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Colonial Gothic is not Flames of Freedom

Started by RI2, May 31, 2024, 11:52:29 AM

Previous topic - Next topic

RI2

Quote from: LurkerI didn't realize you were the game designer. Thanks for sharing the changes

I did back it for the PDF. My wife has banned me from buying any new physical books, at least until we buy/build a house large enough to have my own room with lots of bookshelves.

I've always like the idea of it, but have never had a group to play it with.



Not a problem; I am glad that I could help. As for buying new books. I feel your pain. My wife has put down the mandate as well. I did find a workaround when it comes to reference books.
--
Richard
Rogue Games
http://www.rogue-games.net

RI2

Quote from: PencilBoy99 on June 01, 2024, 02:39:15 PMI bought Flames of Freedom and a nifty campaign for it, and it seemed fine, but I haven't run it. I did run a long Zweihander campaign, and it was great, my major criticism was that combat was too "wiffy". I backed the new campaign as I do think the 2d12 system is nifty. I'd probably run it in the pre-Revolutionary war era. I have a nifty campaign for the older versions (Porstsmouth), but I'd need to hack that campaign because it has an old style "one of your PC's is the chosen one" trope.

The French Indian War book is still compatible with the new game.

I have had notes for a small campaign set post-Jamestown or Plymouth that plays up the stranger from a strange land vibe. Turn the fear of the unknown to 11, if you will, and play up how out of place you are. I also have notes for the post-Revolution and Pre War of 1812, but those are on the back burner.
--
Richard
Rogue Games
http://www.rogue-games.net

jhkim

Quote from: RI2 on June 01, 2024, 04:48:19 PM
Quote from: Insane Nerd Ramblings on June 01, 2024, 04:08:20 AM
Quote from: RI2 on May 31, 2024, 04:04:30 PMColonial Gothic is designed from the perspective of the American Colonists: witches are real, devils and monsters run rampant in the world, and Magic exists—usually with terrible effects on all involved.

Does it posit a world where uniquely American myths are real? Like, say, Rip van Winkle and the like? Are there European mythical beings that 'jumped the pond' with the Colonists?

In the rulebook, I do not touch on that topic. In an upcoming book? Yes. However, I have both the Jersey Devil and the Headless Horseman (I renamed him Headless because I liked how it sounded). As European creatures, you will find vampires, werewolves, banshees, and a few other. The bulk, however, are ones specific to native culture lore. Also, keep in mind that animals are a risk as well.

I have four follow-up books in some form of readiness. A lot more will be added to the game via the monster book (I have not settled on a title yet).

Thanks. I have the True20 version of Colonial Gothic from a while back, but never played it. I was curious because I had a long campaign that was set in an alternate-history New World, where the Norse Vinland colony had succeeded. I also had the Headless Horseman and the New Jersey Devil show up. I'd be curious about that upcoming book.

Are there any major differences in background in the new edition from the True20 version? (Obviously rules are different, I understand.)

As a refresher and for anyone else - the True20 book background talks about two big categories: Undead (Ghosts, Vampires, and Zombies); and Otherworldly (including Demons and Spirits). It refers to general True20 rules for vampires, zombies, and a few others. The included bestiary entries are:

A-senee-ki-wakw (Algonquian / Abenaki)
Apotamkin (Algonquian / Passamaquoddy)
Chepi (Algonquian / Narragansett)
Demon - Air/Earth/Ether/Fire/Metal/Water (European)
Devil - Imp/Tormentor (European)
Ewah (Iroquoian / Cherokee)
Ghoul (European)
Headless (American Colonial)
Honochenokeh (Iroquoian / Haudenosaunee)
Jogah (Iroquoian / Haudenosaunee)
Pim-skwa-wagen-owad (Algonquian / Abenaki)
Pok-wejee-men (Algonquian / Abenaki)
Wendigo (Algonquian)
Werewolf (European)

I think it's an interesting mix, but my experience was that I needed to abstract and simplify more to make the different traditions comprehensible to players. (For example, I liked the detail on the eight tribes in the True20 book, but I suspect I'd want to simplify for a given campaign. Too many details often are a hindrance to getting a big picture.)

Something I'd be curious especially about adventure and campaign ideas that go beyond monster-of-the-week. The eve of the American Revolution is obviously a very turbulent time that I'd think would figure into things.

Rob Necronomicon

Attack-minded and dangerously so - W.E. Fairbairn.
youtube shit:www.youtube.com/channel/UCt1l7oq7EmlfLT6UEG8MLeg

Thornhammer

How useful would this be for running something say 1650 instead of 1775? Thinking of something like The Witch plus some of Old Gods of Appalachia.

RI2

Quote from: jhkim on June 01, 2024, 06:04:10 PMThanks. I have the True20 version of Colonial Gothic from a while back, but never played it. I was curious because I had a long campaign that was set in an alternate-history New World, where the Norse Vinland colony had succeeded. I also had the Headless Horseman and the New Jersey Devil show up. I'd be curious about that upcoming book.

