SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Candlekeep. There's something missing.

Started by yosemitemike, August 05, 2024, 04:56:27 AM

Previous topic - Next topic

yosemitemike

Quote from: HappyDaze on August 06, 2024, 02:55:30 AMPerhaps an evil kenku ninja clan?

That's a possibility.  Maybe some darklings.  Possibly a shadow demon who makes its lair there.  I am thinking about making the ghost an actual ghost.  Maybe make the poltergeist actually hostile. 
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

HappyDaze

Quote from: yosemitemike on August 06, 2024, 03:47:36 AM
Quote from: HappyDaze on August 06, 2024, 02:55:30 AMPerhaps an evil kenku ninja clan?

That's a possibility.  Maybe some darklings.  Possibly a shadow demon who makes its lair there.  I am thinking about making the ghost an actual ghost.  Maybe make the poltergeist actually hostile. 
I suggest keeping at least one or two of the encounters as less hostile ones, especially if you can add a problem-solving/puzzle aspect to it rather than another combat encounter.

yosemitemike

Quote from: HappyDaze on August 06, 2024, 04:12:20 AMI suggest keeping at least one or two of the encounters as less hostile ones, especially if you can add a problem-solving/puzzle aspect to it rather than another combat encounter.

There's a part where you can lay the ghost to rest to get a buff.  It has some stuff like that.  It's just doesn't have any real danger or stakes. 
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

yosemitemike

#18
I think this is how I will go.  The wereravens serve no real purpose so I am going to eliminate them.  The backstory of the family comes from the Baroness' journal.  It says that she hid her first born daughter, who was born deformed, away in the attic and hints that she killed the child "as a mercy" at age 6.  I am going to crank that dark aspect of the character up to 11.  She was a cruel, jealous woman who murdered her own daughter to blot out what she saw as a stain on the family line.  The Baron's beloved hound is portrayed as having died of old age.  I am going to change that.  The Baroness poisoned the poor dog because she was jealous of the affection her husband had for it.  Her ghost will be the main antagonist.  The dog ill appear as a shadow mastiff.  It will be initially hostile seeing the PCs as intruders in its home.  This will ramp up as time goes on until it attack.  If they lay the baron to rest before that, it will no longer be hostile and could become an ally.  The poltergeist will be the spirit of an abused girl and will lash out violently when the PCs intrude.  It might be possible to mollify her but it will be difficult.  I will probably just ditch the shadow crossing part entirely since it leads to a random mausoleum that has nothing to do with anything else in the adventure.  There will be a mausoleum for the family behind the chalet.   

It's weird how disjointed and disconnected this adventure is.  It open with a journal and a bunch of lore about the Vistani that the PCs can learn.  None of this is relevant to the adventure at all.  If they go to the Shadowfell, they encounter the Harrn family masoleum.  It has nothing to do with the chalet except that it occupies the equivalent space in the Shadowfell.  It's completely disconnected from the rest of the adventure. 
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

Man at Arms

Quote from: SHARK on August 05, 2024, 02:16:36 PMGreetings!

*Laughing* I would add a group of Mavka Witches, a dozen Vampires, and several dozen Ghouls to the adventure.

Semper Fidelis,

SHARK


A Purple Worm bursts through the floor, and swallows one of the players....

SHARK

Quote from: Man at Arms on August 06, 2024, 06:38:41 PM
Quote from: SHARK on August 05, 2024, 02:16:36 PMGreetings!

*Laughing* I would add a group of Mavka Witches, a dozen Vampires, and several dozen Ghouls to the adventure.

Semper Fidelis,

SHARK


A Purple Worm bursts through the floor, and swallows one of the players....

Greetings!

*Laughing* Hah! Yeah, Man at Arms! I love Purple Worms! The whole visual of a Player being swallowed and gulped down is always top-shelf for the drama!

Of course, you don't want the Player Group to be necessarily overwhelmed, right? This whole non-adventure though just seems so anemic and weak. It desperately needs more blood, fire, terror, and teeth!

