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What new products does the Hobby really need?

Started by ForgottenF, June 14, 2024, 07:31:04 PM

Previous topic - Next topic

RI2

For me, it is a game aimed at family play. With the number of gamers who have children and are bringing them into the hobby, there is nothing there for them. The age group should be between 5/6 to 10 years old.

Before WotC lost the Pokemon license, they had a wonderful game called Pokemon Jr. Adventure Game. This was simple, fast (only 30 minutes to play), and was linked to a recognizable brand. What I liked about this game is that it was specifically designed for the parent to be the GM, and they worked with the children to create an adventure together.

I tried doing a family-based RPG centered on fairytales, and it has done well, so much so that I need to update it because those who bought and played it want more.

I know many use old-school-based games for family play, and that is good, but I feel something aimed at a younger player base could serve as a good entry point into other games.
--
Richard
Rogue Games
http://www.rogue-games.net

jeff37923

Quote from: RI2 on June 20, 2024, 04:15:18 AMFor me, it is a game aimed at family play. With the number of gamers who have children and are bringing them into the hobby, there is nothing there for them. The age group should be between 5/6 to 10 years old.

Before WotC lost the Pokemon license, they had a wonderful game called Pokemon Jr. Adventure Game. This was simple, fast (only 30 minutes to play), and was linked to a recognizable brand. What I liked about this game is that it was specifically designed for the parent to be the GM, and they worked with the children to create an adventure together.

I tried doing a family-based RPG centered on fairytales, and it has done well, so much so that I need to update it because those who bought and played it want more.

I know many use old-school-based games for family play, and that is good, but I feel something aimed at a younger player base could serve as a good entry point into other games.


Have you taken a look at Lordling?

https://www.drivethrurpg.com/en/product/273780/lordling-fantasy-role-playing-game-for-kids
"Meh."

RI2

Quote from: jeff37923 on June 20, 2024, 05:03:20 AM
Quote from: RI2 on June 20, 2024, 04:15:18 AMFor me, it is a game aimed at family play. With the number of gamers who have children and are bringing them into the hobby, there is nothing there for them. The age group should be between 5/6 to 10 years old.

Before WotC lost the Pokemon license, they had a wonderful game called Pokemon Jr. Adventure Game. This was simple, fast (only 30 minutes to play), and was linked to a recognizable brand. What I liked about this game is that it was specifically designed for the parent to be the GM, and they worked with the children to create an adventure together.

I tried doing a family-based RPG centered on fairytales, and it has done well, so much so that I need to update it because those who bought and played it want more.

I know many use old-school-based games for family play, and that is good, but I feel something aimed at a younger player base could serve as a good entry point into other games.


Have you taken a look at Lordling?

https://www.drivethrurpg.com/en/product/273780/lordling-fantasy-role-playing-game-for-kids

I have, and for me, it isn't what I think of with an intro family game. For me, a game like this should be easy to grasp for parents if they have not tried to run a game unfamiliar to novices. Pokemon succeeded because it was not a fantasy game. Lordling is good for a parent who is already familiar with the hobby. The market needs something geared to those who have never played a roleplying but want to try it. Easier entry points, I feel, are the way to go. At least it has worked for me regarding what I've worked on and still working on.
--
Richard
Rogue Games
http://www.rogue-games.net

tenbones

#63
Quote from: Eirikrautha on June 19, 2024, 11:04:50 PMYou know, we may have some different tastes in games (we both love Faserip and d6 WEG SW, but I'm not as big a fan of Savage Worlds), but every time you post I'm struck by what a righteous dude you are.  Our hobby would be a much better place if more gamers and DMs had your outlook and philosophy.  Keep being awesome, tenbones!

Thanks!

I am pretty righteous about gaming. I think any of us that are on this forum, speaking in good faith, *absolutely* should be righteous about gaming. We do this thing, spend our money, some of us actually *FOR SOME REASON* are driven to write and publish it. We spend our time in real life and online talking, theorizing and philosophizing about what it all means down to the most ridiculous detail.

Who do we do this for? We do it for all of us. I don't believe in solo-roleplaying, it's communal as intended. RPG gaming will continue even if WotC and every other company goes down in flames, that cat is out of the bag. But as someone that lived through that nascent era of early TSR, when RPG's were a mere drop in the bucket population-wise compared to what it is today, it was a exciting. I didn't play every single system out there, but I loved that it all existed.

I'm still that way now. We all should be. Yes, we should enjoy some healthy schadenfreude at WotC and their lunacy, but we should all keep our eyes on the ball: we are the caretakers of our hobby - not WotC. And *we* spend the money that keeps the individuals that, despite the crazy time-consuming, obsessive natures required to create game content, keep new things landing on our tables. We are the ones that take those games, make them our own, and run them for others who *might* purchase and support those creators. It's crazy to think about, but I say lets admire that craziness and simply, righteously (as you put it) accept it: this is what we do. We love it. We should treat it as such.

And the truth is  GM's are the heart of the hobby. Sure I could (and do) design gaming stuff for myself that will never see the light of day. But that's because I know it's not up to snuff, or it was an experiment I needed to put down on paper to see it in play. It's MORE true that the ultimate intent is for other people to use this content to enjoy. GM's are the fulcrum for that. They are the primary consumers, and users that proliferate that content and we should do everything we can to keep the landscape fertile and inviting for more people to learn how to GM and more importantly how to love GMing.

That's why I think it's the most important thing for our hobby. Systems will come and go, some stick around and mutate forever, but it's the GM's of our hobby that keep it rolling. (Pun intended heh.)