated like "use it until you lose it."  There are three types.  Either use it as often as you like, or has "Fail" or "Rest" as limits.  That is to say you can do somethings until you fail a dice roll (rolls are made against your own attributes, just with advantage or disadvantage per the situation).  Or if it is "rest" you can use it once and is available again after you get some sleep, regardless if it succeeded or not.  Spells and skills are treated almost the same.  Different classes just have access to different types of skills or spells.

8.  There are also races you can be, though limited to just Japanese Dwarves, six types of shape-changing animals, as well as six types of mixed heritage humans with supernatural ancestors.  Those ancestors give them an ability (like a man with a dragon grandfather gives him Searing Gaze ability).

Overall I am impressed by this small game, and in particular by two things.  How they squeeze every last ounce of gameplay out of just using 1D6 dice rolling (the damage is also your attack roll all in one is pretty neat). 

The second thing is the art style of the book.  The pictures are amazing.  However, the text and charts are worth mentioning too.  The game uses Times New Roman, like a typewriter used to have. But even more crazy is that the charts in the game are done in an ASCII style using dashes, + symbols, and vertical lines you get from your keyboard.  It's odd looking, but it looks cool to me.  Those ASCII charts are all perfectly legible, and don't have any issues.  Its just a weird art style for the book pages.

I highly recommend this one.

Will it supplant Chanbara for me?  Maybe not, but damn is it close.

Dude this game looks awesome! I have been wanting to play in a feudal Japan campaign for a while now. 

You need to run Kogarashi online, and invite me!

WERDNA

I made a sizeable post on Japanese ritual magic in another thread and thought people that follow this thread might be interested: https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/medieval-authentic-supernatural-lore/35/

weirdguy564

Quote from: WERDNA on May 11, 2024, 07:13:43 PMI made a sizeable post on Japanese ritual magic in another thread and thought people that follow this thread might be interested: https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/medieval-authentic-supernatural-lore/35/

Thanks, dude.

If anyone is curious I'll comment on the magic systems found in the two games I now recommend for Japanese setting RPG's, namely Chanbara and Kogarashi.

Chanbara is very old school D&D, complete with a spells-per-day chart.  It is different in that the game includes "Bonus Dice" D6's for every class, and each class uses them differently.  A spell caster can use their and if you roll a 5 or 6 (aka 33%) you don't lose the spell slot.  You can feel free to use it again later.

Kogarashi is a skill roll system.  Every class has 20 abilities you can pick one per level from.  For the wizard class you get some "skills" that are labeled as spells.  You roll your skill check, and if you make it you can use it again.  It is a use-it-until-you-lose-it system.  If you never roll badly, you can keep throwing out spells as long as you want.  Also, just something that makes me happy is that the "fireball" spell is actually summoning a Jade Shuriken.  I like details like that.
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.


weirdguy564

Quote from: Batjon on September 01, 2024, 01:52:51 PMhttps://www.drivethrurpg.com/en/product/488075/senshi-roleplaying-game

https://www.youtube.com/watch?v=aVeZAewVmug&t=1147s

I saw this one.  I get a daily email from DTRPG with new and interesting games.  Senshi was one. 

It's got a couple of points against it.  It's too long.  I like rules lite.  Chanbara is 50 pages, and Kogarashi is 100 pages, give or take a couple.  Also, I like fantasy with ghosts, skeletons, and magic.

The one selling point is traditional Japanese culture is described in Senshi. 

However, Kogarashi is still my game of choice.
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Persimmon

Yeah, the lack of monsters in Senshi is a bit odd, especially given that the succeeding Edo period was the golden era of writing monster and ghost books in Japan.

weirdguy564

Quote from: Persimmon on September 02, 2024, 01:57:17 PMYeah, the lack of monsters in Senshi is a bit odd, especially given that the succeeding Edo period was the golden era of writing monster and ghost books in Japan.

I wouldn't say it's weird.  It's working as intended.  Senshi is supposed to be a historical setting, not a fantasy setting.

But, that's not my interest.  I like fantasy, so I like Chanbara and Kogarashi.

Hell, my samurai I created for Kogarashi is not fully human. He is a Hanyo.  A half-breed.  One of his grandfathers is a Ryu, an Asian dragon.  Thus, my samurai can shoot deadly light (lasers?) from his eyes because he is part human and part Ryu.

I also like Kogarashi as it has unarmed martial artists, Doshi, who can do things like grab arrows shot at them, or jump high enough to reach rooftops, or bounce from tree branch to tree branch to haul-ass thru a forest.

Ninjas get one of the most hilarious abilities.  They can avoid a strike by disappearing in a poof of smoke, leaving behind a log dressed as a ninja to take the hit meant for them. I love stuff like that. 

 
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Spinachcat

The original BUSHIDO was made of pure awesome. If you want to play fantasy in ancient Japan, I would definitely check it out.

OSR/TSR fans have the original Oriental Adventures which is my favorite 1e AD&D not-core book. OA is as historically accurate to Asia as D&D is to Europe. Toss your dice accordingly.

I'm a yuge fan of Legends of the Five Rings 1e and the core book as served me for a dozen campaigns over the decades. What it lacks in accuracy, it makes up in A+ kewl factor, engaging setting and really excellent playability at the table.