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Anyone Familiar with this new samurai game?

Started by Persimmon, July 11, 2024, 04:56:04 PM

Previous topic - Next topic

BadApple

Quote from: weirdguy564 on July 15, 2024, 09:47:54 PMSo, if I make a historically accurate Sengoku era setting with patrilineal families and nobility, or even forbade female samurai, then I'm a bad person instead of correct to the setting.

Half the fun is working with real restrictions.  Things like nobody but Samurai can openly carry weapons, especially the Daisho set (Katana + Wakizashi). 

Or, women can't be warriors, normally.  Exceptions do exist, but those women are VERY noticeable exceptions.

There is nothing wrong with having a game setting like this. 

I am currently in the development stage of a game set in Sengoku Japan.  (Specifically focused on shinobi no mono in a more fantastical version of the time and place)  I'm doing a lot of deep dives into the history and culture of the time.  I'm coming away from it with a real understanding that if this game gets any traction I'm going to get tarred as a sexist and fascist.

Fuck it.  It's worthy material and I'm not going to respect the people that my game is about by changing things to the tastes of the "modern audience."
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

Jason Coplen

Quote from: BadApple on July 16, 2024, 03:27:04 PM
Quote from: weirdguy564 on July 15, 2024, 09:47:54 PMSo, if I make a historically accurate Sengoku era setting with patrilineal families and nobility, or even forbade female samurai, then I'm a bad person instead of correct to the setting.

Half the fun is working with real restrictions.  Things like nobody but Samurai can openly carry weapons, especially the Daisho set (Katana + Wakizashi). 

Or, women can't be warriors, normally.  Exceptions do exist, but those women are VERY noticeable exceptions.

There is nothing wrong with having a game setting like this. 

I am currently in the development stage of a game set in Sengoku Japan.  (Specifically focused on shinobi no mono in a more fantastical version of the time and place)  I'm doing a lot of deep dives into the history and culture of the time.  I'm coming away from it with a real understanding that if this game gets any traction I'm going to get tarred as a sexist and fascist.

Fuck it.  It's worthy material and I'm not going to respect the people that my game is about by changing things to the tastes of the "modern audience."

If you need help with the era, speak with our very own Persimmon. He's the local expert on that stuff. He was kind enough to send my the syllabi he uses when teaching some college courses.

Mind you, he might not be happy with me mentioning that stuff. I am prepared to die on this hill. ;)
Running: HarnMaster and Baptism of Fire

BadApple

Quote from: Jason Coplen on July 16, 2024, 05:23:44 PM
Quote from: BadApple on July 16, 2024, 03:27:04 PM
Quote from: weirdguy564 on July 15, 2024, 09:47:54 PMSo, if I make a historically accurate Sengoku era setting with patrilineal families and nobility, or even forbade female samurai, then I'm a bad person instead of correct to the setting.

Half the fun is working with real restrictions.  Things like nobody but Samurai can openly carry weapons, especially the Daisho set (Katana + Wakizashi). 

Or, women can't be warriors, normally.  Exceptions do exist, but those women are VERY noticeable exceptions.

There is nothing wrong with having a game setting like this. 

I am currently in the development stage of a game set in Sengoku Japan.  (Specifically focused on shinobi no mono in a more fantastical version of the time and place)  I'm doing a lot of deep dives into the history and culture of the time.  I'm coming away from it with a real understanding that if this game gets any traction I'm going to get tarred as a sexist and fascist.

Fuck it.  It's worthy material and I'm not going to respect the people that my game is about by changing things to the tastes of the "modern audience."

If you need help with the era, speak with our very own Persimmon. He's the local expert on that stuff. He was kind enough to send my the syllabi he uses when teaching some college courses.

Mind you, he might not be happy with me mentioning that stuff. I am prepared to die on this hill. ;)

Our good man has already reached out to me and provided assistance.  He'll also read through my first completed draft for me as well.
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

Jason Coplen

I'm still
Quote from: BadApple on July 16, 2024, 08:22:36 PM
Quote from: Jason Coplen on July 16, 2024, 05:23:44 PM
Quote from: BadApple on July 16, 2024, 03:27:04 PM
Quote from: weirdguy564 on July 15, 2024, 09:47:54 PMSo, if I make a historically accurate Sengoku era setting with patrilineal families and nobility, or even forbade female samurai, then I'm a bad person instead of correct to the setting.