Are there any major differences in background in the new edition from the True20 version? (Obviously rules are different, I understand.)

The background has been tightened up a lot, and though things are still similar, things have been tweaked over the years. There is now a thread running through the background that has been there since the Revised edition. This thread has become more pronounced and will come into the forefront, starting with 4E.

QuoteAs a refresher and for anyone else - the True20 book background talks about two big categories: Undead (Ghosts, Vampires, and Zombies); and Otherworldly (including Demons and Spirits). It refers to general True20 rules for vampires, zombies, and a few others. The included bestiary entries are:

A-senee-ki-wakw (Algonquian / Abenaki)
Apotamkin (Algonquian / Passamaquoddy)
Chepi (Algonquian / Narragansett)
Demon - Air/Earth/Ether/Fire/Metal/Water (European)
Devil - Imp/Tormentor (European)
Ewah (Iroquoian / Cherokee)
Ghoul (European)
Headless (American Colonial)
Honochenokeh (Iroquoian / Haudenosaunee)
Jogah (Iroquoian / Haudenosaunee)
Pim-skwa-wagen-owad (Algonquian / Abenaki)
Pok-wejee-men (Algonquian / Abenaki)
Wendigo (Algonquian)
Werewolf (European)

Here is what you will find in the new rulebook:

Infernal

Boo Hag
Headless

Natural

Alligator
A-sense-ki-wake
Apotamkin
Badger
Bat
Baykok
Bear, Brown
Bear, Black
Beaver
Boar
Cat, Large
Cat, small
Coyote
Deep One
Dog
Eagle
Ewah
Goatman
Honochenokeh
Horse
Jersey Devil
Mestabeok
Night Beast
Nightgaunt
Owl
Pok-were-men
Rat
Raven
Sasquatch
Snake, Giant
Snake, Poisonous
Wendigo
Werewolf
Wolf
Wolverine

Otherworldy

Banshee
Byakhee
Chepi
Ghost

Undead

Ghoul
Skeleton
Vampire
Zombie

That is the current coverage. I needed to cut more, but that will be in a follow-up book.

QuoteI think it's an interesting mix, but my experience was that I needed to abstract and simplify more to make the different traditions understandable to players. (For example, I liked the detail on the eight tribes in the True20 book, but I suspect I'd want to simplify for a given campaign. Too many details often are a hindrance to getting a big picture.)

When you compare what the game is now to the True20 conversion, it is night and day. There is more explanation about the period, which helps those not familiar with it get up to speed quickly. Regarding the handling of native cultures, the coverage is far more expansive. It offers enough information that those choosing to play a native of a Tribe Adopted have an idea of what the culture they belong to believes in and what they like. Like the editions before it, 4E does a much better job of providing you with the information you need to play the game.

QuoteSomething I'd be curious especially about adventure and campaign ideas that go beyond monster-of-the-week. The eve of the American Revolution is obviously a very turbulent time that I'd think would figure into things.

The game timeline now starts right after the Battle of Lexington and Concord. The French Indian war book, as well as Settings, is compatible. Also, there is the adventure The Journey to Norumbega, set in the early period of the colonies. Lastly, there is Portsmouth 1745. Those are easy to use if you want to build something outside the game's initial scope. My current focus is the build-up to and the times during the American Revolution.

However, as I have written earlier, I have notes and rough outlines for something post-Jamestown/Plymouth and the lull between the first half of the American Revolution and the second half (War of 1812).
--
Richard
Rogue Games
http://www.rogue-games.net

RI2

Quote from: Thornhammer on June 02, 2024, 07:26:02 PMHow useful would this be for running something say 1650 instead of 1775? Thinking of something like The Witch plus some of Old Gods of Appalachia.

The rules, character creation, weapons, and gear are time-period neutral. The currency rate would be hard. Magic would stay the same as would the monsters in the book.
--
Richard
Rogue Games
http://www.rogue-games.net

RPGPundit

Quote from: RI2 on May 31, 2024, 11:52:29 AMI think the subject line is clear.

I tend not to post but I felt like it was time. The reason is Colonial Gothic has launched its Kickstarter today, and I wanted to get this out of the way.

This new edition keeps the flavor and style of what has come before. What does that mean? Nothing found in that game is found in Colonial Gothic. Yes, some world background is there, but it is not even close to what you find in Colonial Gothic 4E.

Knowing this place, I am sure you will have questions and comments. So ask away. Note that there are some things I cannot talk about.

Richard


I just think it was a travesty that a garbage human grifter took your product and made it into a direct opposite of everything it stood for.

Guys, having heard the whole story about what happened to Richard, I can assure you that there's no reason to think that Colonial Gothic will have any of the disgusting woke pandering that the "powered by zweihander" stuff did.
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RI2

I appreciate it. I learned a lot from the experience, and the next time something like this comes up, I will be better armed. It was a long few years, and the whole experience broke me. Working on the new edition reenergized me.
--
Richard
Rogue Games
http://www.rogue-games.net

blackstone

Quote from: RI2 on June 05, 2024, 10:38:01 AMI appreciate it. I learned a lot from the experience, and the next time something like this comes up, I will be better armed. It was a long few years, and the whole experience broke me. Working on the new edition reenergized me.

