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Non-fiction resources for GMs (from outside the RPG World)

Started by ForgottenF, April 03, 2024, 08:50:23 PM

Previous topic - Next topic

ForgottenF

If this ought to be in the "Inspirations" forum go ahead and move it.

I'd been thinking of this for a while, but LordBP's comment on Shark's thread put me back in mind of it.

Quote from: LordBP on April 03, 2024, 07:38:27 PM
These books are good reads on it.

https://www.amazon.com/Life-Medieval-Village-Frances-Gies/dp/0062415662

https://www.amazon.com/Life-Medieval-City-Frances-Gies/dp/0062415182

The entire series is worth reading.

https://www.amazon.com/dp/B085Q9VCYG?binding=paperback&ref=dbs_m_mng_rwt_sft_tpbk_tkin


Like most people who received a traditional education in history, most of what's on my shelves is in the "Kings, Dates, Battles" school of history. Perfectly valid as history, and potentially useful as worldbuilding inspiration, but recently I've been trying to seek out history books which give better insight into the nitty gritty of the past: How people, lived, thought, traveled, ate, fought, etc. Partially I want to do this just because this interests me, but equally as a resource for making my games more immersive and internally consistent. Thought opening making this a thread might be useful to people. 

To kick this off, a couple of recommendations of my own:

The Steel Bonnets: The Story of the Anglo-Scottish Border Reivers, by George Macdonald Fraser. It's actually next on my reading list, but I'm optimistic that a book about what is essentially renaissance guerilla warfare will have lots of information relevant to RPG adventurer activities. https://www.amazon.com/Steel-Bonnets-Anglo-Scottish-Border-Reivers/dp/160239265X/

The Conquest of New Spain, by Bernal Diaz. A firsthand account of Cortez' campaigns in Central America. Not only an account of a very adventurer-like campaign, but I found it a huge insight into how premodern people thought about such things. https://www.amazon.com/Conquest-New-Spain-Penguin-Classics/dp/0140441239

By the Sword: A History of Gladiators, Musketeers, Samurai, Swashbucklers, and Olympic Champions, by Richard Cohen. I haven't read this since I was a kid, but vividly remember it being full of accounts of duels, brawls, and street-corner affrays. https://www.amazon.com/Sword-Gladiators-Musketeers-Swashbucklers-Paperbacks-ebook/dp/B000XUDGEO/
Playing: Mongoose Traveller 2e
Running: Dolmenwood
Planning: Warlock!, Savage Worlds (Lankhmar and Flash Gordon), Kogarashi

jhkim

I know it's a niche, but I got a lot of mileage out of this book for my Incan-based game.

https://www.amazon.com/Art-Andes-Chav%C3%ADn-Inca-World/dp/0500204152

In general, books with pictures where you can show what a house or fort or temple or clothes look like can be really useful. Players love seeing things illustrated - it adds to the verisimilitude.

Ruprecht

Not a book, but a website full of historical maps, many of which are Public Domain (but not all). Highly recommended.

https://www.davidrumsey.com
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. ~Robert E. Howard


rytrasmi

Great idea for a thread!

I particularly enjoyed A Time Traveller's Guide Medieval England. Written by a historian, but in a way that makes it an easy and very interesting read. The warrior noble elite had a thing for flowers. People generally truly enjoyed inflicting cruelty on animals. You could just buy nobility for yourself. It's full of neat little gameable facts like that.
The worms crawl in and the worms crawl out
The ones that crawl in are lean and thin
The ones that crawl out are fat and stout
Your eyes fall in and your teeth fall out
Your brains come tumbling down your snout
Be merry my friends
Be merry

LordBP

Another YouTube channel

https://www.youtube.com/@InterestingHistory./videos

This may be AI generated and I caught a few things that were wrong, so I wouldn't count on it being totally correct, but I'll leave it here.

ForgottenF

Stepping out of book world, I highly recommend the "A Collection of Unmitigated Pedantry" Blog by Brett Devereaux. https://acoup.blog/

Devereaux is a military historian, but he focuses a lot on logistics, material culture, and the nitty gritty, so there's a lot of information relevant to how a historical environment works at ground level. He also likes to cover a lot of pop culture stuff which pertains to fantasy.

Some of the blog posts have been put to audio, here: https://www.youtube.com/@AGreatDivorce
Playing: Mongoose Traveller 2e
Running: Dolmenwood
Planning: Warlock!, Savage Worlds (Lankhmar and Flash Gordon), Kogarashi

the crypt keeper

#7
The original stories, the "source material" from where your initial enthusiasm for high adventure came from. Movies, comics (of course) as well. My introduction to the world of fantasy and science fiction came through numerous paperbacks I was able to get my hand on. Heavy Metal magazine figures prominently in my science fantasy head-canon. I find rereading Moorcock or Herbert or RL Stevenson or Gibson puts me back in the worlds they built, and the dramatic effects they created which made them stand out from all other authors. Reading a great story written by a great storyteller fills my GM tank up with all sorts of great ideas, and oh yeahs... Smoking way to much dope this morning.
The Vanishing Tower Press

the crypt keeper

The Vanishing Tower Press

LordBP


LordBP

Some books from the above videos.

An economic and social history of later medieval Europe, 1000-1500      Steven A. Epstein

Daily Living in the Twelfth Century      Urban Tigner Holmes Jr.

The Time Traveler's Guide to Medieval England      Ian Mortimer

Daily Life in the Middle Ages         Paul B. Newman

Growing Up in the Middle Ages         Paul B. Newman

Travel and Trade in the Middle Ages      Paul B. Newman

Daily Life in Medieval Europe      Jeffrey L. Forgeng/Singman

LordBP


Almost_Useless

If you're running a modern game, the CIA World Factbook is the best rpg supplement produced by the U.S. taxpayer.

https://www.cia.gov/the-world-factbook/

What languages are spoken in a country?  What are the main imports/exports?  What's the current political landscape like?  It's all there in one spot.

Dave 2

A Distant Mirror: The Calamitous Fourteenth Century by Barbara Tuchman is a good look at how you get 30-300 bandits [discharged mercenaries] lead by a 9th level fighter and miscellaneous mid-leveled squad leaders.

Quote from: ForgottenF on April 03, 2024, 08:50:23 PMThe Steel Bonnets: The Story of the Anglo-Scottish Border Reivers, by George Macdonald Fraser. It's actually next on my reading list, but I'm optimistic that a book about what is essentially renaissance guerilla warfare will have lots of information relevant to RPG adventurer activities.

I haven't read this one, but I'm a big fan of bastle houses/fortified houses, along with walled caravanserai and palisaded villages in a D&D world. As opposed to peaceful thorps of thatch-roofed cottages acting surprised every time orcs move in next door. I'll check it out.

Quote from: ForgottenF on April 05, 2024, 09:41:54 AMStepping out of book world, I highly recommend the "A Collection of Unmitigated Pedantry" Blog by Brett Devereaux. https://acoup.blog/

Thanks for reminding me of this. I greatly enjoyed his post on the Roman pilum and how it changed their fighting formation, but I somehow never made him a regular stop on my reading list.