Half the fun is working with real restrictions.  Things like nobody but Samurai can openly carry weapons, especially the Daisho set (Katana + Wakizashi). 

Or, women can't be warriors, normally.  Exceptions do exist, but those women are VERY noticeable exceptions.

There is nothing wrong with having a game setting like this. 

I am currently in the development stage of a game set in Sengoku Japan.  (Specifically focused on shinobi no mono in a more fantastical version of the time and place)  I'm doing a lot of deep dives into the history and culture of the time.  I'm coming away from it with a real understanding that if this game gets any traction I'm going to get tarred as a sexist and fascist.

Fuck it.  It's worthy material and I'm not going to respect the people that my game is about by changing things to the tastes of the "modern audience."

If you need help with the era, speak with our very own Persimmon. He's the local expert on that stuff. He was kind enough to send my the syllabi he uses when teaching some college courses.

Mind you, he might not be happy with me mentioning that stuff. I am prepared to die on this hill. ;)

Our good man has already reached out to me and provided assistance.  He'll also read through my first completed draft for me as well.

I'm still going through the books to be read - it's quite the list, and I've been in a reading dry spell. The prior year or two when I was reading at least 15 books a month wore me out. I've been mapping using inkarnate and slowly tinkering with my setting in place of when I was reading like mad. I'm visually retarded, but I'm slowly figuring this stuff out.

You'll get great advice from the man.

Best of luck with your own game!
Running: HarnMaster and Baptism of Fire

weirdguy564

My usual game setting for fantasy is that common soldiers and their leaders are nearly always male.  There are female warriors, but they're super rare.

However, I can see female wizards and rogues being commonplace, as well as noblewomen NPC's in charge, and high ranking female clergy NPC's in charge as well (mother superior nun).

I would allow anyone to play any race, gender, and class, but I would let them know that if you play a female knight, you will be the shockingly rare exception.  Something akin to Brienne of Tarth in Game of Thrones, but you CAN play as one.
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Ratman_tf

Quote from: dungeonmonkey on July 14, 2024, 05:41:41 PMThis message was accompanied by a screen shot from the book reading:

"Sexists, Racists, Homophobes and Transphobes, put this down and FUCK OFF."

This message wasn't provoked by anything that happened in the kickstarter or by anything else as near as I can tell.

Aw! Dey so kwute when dey play tuff! Who's a widdle toughie wuffie?
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Persimmon

Hey Guys--

Thanks for the shout-out. And sure, I'd be happy to read anything and offer historical pointers if desired.  My main specialty is the military history of Ming-Qing China (1368-1911), but I teach all of Asian history, including a course called "Supernatural Asia." And I've been a consultant for a toy company, a game designer and the "Deadliest Warrior" TV show.  My latest book is just out: https://www.usni.org/press/books/struggle-empire

The Chinese version of my first monograph, on China's response to the Japanese invasion of Korea in 1592, is apparently doing quite well in China.  So that's nice validation.

Spinachcat

I appreciate this company of clowns letting us know who they are and why they don't deserve a dime. 

As Ratman said, they are "widdle toughie wuffies"

And they provide even more reason we need a "hobby divorce" between the left and the right. There is no compromise or existing with them.


I still haven't found a reason to abandon L5R 1e if I get the hankering for some chow mein fantasy.

Though, I'm surprised Bushido 1e doesn't get more love. Such an excellent game.

weirdguy564

What would you think of a fantasy setting in a Japanese game, but only women can be the Japanese equivalents of Clerics and Wizards?  Shinkan and Onmyoji in my Kogarashi game. 

I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

grzegorz271

Hey,

I totally get where you're coming from. As someone who also holds strong personal beliefs, it can be challenging to navigate game settings that clash with those values. Yet, I agree that many of these settings, like Call of Cthulhu or Delta Green, provide incredible storytelling opportunities and immersive gameplay. It's all about finding a balance and enjoying the game for what it is a chance to explore different worlds and narratives. We should respect each other's boundaries and preferences without forcing changes that might dilute the essence of the game. Grzegorz 😁

BadApple

Quote from: weirdguy564 on July 18, 2024, 09:17:58 AMWhat would you think of a fantasy setting in a Japanese game, but only women can be the Japanese equivalents of Clerics and Wizards?  Shinkan and Onmyoji in my Kogarashi game. 