Wow. Way to get yourself back up and take ownership. Something like what happened to you would have made others just give up.
1. I'm a married homeowner with a career and kids. I won life. You can't insult me.

2. I've been deployed to Iraq, so your tough guy act is boring.

RI2

Quote from: blackstone on June 05, 2024, 10:47:45 AM
Quote from: RI2 on June 05, 2024, 10:38:01 AMI appreciate it. I learned a lot from the experience, and the next time something like this comes up, I will be better armed. It was a long few years, and the whole experience broke me. Working on the new edition reenergized me.

Wow. Way to get yourself back up and take ownership. Something like what happened to you would have made others just give up.

Not going to lie. The experience had me questioning if I wanted to do this anymore. It was stepping down from shared GM duties with my group that my mind changed. Playing other games pulled me out of wanting to give up. It didn't take long after I was just a player in the various games my group runs that I decided to do the edition.

So, yes, I am glad I didn't toss in the towel. If I did, there would not be the real Colonial Gothic in the world.
--
Richard
Rogue Games
http://www.rogue-games.net

GeekyBugle

Quote from: RPGPundit on June 04, 2024, 05:20:57 PM
Quote from: RI2 on May 31, 2024, 11:52:29 AMI think the subject line is clear.

I tend not to post but I felt like it was time. The reason is Colonial Gothic has launched its Kickstarter today, and I wanted to get this out of the way.

This new edition keeps the flavor and style of what has come before. What does that mean? Nothing found in that game is found in Colonial Gothic. Yes, some world background is there, but it is not even close to what you find in Colonial Gothic 4E.

Knowing this place, I am sure you will have questions and comments. So ask away. Note that there are some things I cannot talk about.

Richard


I just think it was a travesty that a garbage human grifter took your product and made it into a direct opposite of everything it stood for.

Guys, having heard the whole story about what happened to Richard, I can assure you that there's no reason to think that Colonial Gothic will have any of the disgusting woke pandering that the "powered by zweihander" stuff did.

Was this on one of your livestreams?
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

RI2

Quote from: GeekyBugle on June 05, 2024, 05:59:34 PM
Quote from: RPGPundit on June 04, 2024, 05:20:57 PM
Quote from: RI2 on May 31, 2024, 11:52:29 AMI think the subject line is clear.

I tend not to post but I felt like it was time. The reason is Colonial Gothic has launched its Kickstarter today, and I wanted to get this out of the way.

This new edition keeps the flavor and style of what has come before. What does that mean? Nothing found in that game is found in Colonial Gothic. Yes, some world background is there, but it is not even close to what you find in Colonial Gothic 4E.

Knowing this place, I am sure you will have questions and comments. So ask away. Note that there are some things I cannot talk about.

Richard


I just think it was a travesty that a garbage human grifter took your product and made it into a direct opposite of everything it stood for.

Guys, having heard the whole story about what happened to Richard, I can assure you that there's no reason to think that Colonial Gothic will have any of the disgusting woke pandering that the "powered by zweihander" stuff did.

Was this on one of your livestreams?

I told him everything via private email. For reasons, I don't want to disclose. I don't wanna talk about it publicly.
--
Richard
Rogue Games
http://www.rogue-games.net

GeekyBugle

Quote from: RI2 on June 05, 2024, 06:30:10 PM
Quote from: GeekyBugle on June 05, 2024, 05:59:34 PM
Quote from: RPGPundit on June 04, 2024, 05:20:57 PM
Quote from: RI2 on May 31, 2024, 11:52:29 AMI think the subject line is clear.

I tend not to post but I felt like it was time. The reason is Colonial Gothic has launched its Kickstarter today, and I wanted to get this out of the way.

This new edition keeps the flavor and style of what has come before. What does that mean? Nothing found in that game is found in Colonial Gothic. Yes, some world background is there, but it is not even close to what you find in Colonial Gothic 4E.

Knowing this place, I am sure you will have questions and comments. So ask away. Note that there are some things I cannot talk about.

Richard


I just think it was a travesty that a garbage human grifter took your product and made it into a direct opposite of everything it stood for.

Guys, having heard the whole story about what happened to Richard, I can assure you that there's no reason to think that Colonial Gothic will have any of the disgusting woke pandering that the "powered by zweihander" stuff did.

Was this on one of your livestreams?

I told him everything via private email. For reasons, I don't want to disclose. I don't wanna talk about it publicly.


As is your right, but can't blame me for feeling a little sting of curiosity regarding the human waste that made Zweihander.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

DocJones

I need to know what happened at Jamestown.
The real story.
Not the cover story "they" put out.
  :-)