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

yosemitemike

CR 15 might be a bit much for level 3 characters.  I am using a CR3 creature that can do a swallow attack though.  It from Empire of the Ghouls.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

SHARK

Quote from: yosemitemike on August 06, 2024, 11:21:12 PMCR 15 might be a bit much for level 3 characters.  I am using a CR3 creature that can do a swallow attack though.  It from Empire of the Ghouls.

Greetings!

Right right. I forgot what the precise level of the adventure was. I'm not in favour of over-stacking the deck unfairly against the Player group. Have to stay reasonable.

But yes, Yosemitemike! You are tracking with me. Creatures with *swallow* attacks are just always fun and awesome!

I hope this much-modified adventure goes well for you and your group. I knew right when it was initially described, I was like, damn, this adventure really needs a huge work-over!

And yeah, you have commented in line with this before, I fully agree. The adventure/module writing at WOTC is pathetic. All of these so-called "game designers" and "writers"--it really reflects poorly when they have such little experience with actually playing the game--and whatever paltry experience they may have in DMing the game--their comprehension of the rules, the system, the entire adventure dynamics is just so weak. And it shows, in vivid failure, in so many of these adventures and modules.

I miss the days of a module thingy like NIGHT BELOW. That module, by Carl Sargent, as I recall, did not just satisfy my expectations as a good module to DM--his skills challenged me with inspiration that pushed me to "Bring My A Game." So much inspiration, awesome presentation, framing of cool options, and more. Always more for you as the DM to chew on and think about.

Not to laugh at the module and roll your eyes and wonder, "WTF?" You know, my friend?

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

honeydipperdavid

5E content post Mike Mearls is not designed for players let alone human beings.  It's designed for story gamers who hate combat, hate Gygax, hate D&D and hate you and your family.  They have little spend and can't afford to buy content from WotC.

These are the new players Wotc is supporting.

yosemitemike

Another thing I noticed is that this adventure actually tried to do a horror movie jump scare twice.  In one part, a harmless moth flies out when they investigate something.  In another, it's a bird.  This works to startle the audience in a horror movie because they can flash the thing on screen and insert a loud jump scare noise.  How do they envision this going at the table?  Am I supposed to slam a book down and squawk loudly at players to get that jump scare effect? 
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

BadApple

I'm curious, why try so hard to make this adventure work?  Wouldn't it be easier to find a functional adventure and then put the desired parts from this into that?
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

yosemitemike

Because I am running this on Roll20 as a one shot and this is what people signed up for.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

ForgottenF

Quote from: yosemitemike on August 07, 2024, 03:55:54 AMAnother thing I noticed is that this adventure actually tried to do a horror movie jump scare twice.  In one part, a harmless moth flies out when they investigate something.  In another, it's a bird.  This works to startle the audience in a horror movie because they can flash the thing on screen and insert a loud jump scare noise.  How do they envision this going at the table?  Am I supposed to slam a book down and squawk loudly at players to get that jump scare effect? 

Please do that. It'd be hilarious.

In seriousness, I'd use those harmless scares as false flags. Instead of trying to jump scare the players with a moth or a bird, take a little time to build it up, describe how they hear a rushing of wind and a hideous fluttering coming from the chimney, and then when they've all prepared themselves for combat, a cloud of bats streams out and and briefly engulfs them before flying off. Maybe the bats do a couple points of damage from bites. Doesn't really matter. After you do that a few times you can get them either paranoid of an actual attack or complacent that one will never come. Then your third or fourth version of the "thing which flaps towards you out of the darkness" can be a Hunting Horror or whatever. 
Playing: Mongoose Traveller 2e
Running: Dolmenwood
Planning: Warlock!, Kogarashi

Exploderwizard

Quote from: yosemitemike on August 07, 2024, 07:33:50 AMBecause I am running this on Roll20 as a one shot and this is what people signed up for.

Well then run this turkey as written. Give the audience what they signed up for. If they tell you it was super lame just say that is the adventure as written. Save your creative content for better adventures.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

DocJones

Sounds like a Scooby Doo episode.  :-/