It's your game, run it how you want to.  I have no issue with your fantasy setting working on mystic gender roles.

That said, there's some actual president to the idea but not quite how you're presenting it.  It parallels the yin and yang philosophy.  There's male magic and female magic.  Onmyoji that I've been able to identify have all been male and all shinkan are as well.  OTOH, miko are all women and have a very important role to play in the mystic aspects of Shinto.  I've come across some references to the idea that certain non religious supernatural practices are only able to be done by women as well.

This is one of the ideas I'm trying to work into my own project.

>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

weirdguy564

I was just thinking of having gendered classes as a hypothetical. 

Let the men be big, tough warriors.  Then use magic as the equalizer, so restrict spell casters to women. 

However, this is getting us off topic.  The original question was about a specific game of Mork Borg rewritten to be Japanese. 

I recently went through a Japanese fantasy RPG hunt. 

I ended up settling on Chanbara, but then Kogarashi came into my life.  I switched games to Kogarashi.  I like rules lite, armor as a savings throw, and customizable classes.  Chanbara is rules lite and customizable, but is also traditional Basic D&D based.  Kogarashi is its own system called True D6. 

As for lore, then it might be good to get Bushido or Sengoku.  Both of those games can teach you a lot about Japanese history and culture norms, but I don't like the gameplay of either. 

As for ruling out games based on any morality instructions, I'm of two minds.  Part of me wants to rage and tell off the author for assuming they're morally superior.  The other part is perfectly happy to ignore any stupid instructions and create a game world that me and my friends want, author intent be damned. 

Overall, I prefer games that know their audience will run their game their way.  Once they own the book, it's now on them.  I wouldn't put in a single word giving the reader morality advice.  Its pointless. 
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Persimmon

Quote from: weirdguy564 on July 19, 2024, 10:56:46 AMI was just thinking of having gendered classes as a hypothetical. 

Let the men be big, tough warriors.  Then use magic as the equalizer, so restrict spell casters to women. 

However, this is getting us off topic.  The original question was about a specific game of Mork Borg rewritten to be Japanese. 

I recently went through a Japanese fantasy RPG hunt. 

I ended up settling on Chanbara, but then Kogarashi came into my life.  I switched games to Kogarashi.  I like rules lite, armor as a savings throw, and customizable classes.  Chanbara is rules lite and customizable, but is also traditional Basic D&D based.  Kogarashi is its own system called True D6. 

As for lore, then it might be good to get Bushido or Sengoku.  Both of those games can teach you a lot about Japanese history and culture norms, but I don't like the gameplay of either. 

As for ruling out games based on any morality instructions, I'm of two minds.  Part of me wants to rage and tell off the author for assuming they're morally superior.  The other part is perfectly happy to ignore any stupid instructions and create a game world that me and my friends want, author intent be damned. 

Overall, I prefer games that know their audience will run their game their way.  Once they own the book, it's now on them.  I wouldn't put in a single word giving the reader morality advice.  Its pointless. 

Damn!  That Kogarashi game looks interesting and at that price point, I'll probably grab it.  Little bummed about d6 only as I like weird dice, but looks fun nonetheless.  I also like digest-sized game books.

weirdguy564

QuoteDamn!  That Kogarashi game looks interesting and at that price point, I'll probably grab it.  Little bummed about d6 only as I like weird dice, but looks fun nonetheless.  I also like digest-sized game books.

It's my favorite.

Rules lite.  It makes excellent use of just the humble D6.

For example, an attack with a sword is rolling a D6 and get equal or under your strength stat, and doubles as the damage you do. That is efficient by eliminating a dice roll and the time it takes to do it, not to mention people forget what damage their weapons do.  Looking that up is more time.

If your strength is 4, and you roll a 3, you hit for 3 damage.  Armor is a save throw, and light armor is 2.  The bandit rolls their armor save, gets a 2.  The subtract 2 damage, taking 1 HP of damage from your attack.  That's it. If the strength 3 bandit attacks back and rolls a 5, the bandit missed. 
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Batjon

I have Kogarashi as well and really dig it.