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What's the lamest D&D player race?

Started by ForgottenF, August 04, 2024, 08:46:12 PM

Previous topic - Next topic

Omega

Quote from: Slambo on August 09, 2024, 01:46:11 AM
Quote from: Omega on August 09, 2024, 12:31:04 AM
Quote from: Slambo on August 06, 2024, 11:12:16 AMOr alternatively, Muls with all the interesting parts ripped out.

Muls were half-dwarves I believe. Been a whole since opened up the boxes.

Yes they are. They're also sterile and for some reason really tall (not as tall as golitahs ill give you but still big)

Looks like in 2e their height was 6' to 6'6"? Thats not really tall. Apparently the 4e range was 5'8" to 6'4"?

Still weird that they are tall at all. I'd have expected them to be between human and dwarf.

Slambo

Quote from: Omega on August 09, 2024, 09:48:26 PM
Quote from: Slambo on August 09, 2024, 01:46:11 AM
Quote from: Omega on August 09, 2024, 12:31:04 AM
Quote from: Slambo on August 06, 2024, 11:12:16 AMOr alternatively, Muls with all the interesting parts ripped out.

Muls were half-dwarves I believe. Been a whole since opened up the boxes.

Yes they are. They're also sterile and for some reason really tall (not as tall as golitahs ill give you but still big)

Looks like in 2e their height was 6' to 6'6"? Thats not really tall. Apparently the 4e range was 5'8" to 6'4"?

Still weird that they are tall at all. I'd have expected them to be between human and dwarf.

Apparently the mixing of human and dwarf produces some form of giantism iirc they arent a natrually occuring thing and require magic of some sort and it also has to be a male dwarf and female human (and the mother usually dies)

Theory of Games

TTRPGs are just games. Friends are forever.

Omega

Quote from: Slambo on August 09, 2024, 11:30:09 PMApparently the mixing of human and dwarf produces some form of giantism iirc they arent a natrually occuring thing and require magic of some sort and it also has to be a male dwarf and female human (and the mother usually dies)

Thing is, In AD&D humans were often pretty tall. The listed heights rolled randomly ranged fro 5' to 7' tall with the average being 6' tall

Chris24601

Quote from: Omega on August 11, 2024, 07:59:55 AM
Quote from: Slambo on August 09, 2024, 11:30:09 PMApparently the mixing of human and dwarf produces some form of giantism iirc they arent a natrually occuring thing and require magic of some sort and it also has to be a male dwarf and female human (and the mother usually dies)

Thing is, In AD&D humans were often pretty tall. The listed heights rolled randomly ranged fro 5' to 7' tall with the average being 6' tall
There's also the concept of hybrid vigor. A liger, for example, is larger than either lions or tigers.

Muls are likely similar.

THE_Leopold

NKL4Lyfe

Theory of Games

#36
Nah. I got all of that beat:

Back in AD&D days, in the Jungles of Chult, there was a huge tribe of black people called the Tabaxi.



Woke Wizards with a Cunt turned 'em into Cat People. Because there's waaaay too many black people in the FR.

TTRPGs are just games. Friends are forever.

Naburimannu

Quote from: Theory of Games on August 14, 2024, 05:35:25 PMNah. I got all of that beat:

Back in AD&D days, in the Jungles of Chult, there was a huge tribe of black people called the Tabaxi.

[WotC] turned 'em into Cat People.


The wiki you pointed to also notes that the Tabaxi cat people were part of the Forgotten Realms since 1984, in TSR publications, and the Tabaxi tribe of humans were created in 1992? There are two Tabaxi-catfolk clans *IN* the Jungles of Chult publicatipn that you referred to?

So, unless you've got other evidence that you could contribute to the wiki, you've got the entire thing absolutely bass-ackwards. Perhaps use your noggin for something other than a hatrack?

Mishihari

Quote from: Naburimannu on August 15, 2024, 04:33:34 AM
Quote from: Theory of Games on August 14, 2024, 05:35:25 PMNah. I got all of that beat:

Back in AD&D days, in the Jungles of Chult, there was a huge tribe of black people called the Tabaxi.

[WotC] turned 'em into Cat People.


The wiki you pointed to also notes that the Tabaxi cat people were part of the Forgotten Realms since 1984, in TSR publications, and the Tabaxi tribe of humans were created in 1992? There are two Tabaxi-catfolk clans *IN* the Jungles of Chult publicatipn that you referred to?

So, unless you've got other evidence that you could contribute to the wiki, you've got the entire thing absolutely bass-ackwards. Perhaps use your noggin for something other than a hatrack?

They actually showed up somewhat earlier than that, in the Fiend Folio (1981).  They were cat people then too.

SHARK

Quote from: Mishihari on August 15, 2024, 10:06:19 AM
Quote from: Naburimannu on August 15, 2024, 04:33:34 AM
Quote from: Theory of Games on August 14, 2024, 05:35:25 PMNah. I got all of that beat:

Back in AD&D days, in the Jungles of Chult, there was a huge tribe of black people called the Tabaxi.

