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Vibrant Reptilian Civilizations!

Started by SHARK, May 19, 2020, 04:20:01 PM

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Kuroth

Troglodytes from Palladium Fantasy RPG are pretty unusual characters to play.  Very not sexy. Ha    

Tend to be quite neutral, easy going, around 4 ½ feet tall, broad shouldered pale skin, large dark eyes, fat flabby looking bodies, with a head that looks reptilian/amphibian.  Beetles are a delicacy. They prefer only a few tools or weapons. They tend to worship nymphs as representation of the elements.  Prefer to be naked, though they may often wear a trinket of some kind.  Don't value gems or precious metals.  Have a fight response that is very aggressive if they must, using heavy claws or stone weapons.  Otherwise, they are relaxed, easy going and even compassionate.  

They are a standard playable  characters. So, there is bunch of other details about their culture,  etcetera.

Omega

Quote from: Simlasa;1130688Reptiliads were Rafm. A sizeable line of miniatures and at least one book... which I've got here somewhere.

Old Warhammer had the Slann, an ancient starfaring race of frog-men in 40K, but a declining jungle empire in Warhammer Fantasy... which slowly bequeaths itself to its lizardmen servitors. Lizardmen in Oldhammer being a subterranean race encompassing various subraces).

I had a Reptiliads book. But I suspect it was stolen along with many other gaming items.

I didnt count the Warhammer lizard men as they are bog standard generic other than the Slaan backstory.

S'mon

I like the sinister Akaviri in the Elder Scrolls world, and the ancient prehistoric lizardmen civilisation in the 2000 Neverwinter Nights CRPG, but off hand I've not had an advanced reptilian civilisation IMCs. Primeval Thule has its Serpentmen remnants. Forgotten Realms has the naga & lizardman realm of Najara, which almost counts.

Omega

Red Steel introduced the Tortle turtle people with a fairly interesting culture. 5e pretty much ditched all that for just short of generic lizard man culture

Weru

Quote from: Kuroth;1130691Weru!  I still think your Raedwald is pretty darn great, and it should have a larger audience.

 Cheers, Kuroth. Appreciate that. Hopefully the OSR/D&D version Wulfwald will get more attention.


Quote from: Kuroth;1130691Is your newer game built on that?

No, new one is based on B/X - OSE but similar sort of idea as Redwald in that I'm trying to make its own weird thing.

Kuroth

Thank you for the impromptu update Weru!  I will be checking out Wulfwald!

Kuroth

Barbarians of Lemuria has a lot of reptile-like type things in it, thanks to Lin Carter's original Thongor stories.  The main mount is big lizard like creature that goes around on two legs, the kroark, which is somewhat like a reptile tauntaun from Star Wars, and draft animals called banth, very large triceratops type creatures.  A player can create a character Slorth, which are pretty strange reptile-type characters to play.


"Slorth are almost certainly the creations of the Sorcerer-Kings. They are woman-headed serpents that dwell in the Beshaar Deserts and can also be found, though less commonly, on the Plains of Klaar. They are pale, almost colourless and putrid snakes but with the head of a beautiful, white-faced woman with needlesharp teeth. Their bite is mildly toxic – sending their victims into a deep sleep.
 
Boons
Fearsome Looks: Your race is intimidating to behold. Use an extra die whenever you are trying to force somebody to give you information or do something they don't want to do.
Keen Scent: You have a better than normal sense of smell.  Whenever you make a mind check to perceive something using your sense of smell, you may roll one extra die.
Night Sight: You have developed exceptional nighttime perception. Roll an extra die when darkness causes negative modifiers to see things.
Poison Immunity: Your race is particularly resistant to poisons. Roll an extra die whenever
you are resisting the effects of drugs, venoms, toxins and even alcohol.
Sneaky: You are a particularly quiet mover. Roll an extra die in situations where stealth is important.
Thick skin: You have a particularly leathery skin, which gives you one point of protection from damage, even when not wearing armour.
 