[WotC] turned 'em into Cat People.


The wiki you pointed to also notes that the Tabaxi cat people were part of the Forgotten Realms since 1984, in TSR publications, and the Tabaxi tribe of humans were created in 1992? There are two Tabaxi-catfolk clans *IN* the Jungles of Chult publicatipn that you referred to?

So, unless you've got other evidence that you could contribute to the wiki, you've got the entire thing absolutely bass-ackwards. Perhaps use your noggin for something other than a hatrack?

They actually showed up somewhat earlier than that, in the Fiend Folio (1981).  They were cat people then too.

Greetings!

Exactly, my friend! I think it is so weird that Cat People have been in the game *for decades*--and no one gave a damn about Cat People. They have largely been ignored.

Then, just in recent times, there is this crazy obsession with playing Cat People. Here, there, right, left, and center, all these people wanting to bring Cat People into groups.

Weird.

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

Venka

Unless you're running middle earth somehow, hobbits are the lamest.  All the various halfling derivatives are present as a result of someone asking "Well, this world doesn't really have any need or room for halflings buuuuuut they're in the PHB as a standard race sooooooo here's my take on them as tiny nomads who eat toes / forest people who hop around in trees / river merchants / etc."

Hobbits were extremely important to Tolkein and in his world (or one meant to seem like his world) they definitely have a role.  But that is honestly probably not most tables, and definitely not any of the corporate D&D settings.

Omega

Quote from: Venka on August 15, 2024, 10:28:26 AMUnless you're running middle earth somehow, hobbits are the lamest.  All the various halfling derivatives are present as a result of someone asking "Well, this world doesn't really have any need or room for halflings buuuuuut they're in the PHB as a standard race sooooooo here's my take on them as tiny nomads who eat toes / forest people who hop around in trees / river merchants / etc."

Hobbits were extremely important to Tolkein and in his world (or one meant to seem like his world) they definitely have a role.  But that is honestly probably not most tables, and definitely not any of the corporate D&D settings.

BX/BECMI D&D probably did em best with the Five Shires Gazeteer. Due to being near perpetually at the bottom of the food chain and being repeatedly enslaved by humanoids... They are a weeeee bit wary around larger races until you prove yourself.

Omega

Quote from: Mishihari on August 15, 2024, 10:06:19 AM
Quote from: Naburimannu on August 15, 2024, 04:33:34 AM
Quote from: Theory of Games on August 14, 2024, 05:35:25 PMNah. I got all of that beat:

Back in AD&D days, in the Jungles of Chult, there was a huge tribe of black people called the Tabaxi.

[WotC] turned 'em into Cat People.


The wiki you pointed to also notes that the Tabaxi cat people were part of the Forgotten Realms since 1984, in TSR publications, and the Tabaxi tribe of humans were created in 1992? There are two Tabaxi-catfolk clans *IN* the Jungles of Chult publicatipn that you referred to?

So, unless you've got other evidence that you could contribute to the wiki, you've got the entire thing absolutely bass-ackwards. Perhaps use your noggin for something other than a hatrack?

They actually showed up somewhat earlier than that, in the Fiend Folio (1981).  They were cat people then too.

Yup. If the poster had actually read the thing they'd have seen that...
A: The Tabaxi humans and the Tabaxi cat people are two different things.
B: The Tabaxi cat people in FR have been around longer.
C: The Tabaxi cat people originated way back in Fiend Folio and may be even older as some of the FF monsters were from White Dwarf's monster articles back when it was more than a advertisement for minis.

Zalman

Quote from: Venka on August 15, 2024, 10:28:26 AMHobbits were extremely important to Tolkein and in his world (or one meant to seem like his world) they definitely have a role.  But that is honestly probably not most tables, and definitely not any of the corporate D&D settings.

The Hobbit's primary role in most settings is to placate the need for the inevitable 400-pound gamer to play the most minuscule being imaginable, in a barely-audible teensy-tiny voice.
Old School? Back in my day we just called it "School."

ForgottenF

Quote from: Zalman on August 15, 2024, 12:11:21 PM
Quote from: Venka on August 15, 2024, 10:28:26 AMHobbits were extremely important to Tolkein and in his world (or one meant to seem like his world) they definitely have a role.  But that is honestly probably not most tables, and definitely not any of the corporate D&D settings.

The Hobbit's primary role in most settings is to placate the need for the inevitable 400-pound gamer to play the most minuscule being imaginable, in a barely-audible teensy-tiny voice.

Or they're hornybait for people with...specific tastes.

I quite like halflings in concept. Being both physically smaller than the other races and naturally non-magical makes them the ultimate underdogs, but they do often get short shrift in fantasy settings. I agree with the earlier comment that the BECMI gazetteers seem to have a good take on the "standard" halfling, and the Dark Sun take on them is at least funny.
Playing: Mongoose Traveller 2e
Running: Dolmenwood
Planning: Warlock!, Kogarashi