Flaws
Unsettling: Your looks are disturbing to anyone in your presence. Even beasts are edgy around you. Roll an extra die in social situations.
Untrustworthy: You cannot be trusted. Roll an extra die when the situation calls for someone to believe or trust you." (Barbarians of Lemuria  Beyond Belief Games  2009, 71)

TimothyWestwind

Here's a short piece of fiction I wrote about the frog people in my S&S setting.

https://sundaland-rpg-setting.blogspot.com/2019/08/frog-people-of-sundaland-swamps.html

Shark, did you ever post any of your work about reptilian and frog species?
Sword & Sorcery in Southeast Asia during the last Ice Age: https://sundaland-rpg-setting.blogspot.com/ Lots of tools and resources to build your own setting.

hedgehobbit

If you have a chance, check out how Dragonnewts were treated in second edition of Runequest. To represent how alien the mindset of these creatures are, you'd have to randomly roll to see how they react to certain situations (similar to Pendragon) but, as you roll you (the player) will slowly gain control of the creature's emotions. Dragonnewts also re-incarnate and if you master certain emotions and skill, you are reincarnated as a bigger, more powerful type of Dragonnewt.

I don't know if any of this translated to later editions of Runequest.


tenbones

Talislanta lots of reptilian races/kingdoms blah blah blah - you know I had to say it.

Raymond Feists "Serpent War" series (after the excellent Riftwar) - has a race of total complete badasses called The Saaur. And they're like a noble warrior culture. I feel he kinda dropped the ball with them in the context of the larger story, but there was enough here to really inspire any GM to make them awesome concepts for their table game.

Obviously Warhammer has their Lizardmen... and they're pretty mega.

SHARK

Quote from: TimothyWestwind;1139548Here's a short piece of fiction I wrote about the frog people in my S&S setting.

https://sundaland-rpg-setting.blogspot.com/2019/08/frog-people-of-sundaland-swamps.html

Shark, did you ever post any of your work about reptilian and frog species?

Greetings!

In the World of Thandor, I have developed five distinct reptilian races, two distinct snake-humanoid races, and two different frog-species. Some of the reptilian humanoids are brutal primitves that live in tribal cultures, while others are highly advanced, having developed sophisticated cultures with ancient and medieval levels of technology. There are several reptilian humanoid kingdoms that are huge, with dozens of impressive cities, wealthy trade networks, and vast, powerful armies. This definitely creates a different dynamic, when it isn't just human kingdoms that are large and powerful. No, there are huge kingdoms of reptilian humanoids that are just as advanced as any human kingdom--and perhaps more so!--from which the human kingdoms and others must always compete against. I embrace similar tendencies with the snake-humanoids, and the frog humanoids. There are savage, barbarian tribes, and then there are more sophisticated and advanced cultures. It creates a very different foundation to the world.

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

TimothyWestwind

Quote from: SHARK;1140903Greetings!

In the World of Thandor, I have developed five distinct reptilian races, two distinct snake-humanoid races, and two different frog-species. Some of the reptilian humanoids are brutal primitves that live in tribal cultures, while others are highly advanced, having developed sophisticated cultures with ancient and medieval levels of technology. There are several reptilian humanoid kingdoms that are huge, with dozens of impressive cities, wealthy trade networks, and vast, powerful armies. This definitely creates a different dynamic, when it isn't just human kingdoms that are large and powerful. No, there are huge kingdoms of reptilian humanoids that are just as advanced as any human kingdom--and perhaps more so!--from which the human kingdoms and others must always compete against. I embrace similar tendencies with the snake-humanoids, and the frog humanoids. There are savage, barbarian tribes, and then there are more sophisticated and advanced cultures. It creates a very different foundation to the world.

Semper Fidelis,

SHARK

Very interesting, thanks for sharing!
Sword & Sorcery in Southeast Asia during the last Ice Age: https://sundaland-rpg-setting.blogspot.com/ Lots of tools and resources to build your own setting.

Ghostmaker

No mention of the grippli? Although they're frog-people, not reptiles.

Two feet tall, and all the Kermit jokes you could ever want in a character, mostly found in jungles.

Crunchwise, they're not bad. +2 Dex, +2 Wis, -2 Str, small size, move 30 with climb 20 (oh, I can think of SO many uses for spider-crawling grippli rogues), bonuses in swampy/forested terrain, and darkvision. Ok, their weapon familiarity is kind of bad (nets? really?), but there's some good alternate racial traits you can swap that out for.